skia2/tests/GrSurfaceTest.cpp
Brian Salomon 88d7e625f9 Make ManagedBackendTexture fail on invalid GrBackendTexture
Makes it more sensible.

A bunch of call sites we're already written to expect this. Update
some others.

Change-Id: I77c28045ebf01e6aa9d92d2ebc37287604ec10c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332544
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-11-05 20:21:14 +00:00

851 lines
43 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <set>
#include "include/core/SkSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkAutoPixmapStorage.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/gpu/GrBackendUtils.h"
#include "src/gpu/GrBitmapTextureMaker.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrImageInfo.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrTexture.h"
#include "tests/Test.h"
#include "tests/TestUtils.h"
#include "tools/gpu/BackendTextureImageFactory.h"
#include "tools/gpu/ManagedBackendTexture.h"
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
auto resourceProvider = context->priv().resourceProvider();
static constexpr SkISize kDesc = {256, 256};
auto format = context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
GrRenderable::kYes);
sk_sp<GrSurface> texRT1 =
resourceProvider->createTexture(kDesc, format, GrRenderable::kYes, 1, GrMipmapped::kNo,
SkBudgeted::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget());
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
texRT1->asTexture());
REPORTER_ASSERT(reporter, texRT1->asRenderTarget() ==
static_cast<GrSurface*>(texRT1->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
static_cast<GrSurface*>(texRT1->asTexture()));
sk_sp<GrTexture> tex1 =
resourceProvider->createTexture(kDesc, format, GrRenderable::kNo, 1, GrMipmapped::kNo,
SkBudgeted::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget());
REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture());
GrBackendTexture backendTex = context->createBackendTexture(
256, 256, kRGBA_8888_SkColorType,
SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo);
sk_sp<GrSurface> texRT2 = resourceProvider->wrapRenderableBackendTexture(
backendTex, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo);
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget());
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
texRT2->asTexture());
REPORTER_ASSERT(reporter, texRT2->asRenderTarget() ==
static_cast<GrSurface*>(texRT2->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
static_cast<GrSurface*>(texRT2->asTexture()));
context->deleteBackendTexture(backendTex);
}
// This test checks that the isFormatTexturable and isFormatRenderable are
// consistent with createTexture's result.
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSurfaceRenderability, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
GrResourceProvider* resourceProvider = context->priv().resourceProvider();
const GrCaps* caps = context->priv().caps();
// TODO: Should only need format here but need to determine compression type from format
// without config.
auto createTexture = [](SkISize dimensions, GrColorType colorType,
const GrBackendFormat& format, GrRenderable renderable,
GrResourceProvider* rp) -> sk_sp<GrTexture> {
SkImage::CompressionType compression = GrBackendFormatToCompressionType(format);
if (compression != SkImage::CompressionType::kNone) {
if (renderable == GrRenderable::kYes) {
return nullptr;
}
auto size = SkCompressedDataSize(compression, dimensions, nullptr, false);
auto data = SkData::MakeUninitialized(size);
SkColor4f color = {0, 0, 0, 0};
GrFillInCompressedData(compression, dimensions, GrMipmapped::kNo,
(char*)data->writable_data(), color);
return rp->createCompressedTexture(dimensions, format, SkBudgeted::kNo,
GrMipmapped::kNo, GrProtected::kNo, data.get());
} else {
return rp->createTexture(dimensions, format, renderable, 1, GrMipmapped::kNo,
SkBudgeted::kNo, GrProtected::kNo);
}
};
static constexpr SkISize kDims = {64, 64};
const std::vector<GrCaps::TestFormatColorTypeCombination>& combos =
caps->getTestingCombinations();
for (const GrCaps::TestFormatColorTypeCombination& combo : combos) {
SkASSERT(combo.fColorType != GrColorType::kUnknown);
SkASSERT(combo.fFormat.isValid());
// Right now Vulkan has two backend formats that support ABGR_4444 (R4G4B4A4 and B4G4R4A4).
