8c595fed7c
'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
9 lines
303 B
GLSL
9 lines
303 B
GLSL
#version 400
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out vec4 sk_FragCoord_Workaround;
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layout (set = 0) uniform vec4 sk_RTAdjust;
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layout (location = 0) in vec4 pos;
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void main() {
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sk_FragCoord_Workaround = (gl_Position = pos);
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gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
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}
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