ef80d7b50a
Bug: skia:11837 Change-Id: Iaa0349749a5d79d7915fb37ef1b30b46f0aa58d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448796 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
532 lines
20 KiB
C++
532 lines
20 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "samplecode/Sample.h"
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#include "src/gpu/geometry/GrQuad.h"
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#include "src/gpu/ops/QuadPerEdgeAA.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/private/SkTPin.h"
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using VertexSpec = skgpu::v1::QuadPerEdgeAA::VertexSpec;
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using ColorType = skgpu::v1::QuadPerEdgeAA::ColorType;
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using Subset = skgpu::v1::QuadPerEdgeAA::Subset;
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using IndexBufferOption = skgpu::v1::QuadPerEdgeAA::IndexBufferOption;
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// Draw a line through the two points, outset by a fixed length in screen space
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static void draw_extended_line(SkCanvas* canvas, const SkPaint paint,
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const SkPoint& p0, const SkPoint& p1) {
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SkVector v = p1 - p0;
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v.setLength(v.length() + 3.f);
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canvas->drawLine(p1 - v, p0 + v, paint);
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// Draw normal vector too
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SkPaint normalPaint = paint;
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normalPaint.setPathEffect(nullptr);
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normalPaint.setStrokeWidth(paint.getStrokeWidth() / 4.f);
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SkVector n = {v.fY, -v.fX};
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n.setLength(.25f);
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SkPoint m = (p0 + p1) * 0.5f;
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canvas->drawLine(m, m + n, normalPaint);
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}
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static void make_aa_line(const SkPoint& p0, const SkPoint& p1, bool aaOn,
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bool outset, SkPoint line[2]) {
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SkVector n = {0.f, 0.f};
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if (aaOn) {
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SkVector v = p1 - p0;
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n = outset ? SkVector::Make(v.fY, -v.fX) : SkVector::Make(-v.fY, v.fX);
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n.setLength(0.5f);
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}
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line[0] = p0 + n;
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line[1] = p1 + n;
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}
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// To the line through l0-l1, not capped at the end points of the segment
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static SkScalar signed_distance(const SkPoint& p, const SkPoint& l0, const SkPoint& l1) {
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SkVector v = l1 - l0;
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v.normalize();
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SkVector n = {v.fY, -v.fX};
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SkScalar c = -n.dot(l0);
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return n.dot(p) + c;
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}
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static SkScalar get_area_coverage(const bool edgeAA[4], const SkPoint corners[4],
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const SkPoint& point) {
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SkPath shape;
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shape.addPoly(corners, 4, true);
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SkPath pixel;
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pixel.addRect(SkRect::MakeXYWH(point.fX - 0.5f, point.fY - 0.5f, 1.f, 1.f));
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SkPath intersection;
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if (!Op(shape, pixel, kIntersect_SkPathOp, &intersection) || intersection.isEmpty()) {
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return 0.f;
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}
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// Calculate area of the convex polygon
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SkScalar area = 0.f;
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for (int i = 0; i < intersection.countPoints(); ++i) {
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SkPoint p0 = intersection.getPoint(i);
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SkPoint p1 = intersection.getPoint((i + 1) % intersection.countPoints());
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SkScalar det = p0.fX * p1.fY - p1.fX * p0.fY;
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area += det;
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}
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// Scale by 1/2, then take abs value (this area formula is signed based on point winding, but
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// since it's convex, just make it positive).
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area = SkScalarAbs(0.5f * area);
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// Now account for the edge AA. If the pixel center is outside of a non-AA edge, turn of its
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// coverage. If the pixel only intersects non-AA edges, then set coverage to 1.
