skia2/include/gpu
Brian Salomon 821ef188b3 Allow mock GrContexts to "support" shader derivatives
Change-Id: I0d8dce5e0873a058b59baae9c35903b2444a76fd
Reviewed-on: https://skia-review.googlesource.com/68480
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-11-08 12:46:26 +00:00
..
gl API to cache shader binaries between runs of Skia. 2017-11-02 13:07:41 +00:00
mock Allow mock GrContexts to "support" shader derivatives 2017-11-08 12:46:26 +00:00
mtl Add placeholder GrMtlTypes in include/gpu/mtl 2017-07-28 17:11:51 +00:00
vk Revert "Implement window rectangles in vulkan" 2017-11-02 16:56:19 +00:00
GrBackendSemaphore.h Revert "Add support for semaphores to be inserted on GrContext flush" 2017-07-22 17:34:00 +00:00
GrBackendSurface.h MakeBackendTextureFromSkImage 2017-10-12 20:05:31 +00:00
GrBlend.h constexprify GrBlend.h and GrPorterDuffXferProcessor.cpp 2017-04-10 16:27:36 +00:00
GrCaps.h Revert "Implement window rectangles in vulkan" 2017-11-02 16:56:19 +00:00
GrColor.h Remove trailing whitespace. 2017-10-09 21:20:34 +00:00
GrConfig.h Remove PLS path renderer 2017-03-06 17:10:10 +00:00
GrContext.h API to cache shader binaries between runs of Skia. 2017-11-02 13:07:41 +00:00
GrContextOptions.h Add GrContextOptions to control distance field thresholds for small sizes and fallback to paths. 2017-11-08 01:34:06 +00:00
GrGpuResource.h MakeBackendTextureFromSkImage 2017-10-12 20:05:31 +00:00
GrRenderTarget.h Reduce stencil buffer clearing 2017-08-30 21:17:36 +00:00
GrResourceKey.h Convert NULL and 0 to nullptr. 2017-08-28 17:48:57 +00:00
GrSamplerState.h Rework GrSamplerParams to be more compact and use its own wrap mode enum. 2017-09-07 16:58:31 +00:00
GrShaderCaps.h Setup CCPR testing with GrMockContext 2017-11-06 20:44:19 +00:00
GrSurface.h Add hint to SkSurface::MakeRenderTarget that we will use mips 2017-10-23 20:25:59 +00:00
GrTexture.h MakeBackendTextureFromSkImage 2017-10-12 20:05:31 +00:00
GrTypes.h Add flag on GrBackendTexture to say whether texture is mipped or not 2017-10-12 17:02:41 +00:00