169c8903be
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
41 lines
1.8 KiB
Plaintext
41 lines
1.8 KiB
Plaintext
uniform half4 colorRed, colorGreen;
|
|
uniform half unknownInput;
|
|
|
|
bool test() {
|
|
bool ok = true;
|
|
ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
|
|
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
|
|
ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
|
|
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
|
|
|
|
ok = ok && ( float2x2(1) == float2x2(1));
|
|
ok = ok && !( float2x2(1) == float2x2(0));
|
|
ok = ok && ( float2x2(-1) == -float2x2(1));
|
|
ok = ok && ( float2x2(0) == -float2x2(0));
|
|
ok = ok && (-float2x2(-1) == float2x2(1));
|
|
ok = ok && (-float2x2(0) == -float2x2(-0));
|
|
|
|
ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
|
|
ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
|
|
|
|
ok = ok && !(float2x2(1) != float2x2(1));
|
|
ok = ok && (float2x2(1) != float2x2(0));
|
|
ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) ==
|
|
float3x3(float2x2(1.0)));
|
|
ok = ok && (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) ==
|
|
float3x3(float2x2(9.0)));
|
|
ok = ok && (float3x3(unknownInput) == float3x3(float2x2(1.0)));
|
|
ok = ok && (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) ==
|
|
float3x3(float2x2(9.0)));
|
|
ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
|
|
ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
|
|
ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0));
|
|
ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
|
|
ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
|
|
return ok;
|
|
}
|
|
|
|
half4 main(float2 coords) {
|
|
return test() ? colorGreen : colorRed;
|
|
}
|