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bool needsNonAA = false;
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SkScalar edgeD[4];
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for (int i = 0; i < 4; ++i) {
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SkPoint e0 = corners[i];
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SkPoint e1 = corners[(i + 1) % 4];
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edgeD[i] = -signed_distance(point, e0, e1);
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if (!edgeAA[i]) {
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if (edgeD[i] < -1e-4f) {
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return 0.f; // Outside of non-AA line
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}
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needsNonAA = true;
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}
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}
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// Otherwise inside the shape, so check if any AA edge exerts influence over nonAA
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if (needsNonAA) {
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for (int i = 0; i < 4; i++) {
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if (edgeAA[i] && edgeD[i] < 0.5f) {
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needsNonAA = false;
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break;
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}
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}
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}
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return needsNonAA ? 1.f : area;
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}
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// FIXME take into account max coverage properly,
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static SkScalar get_edge_dist_coverage(const bool edgeAA[4], const SkPoint corners[4],
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const SkPoint outsetLines[8], const SkPoint insetLines[8],
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const SkPoint& point) {
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bool flip = false;
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// If the quad has been inverted, the original corners will not all be on the negative side of
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// every outset line. When that happens, calculate coverage using the "inset" lines and flip
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// the signed distance
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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SkScalar d = signed_distance(corners[i], outsetLines[j * 2], outsetLines[j * 2 + 1]);
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if (d > 1e-4f) {
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flip = true;
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break;
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}
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}
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if (flip) {
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break;
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}
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}
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const SkPoint* lines = flip ? insetLines : outsetLines;
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SkScalar minCoverage = 1.f;
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for (int i = 0; i < 4; ++i) {
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// Multiply by negative 1 so that outside points have negative distances
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SkScalar d = (flip ? 1 : -1) * signed_distance(point, lines[i * 2], lines[i * 2 + 1]);
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if (!edgeAA[i] && d >= -1e-4f) {
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d = 1.f;
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}
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if (d < minCoverage) {
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minCoverage = d;
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if (minCoverage < 0.f) {
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break; // Outside the shape
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}
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}
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}
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return minCoverage < 0.f ? 0.f : minCoverage;
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}
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static bool inside_triangle(const SkPoint& point, const SkPoint& t0, const SkPoint& t1,
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const SkPoint& t2, SkScalar bary[3]) {
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// Check sign of t0 to (t1,t2). If it is positive, that means the normals point into the
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// triangle otherwise the normals point outside the triangle so update edge distances as
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// necessary
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bool flip = signed_distance(t0, t1, t2) < 0.f;
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SkScalar d0 = (flip ? -1 : 1) * signed_distance(point, t0, t1);
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SkScalar d1 = (flip ? -1 : 1) * signed_distance(point, t1, t2);
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SkScalar d2 = (flip ? -1 : 1) * signed_distance(point, t2, t0);
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// Be a little forgiving
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if (d0 < -1e-4f || d1 < -1e-4f || d2 < -1e-4f) {
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return false;
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}
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// Inside, so calculate barycentric coords from the sideline distances
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SkScalar d01 = (t0 - t1).length();
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SkScalar d12 = (t1 - t2).length();
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SkScalar d20 = (t2 - t0).length();
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if (SkScalarNearlyZero(d12) || SkScalarNearlyZero(d20) || SkScalarNearlyZero(d01)) {
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// Empty degenerate triangle
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return false;
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}
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// Coordinates for a vertex use distances to the opposite edge
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bary[0] = d1 * d12;
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bary[1] = d2 * d20;
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bary[2] = d0 * d01;
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// And normalize
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SkScalar sum = bary[0] + bary[1] + bary[2];
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bary[0] /= sum;
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bary[1] /= sum;
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bary[2] /= sum;
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return true;
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}
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static SkScalar get_framed_coverage(const SkPoint outer[4], const SkScalar outerCoverages[4],
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const SkPoint inner[4], const SkScalar innerCoverages[4],
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const SkRect& geomDomain, const SkPoint& point) {
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// Triangles are ordered clock wise. Indices >= 4 refer to inner[i - 4]. Otherwise its outer[i].