// Until we can create textures directly from the backend format this yields some
// ambiguity in what is actually supported and which textures can be created.
if (ctxInfo.backend() == kVulkan_GrBackend && combo.fColorType == GrColorType::kABGR_4444) {
continue;
}
// Check if 'isFormatTexturable' agrees with 'createTexture' and that the mipmap
// support check is working
{
bool isCompressed = caps->isFormatCompressed(combo.fFormat);
bool isTexturable = caps->isFormatTexturable(combo.fFormat);
sk_sp<GrSurface> tex = createTexture(kDims, combo.fColorType, combo.fFormat,
GrRenderable::kNo, resourceProvider);
REPORTER_ASSERT(reporter, SkToBool(tex) == isTexturable,
"ct:%s format:%s, tex:%d, isTexturable:%d",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
SkToBool(tex), isTexturable);
// Check that the lack of mipmap support blocks the creation of mipmapped
// proxies
bool expectedMipMapability = isTexturable && caps->mipmapSupport() && !isCompressed;
sk_sp<GrTextureProxy> proxy = proxyProvider->createProxy(
combo.fFormat, kDims, GrRenderable::kNo, 1, GrMipmapped::kYes,
SkBackingFit::kExact, SkBudgeted::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, SkToBool(proxy.get()) == expectedMipMapability,
"ct:%s format:%s, tex:%d, expectedMipMapability:%d",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
SkToBool(proxy.get()), expectedMipMapability);
}
// Check if 'isFormatAsColorTypeRenderable' agrees with 'createTexture' (w/o MSAA)
{
bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1);
sk_sp<GrSurface> tex = resourceProvider->createTexture(
kDims, combo.fFormat, GrRenderable::kYes, 1, GrMipmapped::kNo, SkBudgeted::kNo,
GrProtected::kNo);
REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
"ct:%s format:%s, tex:%d, isRenderable:%d",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
SkToBool(tex), isRenderable);
}
// Check if 'isFormatAsColorTypeRenderable' agrees with 'createTexture' w/ MSAA
{
bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2);
sk_sp<GrSurface> tex = resourceProvider->createTexture(
kDims, combo.fFormat, GrRenderable::kYes, 2, GrMipmapped::kNo, SkBudgeted::kNo,
GrProtected::kNo);
REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
"ct:%s format:%s, tex:%d, isRenderable:%d",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
SkToBool(tex), isRenderable);
}
}
}
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrSurfaceProxy.h"
// For each context, set it to always clear the textures and then run through all the
// supported formats checking that the textures are actually cleared
DEF_GPUTEST(InitialTextureClear, reporter, baseOptions) {
GrContextOptions options = baseOptions;
options.fClearAllTextures = true;
static constexpr int kSize = 100;
static constexpr SkColor kClearColor = 0xABABABAB;
const SkImageInfo info = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
SkAutoPixmapStorage readback;
readback.alloc(info);
SkISize desc;
desc.fWidth = desc.fHeight = kSize;
for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) {
sk_gpu_test::GrContextFactory factory(options);
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(ct);
if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) {
continue;
}
auto dContext = factory.get(contextType);
if (!dContext) {
continue;
}
GrProxyProvider* proxyProvider = dContext->priv().proxyProvider();
const GrCaps* caps = dContext->priv().caps();
const std::vector<GrCaps::TestFormatColorTypeCombination>& combos =
caps->getTestingCombinations();
for (const GrCaps::TestFormatColorTypeCombination& combo : combos) {
SkASSERT(combo.fColorType != GrColorType::kUnknown);
SkASSERT(combo.fFormat.isValid());
if (!caps->isFormatTexturable(combo.fFormat)) {
continue;
}
auto checkColor = [reporter](const GrCaps::TestFormatColorTypeCombination& combo,
uint32_t readColor) {
// We expect that if there is no alpha in the src color type and we read it to a
// color type with alpha that we will get one for alpha rather than zero. We used to
// require this but the Intel Iris 6100 on Win 10 test bot doesn't put one in the
// alpha channel when reading back from GL_RG16 or GL_RG16F. So now we allow either.
uint32_t channels = GrColorTypeChannelFlags(combo.fColorType);
bool allowAlphaOne = !(channels & kAlpha_SkColorChannelFlag);
if (allowAlphaOne) {
if (readColor != 0x00000000 && readColor != 0xFF000000) {
ERRORF(reporter,
"Failed on ct %s format %s 0x%08x is not 0x00000000 or 0xFF000000",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
readColor);
return false;
}
} else {
if (readColor) {
ERRORF(reporter, "Failed on ct %s format %s 0x%08x != 0x00000000",
GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(),
readColor);
return false;
}
}
return true;
};
for (auto renderable : {GrRenderable::kNo, GrRenderable::kYes}) {
if (renderable == GrRenderable::kYes &&
!caps->isFormatAsColorTypeRenderable(combo.fColorType, combo.fFormat)) {
continue;
}
for (auto fit : {SkBackingFit::kApprox, SkBackingFit::kExact}) {
// Does directly allocating a texture clear it?
