f750fbcb69
WindowContext still supports color spaces, but not other color types. Any off-screen rendering is the app's responsibility. This change also adds (working) F16 support to viewer. Note that the previous 10-bit and FP16 support in WindowContext was broken. There was no code to push the off-screen canvas to the window. If you ever made it to the unreachable off-screen code path in createSurface, it would have simply stopped drawing. The decision to limit the window's gamut to sRGB is mostly driven by my desire to add real-time editing of gamut. This design lets us do that, without tearing down and rebuilding the window for every change. An application could still supply a different gamut via setDisplayParams and render directly to the back buffer with proper color correction. BUG=skia: Change-Id: I94df35c7a42faee396009acc83683e40bb3c284d Reviewed-on: https://skia-review.googlesource.com/8153 Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
31 lines
618 B
C++
31 lines
618 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef ImageSlide_DEFINED
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#define ImageSlide_DEFINED
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#include "Slide.h"
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#include "SkPicture.h"
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#include "SkImage.h"
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class ImageSlide : public Slide {
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public:
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ImageSlide(const SkString& name, const SkString& path);
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SkISize getDimensions() const override;
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void draw(SkCanvas* canvas) override;
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void load(SkScalar winWidth, SkScalar winHeight) override;
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void unload() override;
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private:
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SkString fPath;
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sk_sp<SkImage> fImage;
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};
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#endif
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