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static const int kFrameTris[] = {
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0, 1, 4, 4, 1, 5,
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1, 2, 5, 5, 2, 6,
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2, 3, 6, 6, 3, 7,
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3, 0, 7, 7, 0, 4,
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4, 5, 7, 7, 5, 6
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};
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static const int kNumTris = 10;
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SkScalar bary[3];
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for (int i = 0; i < kNumTris; ++i) {
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int i0 = kFrameTris[i * 3];
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int i1 = kFrameTris[i * 3 + 1];
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int i2 = kFrameTris[i * 3 + 2];
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SkPoint t0 = i0 >= 4 ? inner[i0 - 4] : outer[i0];
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SkPoint t1 = i1 >= 4 ? inner[i1 - 4] : outer[i1];
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SkPoint t2 = i2 >= 4 ? inner[i2 - 4] : outer[i2];
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if (inside_triangle(point, t0, t1, t2, bary)) {
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// Calculate coverage by barycentric interpolation of coverages
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SkScalar c0 = i0 >= 4 ? innerCoverages[i0 - 4] : outerCoverages[i0];
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SkScalar c1 = i1 >= 4 ? innerCoverages[i1 - 4] : outerCoverages[i1];
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SkScalar c2 = i2 >= 4 ? innerCoverages[i2 - 4] : outerCoverages[i2];
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SkScalar coverage = bary[0] * c0 + bary[1] * c1 + bary[2] * c2;
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if (coverage < 0.5f) {
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// Check distances to domain
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SkScalar l = SkTPin(point.fX - geomDomain.fLeft, 0.f, 1.f);
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SkScalar t = SkTPin(point.fY - geomDomain.fTop, 0.f, 1.f);
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SkScalar r = SkTPin(geomDomain.fRight - point.fX, 0.f, 1.f);
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SkScalar b = SkTPin(geomDomain.fBottom - point.fY, 0.f, 1.f);
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coverage = std::min(coverage, l * t * r * b);
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}
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return coverage;
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}
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}
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// Not inside any triangle
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return 0.f;
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}
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static constexpr SkScalar kViewScale = 100.f;
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static constexpr SkScalar kViewOffset = 200.f;
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class DegenerateQuadSample : public Sample {
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public:
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DegenerateQuadSample(const SkRect& rect)
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: fOuterRect(rect)
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, fCoverageMode(CoverageMode::kArea) {
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fOuterRect.toQuad(fCorners);
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for (int i = 0; i < 4; ++i) {
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fEdgeAA[i] = true;
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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static const SkScalar kDotParams[2] = {1.f / kViewScale, 12.f / kViewScale};
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sk_sp<SkPathEffect> dots = SkDashPathEffect::Make(kDotParams, 2, 0.f);
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static const SkScalar kDashParams[2] = {8.f / kViewScale, 12.f / kViewScale};
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sk_sp<SkPathEffect> dashes = SkDashPathEffect::Make(kDashParams, 2, 0.f);
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SkPaint circlePaint;
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circlePaint.setAntiAlias(true);
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SkPaint linePaint;
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linePaint.setAntiAlias(true);
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linePaint.setStyle(SkPaint::kStroke_Style);
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linePaint.setStrokeWidth(4.f / kViewScale);
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linePaint.setStrokeJoin(SkPaint::kRound_Join);
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linePaint.setStrokeCap(SkPaint::kRound_Cap);
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canvas->translate(kViewOffset, kViewOffset);
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canvas->scale(kViewScale, kViewScale);
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// Draw the outer rectangle as a dotted line
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linePaint.setPathEffect(dots);
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canvas->drawRect(fOuterRect, linePaint);
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bool valid = this->isValid();
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if (valid) {
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SkPoint outsets[8];
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SkPoint insets[8];
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// Calculate inset and outset lines for edge-distance visualization
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for (int i = 0; i < 4; ++i) {
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make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], true, outsets + i * 2);
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make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], false, insets + i * 2);
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}
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// Calculate inner and outer meshes for GPU visualization
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SkPoint gpuOutset[4];
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SkScalar gpuOutsetCoverage[4];
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SkPoint gpuInset[4];
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SkScalar gpuInsetCoverage[4];
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SkRect gpuDomain;
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this->getTessellatedPoints(gpuInset, gpuInsetCoverage, gpuOutset, gpuOutsetCoverage,
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&gpuDomain);
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// Visualize the coverage values across the clamping rectangle, but test pixels outside
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// of the "outer" rect since some quad edges can be outset extra far.
