d4fa90feea
BUG=skia: Review URL: https://codereview.chromium.org/1236723003
283 lines
7.9 KiB
C++
283 lines
7.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualBench.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "gl/GrGLInterface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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// Between samples we reset context
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// Between frames we swap buffers
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// Between flushes we call flush on GrContext
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DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
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DEFINE_int32(samples, 10, "Number of times to time each skp.");
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DEFINE_int32(frames, 5, "Number of frames of each skp to render per sample.");
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DEFINE_double(flushMs, 20, "Target flush time in millseconds.");
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DEFINE_double(loopMs, 5, "Target loop time in millseconds.");
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DEFINE_int32(msaa, 0, "Number of msaa samples.");
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DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
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static SkString humanize(double ms) {
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if (FLAGS_verbose) {
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return SkStringPrintf("%llu", (uint64_t)(ms*1e6));
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}
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return HumanizeMs(ms);
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}
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#define HUMANIZE(time) humanize(time).c_str()
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fCurrentSample(0)
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, fCurrentFrame(0)
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, fFlushes(1)
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, fLoops(1)
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, fState(kPreWarmLoops_State)
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, fBenchmark(NULL) {
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SkCommandLineFlags::Parse(argc, argv);
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this->setTitle();
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this->setupBackend();
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fBenchmarkStream.reset(SkNEW(VisualBenchmarkStream));
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// Print header
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SkDebugf("curr/maxrss\tloops\tflushes\tmin\tmedian\tmean\tmax\tstddev\tbench\n");
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}
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VisualBench::~VisualBench() {
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INHERITED::detach();
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}
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void VisualBench::setTitle() {
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SkString title("VisualBench");
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INHERITED::setTitle(title.c_str());
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}
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SkSurface* VisualBench::createSurface() {
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if (!fSurface) {
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SkSurfaceProps props(INHERITED::getSurfaceProps());
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fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props));
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}
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// The caller will wrap the SkSurface in an SkAutoTUnref
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return SkRef(fSurface.get());
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}
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bool VisualBench::setupBackend() {
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this->setColorType(kRGBA_8888_SkColorType);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (FLAGS_fullscreen) {
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if (!this->makeFullscreen()) {
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SkDebugf("Could not go fullscreen!");
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}
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}
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if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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INHERITED::detach();
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return false;
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}
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this->setVsync(false);
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this->resetContext();
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return true;
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}
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void VisualBench::resetContext() {
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fInterface.reset(GrGLCreateNativeInterface());
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SkASSERT(fInterface);
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// setup contexts
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fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
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SkASSERT(fContext);
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// setup rendertargets
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this->setupRenderTarget();
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}
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void VisualBench::setupRenderTarget() {
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if (fContext) {
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fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
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}
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}
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inline void VisualBench::renderFrame(SkCanvas* canvas) {
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for (int flush = 0; flush < fFlushes; flush++) {
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fBenchmark->draw(fLoops, canvas);
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canvas->flush();
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}
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INHERITED::present();
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}
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void VisualBench::printStats() {
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const SkTArray<double>& measurements = fRecords.back().fMeasurements;
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const char* shortName = fBenchmark->getUniqueName();
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if (FLAGS_verbose) {
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for (int i = 0; i < measurements.count(); i++) {
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SkDebugf("%s ", HUMANIZE(measurements[i]));
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}
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SkDebugf("%s\n", shortName);
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} else {
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SkASSERT(measurements.count());
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Stats stats(measurements);
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const double stdDevPercent = 100 * sqrt(stats.var) / stats.mean;
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SkDebugf("%4d/%-4dMB\t%d\t%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\n",
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sk_tools::getCurrResidentSetSizeMB(),
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sk_tools::getMaxResidentSetSizeMB(),
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fLoops,
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fFlushes,
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HUMANIZE(stats.min),
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HUMANIZE(stats.median),
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HUMANIZE(stats.mean),
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HUMANIZE(stats.max),
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stdDevPercent,
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shortName);
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}
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}
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bool VisualBench::advanceRecordIfNecessary(SkCanvas* canvas) {
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if (fBenchmark) {
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return true;
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}
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while ((fBenchmark = fBenchmarkStream->next()) &&
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(SkCommandLineFlags::ShouldSkip(FLAGS_match, fBenchmark->getUniqueName()) ||
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!fBenchmark->isSuitableFor(Benchmark::kGPU_Backend))) {}
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if (!fBenchmark) {
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return false;
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}
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canvas->clear(0xffffffff);
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fBenchmark->preDraw();
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fBenchmark->perCanvasPreDraw(canvas);
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fRecords.push_back();
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return true;
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}
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void VisualBench::preWarm(State nextState) {
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if (fCurrentFrame >= FLAGS_gpuFrameLag) {
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// we currently time across all frames to make sure we capture all GPU work
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fState = nextState;
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fCurrentFrame = 0;
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fTimer.start();
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} else {
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fCurrentFrame++;
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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if (!this->advanceRecordIfNecessary(canvas)) {
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this->closeWindow();
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return;
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}
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarmLoops_State: {
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this->preWarm(kTuneLoops_State);
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break;
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}
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case kTuneLoops_State: {
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if (1 << 30 == fLoops) {
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// We're about to wrap. Something's wrong with the bench.
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SkDebugf("InnerLoops wrapped\n");
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fLoops = 0;
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} else {
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fTimer.end();
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double elapsed = fTimer.fWall;
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if (elapsed > FLAGS_loopMs) {
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fState = kPreWarmTiming_State;
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// Scale back the number of loops
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fLoops = (int)ceil(fLoops * FLAGS_loopMs / elapsed);
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fFlushes = (int)ceil(FLAGS_flushMs / elapsed);
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} else {
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fState = kPreWarmLoops_State;
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fLoops *= 2;
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}
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fCurrentFrame = 0;
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fTimer = WallTimer();
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this->resetContext();
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}
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break;
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}
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case kPreWarmTiming_State: {
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this->preWarm(kTiming_State);
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break;
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}
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case kTiming_State: {
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if (fCurrentFrame >= FLAGS_frames) {
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fTimer.end();
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fRecords.back().fMeasurements.push_back(
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fTimer.fWall / (FLAGS_frames * fLoops * fFlushes));
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if (fCurrentSample++ >= FLAGS_samples) {
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fState = kPreWarmLoops_State;
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this->printStats();
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fBenchmark->perCanvasPostDraw(canvas);
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fBenchmark = NULL;
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fCurrentSample = 0;
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fFlushes = 1;
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fLoops = 1;
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} else {
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fState = kPreWarmTiming_State;
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}
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fTimer = WallTimer();
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this->resetContext();
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fCurrentFrame = 0;
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} else {
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fCurrentFrame++;
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}
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break;
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}
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}
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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}
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void VisualBench::onSizeChange() {
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this->setupRenderTarget();
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}
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bool VisualBench::onHandleChar(SkUnichar unichar) {
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return true;
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}
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// Externally declared entry points
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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SkGraphics::Term();
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}
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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return new VisualBench(hwnd, argc, argv);
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}
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