{
auto proxy = proxyProvider->testingOnly_createInstantiatedProxy(
{kSize, kSize}, combo.fFormat, renderable, 1, fit, SkBudgeted::kYes,
GrProtected::kNo);
if (proxy) {
GrSwizzle swizzle = caps->getReadSwizzle(combo.fFormat,
combo.fColorType);
GrSurfaceProxyView view(std::move(proxy), kTopLeft_GrSurfaceOrigin,
swizzle);
auto texCtx = GrSurfaceContext::Make(dContext, std::move(view),
combo.fColorType,
kPremul_SkAlphaType, nullptr);
readback.erase(kClearColor);
if (texCtx->readPixels(
dContext, readback.info(), readback.writable_addr(),
readback.rowBytes(), {0, 0})) {
for (int i = 0; i < kSize * kSize; ++i) {
if (!checkColor(combo, readback.addr32()[i])) {
break;
}
}
}
}
dContext->priv().testingOnly_purgeAllUnlockedResources();
}
// Try creating the texture as a deferred proxy.
{
std::unique_ptr<GrSurfaceContext> surfCtx;
if (renderable == GrRenderable::kYes) {
surfCtx = GrRenderTargetContext::Make(
dContext, combo.fColorType, nullptr, fit,
{desc.fWidth, desc.fHeight}, 1, GrMipmapped::kNo,
GrProtected::kNo, kTopLeft_GrSurfaceOrigin);
} else {
surfCtx = GrSurfaceContext::Make(
dContext, {desc.fWidth, desc.fHeight}, combo.fFormat,
GrRenderable::kNo, 1, GrMipmapped::kNo, GrProtected::kNo,
kTopLeft_GrSurfaceOrigin, combo.fColorType,
kUnknown_SkAlphaType, nullptr, fit, SkBudgeted::kYes);
}
if (!surfCtx) {
continue;
}
readback.erase(kClearColor);
if (surfCtx->readPixels(dContext, readback.info(), readback.writable_addr(),
readback.rowBytes(), {0, 0})) {
for (int i = 0; i < kSize * kSize; ++i) {
if (!checkColor(combo, readback.addr32()[i])) {
break;
}
}
}
dContext->priv().testingOnly_purgeAllUnlockedResources();
}
}
}
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadOnlyTexture, reporter, context_info) {
auto fillPixels = [](SkPixmap* p, const std::function<uint32_t(int x, int y)>& f) {
for (int y = 0; y < p->height(); ++y) {
for (int x = 0; x < p->width(); ++x) {
*p->writable_addr32(x, y) = f(x, y);
}
}
};
auto comparePixels = [](const SkPixmap& p1, const SkPixmap& p2, skiatest::Reporter* reporter) {
SkASSERT(p1.info() == p2.info());
for (int y = 0; y < p1.height(); ++y) {
for (int x = 0; x < p1.width(); ++x) {
REPORTER_ASSERT(reporter, p1.getColor(x, y) == p2.getColor(x, y));
if (p1.getColor(x, y) != p2.getColor(x, y)) {
return;
}
}
}
};
static constexpr int kSize = 100;
SkImageInfo ii = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
SkAutoPixmapStorage srcPixmap;
srcPixmap.alloc(ii);
fillPixels(&srcPixmap,
[](int x, int y) {
return (0xFFU << 24) | (x << 16) | (y << 8) | uint8_t((x * y) & 0xFF);
});
auto dContext = context_info.directContext();
GrProxyProvider* proxyProvider = dContext->priv().proxyProvider();
// We test both kRW in addition to kRead mostly to ensure that the calls are structured such
// that they'd succeed if the texture wasn't kRead. We want to be sure we're failing with
// kRead for the right reason.
for (auto ioType : {kRead_GrIOType, kRW_GrIOType}) {
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithData(
dContext, srcPixmap, GrRenderable::kNo, GrProtected::kNo);
if (!mbet) {
ERRORF(reporter, "Could not make texture.");
return;
}
auto proxy = proxyProvider->wrapBackendTexture(mbet->texture(), kBorrow_GrWrapOwnership,
GrWrapCacheable::kNo, ioType,
mbet->refCountedCallback());
GrSwizzle swizzle = dContext->priv().caps()->getReadSwizzle(proxy->backendFormat(),
GrColorType::kRGBA_8888);
GrSurfaceProxyView view(proxy, kTopLeft_GrSurfaceOrigin, swizzle);
auto surfContext = GrSurfaceContext::Make(dContext, std::move(view), GrColorType::kRGBA_8888,
kPremul_SkAlphaType, nullptr);
// Read pixels should work with a read-only texture.