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SkPaint pixelPaint;
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pixelPaint.setAntiAlias(true);
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SkRect covRect = fOuterRect.makeOutset(2.f, 2.f);
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for (SkScalar py = covRect.fTop; py < covRect.fBottom; py += 1.f) {
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for (SkScalar px = covRect.fLeft; px < covRect.fRight; px += 1.f) {
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// px and py are the top-left corner of the current pixel, so get center's
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// coordinate
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SkPoint pixelCenter = {px + 0.5f, py + 0.5f};
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SkScalar coverage;
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if (fCoverageMode == CoverageMode::kArea) {
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coverage = get_area_coverage(fEdgeAA, fCorners, pixelCenter);
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} else if (fCoverageMode == CoverageMode::kEdgeDistance) {
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coverage = get_edge_dist_coverage(fEdgeAA, fCorners, outsets, insets,
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pixelCenter);
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} else {
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SkASSERT(fCoverageMode == CoverageMode::kGPUMesh);
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coverage = get_framed_coverage(gpuOutset, gpuOutsetCoverage,
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gpuInset, gpuInsetCoverage, gpuDomain,
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pixelCenter);
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}
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SkRect pixelRect = SkRect::MakeXYWH(px, py, 1.f, 1.f);
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pixelRect.inset(0.1f, 0.1f);
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SkScalar a = 1.f - 0.5f * coverage;
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pixelPaint.setColor4f({a, a, a, 1.f}, nullptr);
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canvas->drawRect(pixelRect, pixelPaint);
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pixelPaint.setColor(coverage > 0.f ? SK_ColorGREEN : SK_ColorRED);
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pixelRect.inset(0.38f, 0.38f);
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canvas->drawRect(pixelRect, pixelPaint);
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}
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}
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linePaint.setPathEffect(dashes);
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// Draw the inset/outset "infinite" lines
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if (fCoverageMode == CoverageMode::kEdgeDistance) {
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for (int i = 0; i < 4; ++i) {
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if (fEdgeAA[i]) {
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linePaint.setColor(SK_ColorBLUE);
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draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]);
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linePaint.setColor(SK_ColorGREEN);
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draw_extended_line(canvas, linePaint, insets[i * 2], insets[i * 2 + 1]);
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} else {
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// Both outset and inset are the same line, so only draw one in cyan
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linePaint.setColor(SK_ColorCYAN);
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draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]);
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}
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}
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}
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linePaint.setPathEffect(nullptr);
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// What is tessellated using GrQuadPerEdgeAA
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if (fCoverageMode == CoverageMode::kGPUMesh) {
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SkPath outsetPath;
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outsetPath.addPoly(gpuOutset, 4, true);
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linePaint.setColor(SK_ColorBLUE);
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canvas->drawPath(outsetPath, linePaint);
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SkPath insetPath;
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insetPath.addPoly(gpuInset, 4, true);
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linePaint.setColor(SK_ColorGREEN);
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canvas->drawPath(insetPath, linePaint);
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SkPaint domainPaint = linePaint;
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domainPaint.setStrokeWidth(2.f / kViewScale);
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domainPaint.setPathEffect(dashes);
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domainPaint.setColor(SK_ColorMAGENTA);
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canvas->drawRect(gpuDomain, domainPaint);
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}
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// Draw the edges of the true quad as a solid line
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SkPath path;
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path.addPoly(fCorners, 4, true);
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linePaint.setColor(SK_ColorBLACK);
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canvas->drawPath(path, linePaint);
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} else {
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// Draw the edges of the true quad as a solid *red* line
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SkPath path;
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path.addPoly(fCorners, 4, true);
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linePaint.setColor(SK_ColorRED);
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linePaint.setPathEffect(nullptr);
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canvas->drawPath(path, linePaint);
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}
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// Draw the four clickable corners as circles
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circlePaint.setColor(valid ? SK_ColorBLACK : SK_ColorRED);
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for (int i = 0; i < 4; ++i) {
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canvas->drawCircle(fCorners[i], 5.f / kViewScale, circlePaint);
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}
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}
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Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override;
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bool onClick(Sample::Click*) override;
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bool onChar(SkUnichar) override;
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SkString name() override { return SkString("DegenerateQuad"); }
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private:
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class Click;
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enum class CoverageMode {
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kArea, kEdgeDistance, kGPUMesh
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};
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const SkRect fOuterRect;
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SkPoint fCorners[4]; // TL, TR, BR, BL
