skia2/tests/sksl/shared/NoFragCoordsPosRT.glsl
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

9 lines
303 B
GLSL

#version 400
out vec4 sk_FragCoord_Workaround;
layout (set = 0) uniform vec4 sk_RTAdjust;
layout (location = 0) in vec4 pos;
void main() {
sk_FragCoord_Workaround = (gl_Position = pos);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}