{
SkAutoPixmapStorage read;
read.alloc(srcPixmap.info());
auto readResult = surfContext->readPixels(dContext, srcPixmap.info(),
read.writable_addr(), 0, { 0, 0 });
REPORTER_ASSERT(reporter, readResult);
if (readResult) {
comparePixels(srcPixmap, read, reporter);
}
}
// Write pixels should not work with a read-only texture.
SkAutoPixmapStorage write;
write.alloc(srcPixmap.info());
fillPixels(&write, [&srcPixmap](int x, int y) { return ~*srcPixmap.addr32(); });
auto writeResult = surfContext->writePixels(dContext, srcPixmap.info(), write.addr(),
0, {0, 0});
REPORTER_ASSERT(reporter, writeResult == (ioType == kRW_GrIOType));
// Try the low level write.
dContext->flushAndSubmit();
auto gpuWriteResult = dContext->priv().getGpu()->writePixels(
proxy->peekTexture(), 0, 0, kSize, kSize, GrColorType::kRGBA_8888,
GrColorType::kRGBA_8888, write.addr32(),
kSize * GrColorTypeBytesPerPixel(GrColorType::kRGBA_8888));
REPORTER_ASSERT(reporter, gpuWriteResult == (ioType == kRW_GrIOType));
SkBitmap copySrcBitmap;
copySrcBitmap.installPixels(write);
copySrcBitmap.setImmutable();
GrBitmapTextureMaker maker(dContext, copySrcBitmap,
GrImageTexGenPolicy::kNew_Uncached_Budgeted);
auto copySrc = maker.view(GrMipmapped::kNo);
REPORTER_ASSERT(reporter, copySrc.proxy());
auto copyResult = surfContext->testCopy(copySrc.proxy());
REPORTER_ASSERT(reporter, copyResult == (ioType == kRW_GrIOType));
// Try the low level copy.
dContext->flushAndSubmit();
auto gpuCopyResult = dContext->priv().getGpu()->copySurface(
proxy->peekSurface(), copySrc.proxy()->peekSurface(), SkIRect::MakeWH(kSize, kSize),
{0, 0});
REPORTER_ASSERT(reporter, gpuCopyResult == (ioType == kRW_GrIOType));
// Mip regen should not work with a read only texture.
if (dContext->priv().caps()->mipmapSupport()) {
mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(dContext,
kSize,
kSize,
kRGBA_8888_SkColorType,
GrMipmapped::kYes,
GrRenderable::kNo,
GrProtected::kNo);
proxy = proxyProvider->wrapBackendTexture(mbet->texture(), kBorrow_GrWrapOwnership,
GrWrapCacheable::kNo, ioType,
mbet->refCountedCallback());
dContext->flushAndSubmit();
proxy->peekTexture()->markMipmapsDirty(); // avoids assert in GrGpu.
auto regenResult =
dContext->priv().getGpu()->regenerateMipMapLevels(proxy->peekTexture());
REPORTER_ASSERT(reporter, regenResult == (ioType == kRW_GrIOType));
}
}
}
static const int kSurfSize = 10;
static sk_sp<GrTexture> make_wrapped_texture(GrDirectContext* dContext, GrRenderable renderable) {
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
dContext, kSurfSize, kSurfSize, kRGBA_8888_SkColorType, GrMipmapped::kNo, renderable);
SkASSERT(mbet);
sk_sp<GrTextureProxy> proxy;
if (renderable == GrRenderable::kYes) {
proxy = dContext->priv().proxyProvider()->wrapRenderableBackendTexture(
mbet->texture(), 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
mbet->refCountedCallback());
} else {
proxy = dContext->priv().proxyProvider()->wrapBackendTexture(
mbet->texture(), kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType,
mbet->refCountedCallback());
}
if (!proxy) {
return nullptr;
}
return sk_ref_sp(proxy->peekTexture());
}
static sk_sp<GrTexture> make_normal_texture(GrDirectContext* dContext, GrRenderable renderable) {
SkISize desc;
desc.fWidth = desc.fHeight = kSurfSize;
auto format = dContext->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
renderable);
return dContext->priv().resourceProvider()->createTexture(
desc, format, renderable, 1, GrMipmapped::kNo, SkBudgeted::kNo, GrProtected::kNo);
}
DEF_GPUTEST(TextureIdleProcTest, reporter, options) {
// Various ways of making textures.