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bool fEdgeAA[4]; // T, R, B, L
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CoverageMode fCoverageMode;
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bool isValid() const {
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SkPath path;
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path.addPoly(fCorners, 4, true);
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return path.isConvex();
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}
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void getTessellatedPoints(SkPoint inset[4], SkScalar insetCoverage[4], SkPoint outset[4],
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SkScalar outsetCoverage[4], SkRect* domain) const {
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// Fixed vertex spec for extracting the picture frame geometry
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static const VertexSpec kSpec =
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{GrQuad::Type::kGeneral, ColorType::kNone,
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GrQuad::Type::kAxisAligned, false, Subset::kNo,
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GrAAType::kCoverage, false, IndexBufferOption::kPictureFramed};
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static const GrQuad kIgnored(SkRect::MakeEmpty());
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GrQuadAAFlags flags = GrQuadAAFlags::kNone;
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flags |= fEdgeAA[0] ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone;
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flags |= fEdgeAA[1] ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone;
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flags |= fEdgeAA[2] ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone;
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flags |= fEdgeAA[3] ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone;
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GrQuad quad = GrQuad::MakeFromSkQuad(fCorners, SkMatrix::I());
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float vertices[56]; // 2 quads, with x, y, coverage, and geometry domain (7 floats x 8 vert)
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skgpu::v1::QuadPerEdgeAA::Tessellator tessellator(kSpec, (char*) vertices);
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tessellator.append(&quad, nullptr, {1.f, 1.f, 1.f, 1.f},
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SkRect::MakeEmpty(), flags);
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// The first quad in vertices is the inset, then the outset, but they
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// are ordered TL, BL, TR, BR so un-interleave coverage and re-arrange
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inset[0] = {vertices[0], vertices[1]}; // TL
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insetCoverage[0] = vertices[2];
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inset[3] = {vertices[7], vertices[8]}; // BL
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insetCoverage[3] = vertices[9];
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inset[1] = {vertices[14], vertices[15]}; // TR
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insetCoverage[1] = vertices[16];
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inset[2] = {vertices[21], vertices[22]}; // BR
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insetCoverage[2] = vertices[23];
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outset[0] = {vertices[28], vertices[29]}; // TL
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outsetCoverage[0] = vertices[30];
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outset[3] = {vertices[35], vertices[36]}; // BL
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outsetCoverage[3] = vertices[37];
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outset[1] = {vertices[42], vertices[43]}; // TR
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outsetCoverage[1] = vertices[44];
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outset[2] = {vertices[49], vertices[50]}; // BR
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outsetCoverage[2] = vertices[51];
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*domain = {vertices[52], vertices[53], vertices[54], vertices[55]};
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}
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using INHERITED = Sample;
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};
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class DegenerateQuadSample::Click : public Sample::Click {
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public:
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Click(const SkRect& clamp, int index)
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: fOuterRect(clamp)
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, fIndex(index) {}
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|
|
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void doClick(SkPoint points[4]) {
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|
if (fIndex >= 0) {
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|
this->drag(&points[fIndex]);
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} else {
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for (int i = 0; i < 4; ++i) {
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this->drag(&points[i]);
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|
}
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|
}
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|
}
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|
|
|
private:
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|
SkRect fOuterRect;
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|
int fIndex;
|
|
|
|
void drag(SkPoint* point) {
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|
SkPoint delta = fCurr - fPrev;
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|
*point += SkPoint::Make(delta.x() / kViewScale, delta.y() / kViewScale);
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point->fX = std::min(fOuterRect.fRight, std::max(point->fX, fOuterRect.fLeft));
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point->fY = std::min(fOuterRect.fBottom, std::max(point->fY, fOuterRect.fTop));
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}
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|
};
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|
|
|
Sample::Click* DegenerateQuadSample::onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) {
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|
SkPoint inCTM = SkPoint::Make((x - kViewOffset) / kViewScale, (y - kViewOffset) / kViewScale);
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|
for (int i = 0; i < 4; ++i) {
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|
if ((fCorners[i] - inCTM).length() < 10.f / kViewScale) {
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|
return new Click(fOuterRect, i);
|
|
}
|
|
}
|
|
return new Click(fOuterRect, -1);
|
|
}
|
|
|
|
bool DegenerateQuadSample::onClick(Sample::Click* click) {
|
|
Click* myClick = (Click*) click;
|
|
myClick->doClick(fCorners);
|
|
return true;
|
|
}
|
|
|
|
bool DegenerateQuadSample::onChar(SkUnichar code) {
|
|
switch(code) {
|
|
case '1':
|
|
fEdgeAA[0] = !fEdgeAA[0];
|
|
return true;
|
|
case '2':
|
|
fEdgeAA[1] = !fEdgeAA[1];
|
|
return true;
|
|
case '3':
|
|
fEdgeAA[2] = !fEdgeAA[2];
|
|
return true;
|
|
case '4':
|
|
fEdgeAA[3] = !fEdgeAA[3];
|
|
return true;
|
|
case 'q':
|
|
fCoverageMode = CoverageMode::kArea;
|
|
return true;
|
|
case 'w':
|
|
fCoverageMode = CoverageMode::kEdgeDistance;
|
|
return true;
|
|
case 'e':
|
|
fCoverageMode = CoverageMode::kGPUMesh;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DEF_SAMPLE(return new DegenerateQuadSample(SkRect::MakeWH(4.f, 4.f));)
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