skia2/include/utils/SkLayer.h
reed@android.com 81dc331e65 update layers
git-svn-id: http://skia.googlecode.com/svn/trunk@502 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-02-18 19:32:03 +00:00

155 lines
4.1 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkLayer_DEFINED
#define SkLayer_DEFINED
#include "SkRefCnt.h"
#include "SkTDArray.h"
#include "SkColor.h"
#include "SkMatrix.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkSize.h"
class SkCanvas;
class SkPicture;
struct SkLength {
enum SkLengthType { Undefined, Auto, Relative, Percent, Fixed, Static, Intrinsic, MinIntrinsic };
SkLengthType type;
SkScalar value;
SkLength() {
type = Undefined;
value = 0;
}
bool defined() const {
if (type == Undefined)
return false;
return true;
}
float calcFloatValue(float max) const {
switch (type) {
case Percent:
return (max * value) / 100.0f;
case Fixed:
return value;
default:
return value;
}
}
};
class SkLayer : public SkRefCnt {
public:
SkLayer();
SkLayer(const SkLayer&);
virtual ~SkLayer();
// deprecated
void setTranslation(SkScalar x, SkScalar y) { m_translation.set(x, y); }
void setRotation(SkScalar a) { m_angleTransform = a; m_doRotation = true; }
void setScale(SkScalar x, SkScalar y) { m_scale.set(x, y); }
SkPoint position() const { return m_position; }
SkPoint translation() const { return m_translation; }
SkSize size() const { return m_size; }
SkRect bounds() const {
SkRect rect;
rect.set(m_position.fX, m_position.fY,
m_position.fX + m_size.width(),
m_position.fY + m_size.height());
rect.offset(m_translation.fX, m_translation.fY);
return rect;
}
const SkSize& getSize() const { return m_size; }
void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
SkScalar getOpacity() const { return m_opacity; }
void setOpacity(SkScalar opacity) { m_opacity = opacity; }
const SkPoint& getPosition() const { return m_position; }
void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
const SkPoint& getAnchorPoint() const { return m_anchorPoint; }
void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
virtual void setBackgroundColor(SkColor color) { m_backgroundColor = color; m_backgroundColorSet = true; }
void setFixedPosition(SkLength left, SkLength top, SkLength right, SkLength bottom) {
m_fixedLeft = left;
m_fixedTop = top;
m_fixedRight = right;
m_fixedBottom = bottom;
m_isFixed = true;
}
const SkMatrix& getMatrix() const { return fMatrix; }
void setMatrix(const SkMatrix&);
const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; }
void setChildrenMatrix(const SkMatrix&);
// children
int countChildren() const;
SkLayer* getChild(int index) const;
SkLayer* addChild(SkLayer* child);
void removeChildren();
// paint method
virtual void draw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
protected:
virtual void onSetupCanvas(SkCanvas*, SkScalar opacity, const SkRect*);
virtual void onDraw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
private:
SkMatrix fMatrix;
SkMatrix fChildrenMatrix;
public:
bool m_doRotation;
bool m_isFixed;
bool m_backgroundColorSet;
// layers properties
SkScalar m_angleTransform;
SkScalar m_opacity;
SkSize m_size;
SkPoint m_position;
SkPoint m_translation;
SkPoint m_anchorPoint;
SkPoint m_scale;
SkLength m_fixedLeft;
SkLength m_fixedTop;
SkLength m_fixedRight;
SkLength m_fixedBottom;
SkColor m_backgroundColor;
SkTDArray<SkLayer*> m_children;
};
#endif