auto makeWrapped = [](GrDirectContext* dContext) {
return make_wrapped_texture(dContext, GrRenderable::kNo);
};
auto makeWrappedRenderable = [](GrDirectContext* dContext) {
return make_wrapped_texture(dContext, GrRenderable::kYes);
};
auto makeNormal = [](GrDirectContext* dContext) {
return make_normal_texture(dContext, GrRenderable::kNo);
};
auto makeRenderable = [](GrDirectContext* dContext) {
return make_normal_texture(dContext, GrRenderable::kYes);
};
std::function<sk_sp<GrTexture>(GrDirectContext*)> makers[] = {
makeWrapped,
makeWrappedRenderable,
makeNormal,
makeRenderable
};
// Add a unique key, or not.
auto addKey = [](GrTexture* texture) {
static uint32_t gN = 0;
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1);
builder[0] = gN++;
builder.finish();
texture->resourcePriv().setUniqueKey(key);
};
auto dontAddKey = [](GrTexture* texture) {};
std::function<void(GrTexture*)> keyAdders[] = {addKey, dontAddKey};
for (const auto& m : makers) {
for (const auto& keyAdder : keyAdders) {
for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
sk_gpu_test::GrContextFactory factory;
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
auto dContext = factory.get(contextType);
if (!dContext) {
continue;
}
// The callback we add simply adds an integer to a set.
std::set<int> idleIDs;
struct Context {
std::set<int>* fIdleIDs;
int fNum;
};
auto proc = [](void* context) {
static_cast<Context*>(context)->fIdleIDs->insert(
static_cast<Context*>(context)->fNum);
delete static_cast<Context*>(context);
};
// Makes a texture, possibly adds a key, and sets the callback.
auto make = [&m, &keyAdder, &proc, &idleIDs](GrDirectContext* dContext, int num) {
sk_sp<GrTexture> texture = m(dContext);
texture->addIdleProc(proc, new Context{&idleIDs, num},
GrTexture::IdleState::kFinished);
keyAdder(texture.get());
return texture;
};
auto texture = make(dContext, 1);
REPORTER_ASSERT(reporter, idleIDs.find(1) == idleIDs.end());
auto renderable = GrRenderable(SkToBool(texture->asRenderTarget()));
auto backendFormat = texture->backendFormat();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(1) != idleIDs.end());
texture = make(dContext, 2);
int w = texture->width();
int h = texture->height();
SkImageInfo info =
SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info, 0, nullptr);
auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext();
auto singleUseLazyCB = [&texture](GrResourceProvider*,
const GrSurfaceProxy::LazySurfaceDesc&) {
auto mode = GrSurfaceProxy::LazyInstantiationKeyMode::kSynced;
if (texture->getUniqueKey().isValid()) {
mode = GrSurfaceProxy::LazyInstantiationKeyMode::kUnsynced;
}
return GrSurfaceProxy::LazyCallbackResult{std::move(texture), true, mode};
};
SkISize desc;
desc.fWidth = w;
desc.fHeight = h;
SkBudgeted budgeted;
if (texture->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) {
budgeted = SkBudgeted::kYes;
} else {
budgeted = SkBudgeted::kNo;
}
sk_sp<GrSurfaceProxy> proxy;
if (renderable == GrRenderable::kYes) {
static const GrProxyProvider::TextureInfo kTexInfo = {GrMipMapped::kNo,
GrTextureType::k2D};
proxy = dContext->priv().proxyProvider()->createLazyRenderTargetProxy(
singleUseLazyCB, backendFormat, desc, 1,
dContext->priv().caps()->getExtraSurfaceFlagsForDeferredRT(),
&kTexInfo,
GrMipmapStatus::kNotAllocated,
SkBackingFit::kExact, budgeted, GrProtected::kNo, false,
GrSurfaceProxy::UseAllocator::kYes);
} else {
proxy = dContext->priv().proxyProvider()->createLazyProxy(
singleUseLazyCB, backendFormat, desc, GrMipmapped::kNo,
GrMipmapStatus::kNotAllocated, GrInternalSurfaceFlags ::kNone,
SkBackingFit::kExact, budgeted, GrProtected::kNo,
GrSurfaceProxy::UseAllocator::kYes);
}
GrSwizzle readSwizzle = dContext->priv().caps()->getReadSwizzle(
backendFormat, GrColorType::kRGBA_8888);
GrSurfaceProxyView view(std::move(proxy), kTopLeft_GrSurfaceOrigin, readSwizzle);
rtc->drawTexture(nullptr,
view,
kPremul_SkAlphaType,
GrSamplerState::Filter::kNearest,
GrSamplerState::MipmapMode::kNone,
SkBlendMode::kSrcOver,
SkPMColor4f(),
SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h),
GrAA::kNo,
GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint,
SkMatrix::I(),
nullptr);
// We still have the proxy, which should remain instantiated, thereby keeping the
// texture not purgeable.
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
dContext->flushAndSubmit();
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
dContext->priv().getGpu()->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
// This time we move the proxy into the draw.
rtc->drawTexture(nullptr,
std::move(view),
kPremul_SkAlphaType,
GrSamplerState::Filter::kNearest,
GrSamplerState::MipmapMode::kNone,
SkBlendMode::kSrcOver,
SkPMColor4f(),
SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h),
GrAA::kNo,
GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint,
SkMatrix::I(),
nullptr);
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
dContext->flushAndSubmit();
dContext->priv().getGpu()->testingOnly_flushGpuAndSync();
// Now that the draw is fully consumed by the GPU, the texture should be idle.
REPORTER_ASSERT(reporter, idleIDs.find(2) != idleIDs.end());
// Make sure we make the call during various shutdown scenarios where the texture
// might persist after context is destroyed, abandoned, etc. We test three
// variations of each scenario. One where the texture is just created. Another,
// where the texture has been used in a draw and then the context is flushed. And
// one where the the texture was drawn but the context is not flushed.
// In each scenario we test holding a ref beyond the context shutdown and not.
// These tests are difficult to get working with Vulkan, Direct3D, and Dawn.
// See http://skbug.com/8705, http://skbug.com/8277, and http://skbug.com/10326
GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
if (api == GrBackendApi::kVulkan || api == GrBackendApi::kDirect3D ||
api == GrBackendApi::kDawn) {
continue;
}
int id = 3;
enum class DrawType {
kNoDraw,
kDraw,
kDrawAndFlush,
};
for (auto drawType :
{DrawType::kNoDraw, DrawType::kDraw, DrawType::kDrawAndFlush}) {
for (bool unrefFirst : {false, true}) {
auto possiblyDrawAndFlush = [&dContext, &texture, drawType, unrefFirst, w,
h] {
if (drawType == DrawType::kNoDraw) {
return;
}
SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info, 0,
nullptr);
auto rtc = rt->getCanvas()
->internal_private_accessTopLayerRenderTargetContext();
auto proxy = dContext->priv().proxyProvider()->testingOnly_createWrapped(
texture);
GrSwizzle swizzle = dContext->priv().caps()->getReadSwizzle(
proxy->backendFormat(), GrColorType::kRGBA_8888);
GrSurfaceProxyView view(std::move(proxy), kTopLeft_GrSurfaceOrigin,
swizzle);
rtc->drawTexture(nullptr,
std::move(view),
kPremul_SkAlphaType,
GrSamplerState::Filter::kNearest,
GrSamplerState::MipmapMode::kNone,
SkBlendMode::kSrcOver,
SkPMColor4f(),
SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h),
GrAA::kNo,
GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint,
SkMatrix::I(),
nullptr);
if (drawType == DrawType::kDrawAndFlush) {
dContext->flushAndSubmit();
}
if (unrefFirst) {
texture.reset();
}
};
texture = make(dContext, id);
possiblyDrawAndFlush();
dContext->abandonContext();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
factory.destroyContexts();
dContext = factory.get(contextType);
++id;
// Similar to previous, but reset the texture after the context was
// abandoned and then destroyed.
texture = make(dContext, id);
possiblyDrawAndFlush();
dContext->abandonContext();
factory.destroyContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
dContext = factory.get(contextType);
id++;
texture = make(dContext, id);
possiblyDrawAndFlush();
factory.destroyContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
dContext = factory.get(contextType);
id++;
texture = make(dContext, id);
possiblyDrawAndFlush();
factory.releaseResourcesAndAbandonContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
dContext = factory.get(contextType);
id++;
}
}
}
}
}
}
// Tests an idle proc that unrefs another resource down to zero.
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcCacheManipulationTest, reporter, contextInfo) {
auto context = contextInfo.directContext();
// idle proc that releases another texture.
auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->unref(); };
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
for (const auto& otherMaker : {make_wrapped_texture, make_normal_texture}) {
for (auto idleState :
{GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
auto idleTexture = idleMaker(context, GrRenderable::kNo);
auto otherTexture = otherMaker(context, GrRenderable::kNo);
otherTexture->ref();
idleTexture->addIdleProc(idleProc, otherTexture.get(), idleState);
otherTexture.reset();
idleTexture.reset();
}
}
}
}
// Similar to above but more complicated. This flushes the context from the idle proc.
// crbug.com/933526.
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcFlushTest, reporter, contextInfo) {
auto dContext = contextInfo.directContext();
// idle proc that flushes the context.
auto idleProc = [](void* context) {
reinterpret_cast<GrDirectContext*>(context)->flushAndSubmit();
};
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
auto idleTexture = idleMaker(dContext, GrRenderable::kNo);
idleTexture->addIdleProc(idleProc, dContext, idleState);
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info, 1, nullptr);
// We'll draw two images to the canvas. One is a normal texture-backed image. The other
// is a wrapped-texture backed image.
surf->getCanvas()->clear(SK_ColorWHITE);
auto img1 = surf->makeImageSnapshot();
auto img2 = sk_gpu_test::MakeBackendTextureImage(dContext, info, SkColors::kBlack);
REPORTER_ASSERT(reporter, img1 && img2);
surf->getCanvas()->drawImage(std::move(img1), 0, 0);
surf->getCanvas()->drawImage(std::move(img2), 1, 1);
idleTexture.reset();
}
}
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcRerefTest, reporter, contextInfo) {
auto context = contextInfo.directContext();
// idle proc that refs the texture
auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->ref(); };
// release proc to check whether the texture was released or not.
auto releaseProc = [](void* isReleased) { *reinterpret_cast<bool*>(isReleased) = true; };
for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
bool isReleased = false;
auto idleTexture = make_normal_texture(context, GrRenderable::kNo);
// This test assumes the texture won't be cached (or else the release proc doesn't get
// called).
idleTexture->resourcePriv().removeScratchKey();
context->flushAndSubmit();
idleTexture->addIdleProc(idleProc, idleTexture.get(), idleState);
idleTexture->setRelease(releaseProc, &isReleased);
auto* raw = idleTexture.get();
idleTexture.reset();
REPORTER_ASSERT(reporter, !isReleased);
raw->unref();
REPORTER_ASSERT(reporter, isReleased);
}
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleStateTest, reporter, contextInfo) {
auto context = contextInfo.directContext();
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, GrRenderable::kNo);
uint32_t flags = 0;
static constexpr uint32_t kFlushFlag = 0x1;
static constexpr uint32_t kFinishFlag = 0x2;
auto flushProc = [](void* flags) { *static_cast<uint32_t*>(flags) |= kFlushFlag; };
auto finishProc = [](void* flags) { *static_cast<uint32_t*>(flags) |= kFinishFlag; };
idleTexture->addIdleProc(flushProc, &flags, GrTexture::IdleState::kFlushed);
idleTexture->addIdleProc(finishProc, &flags, GrTexture::IdleState::kFinished);
// Insert a copy from idleTexture to another texture so that we have some queued IO on
// idleTexture.
SkImageInfo info = SkImageInfo::Make(kSurfSize, kSurfSize, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr);
auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext();
auto proxy =
context->priv().proxyProvider()->testingOnly_createWrapped(std::move(idleTexture));
context->flushAndSubmit();
SkAssertResult(rtc->testCopy(proxy.get()));
proxy.reset();
REPORTER_ASSERT(reporter, flags == 0);
// After a flush we expect idleTexture to have reached the kFlushed state on all backends.
// On "managed" backends we expect it to reach kFinished as well. On Vulkan, the only
// current "unmanaged" backend, we *may* need a sync to reach kFinished.
context->flushAndSubmit();
if (contextInfo.backend() == kVulkan_GrBackend) {
REPORTER_ASSERT(reporter, flags & kFlushFlag);
} else {
REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag));
}
context->priv().getGpu()->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag));
}
}