bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
48 lines
1.5 KiB
JavaScript
48 lines
1.5 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a %b
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %a "a"
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OpName %b "b"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%int = OpTypeInt 32 1
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%_ptr_Input_int = OpTypePointer Input %int
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%a = OpVariable %_ptr_Input_int Input
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%b = OpVariable %_ptr_Input_uint Input
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%_ptr_Output_float = OpTypePointer Output %float
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%main = OpFunction %void None %17
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%18 = OpLabel
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%20 = OpLoad %int %a
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%19 = OpExtInst %int %1 FindSMsb %20
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%21 = OpConvertSToF %float %19
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%22 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %22 %21
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%26 = OpLoad %uint %b
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%25 = OpExtInst %int %1 FindUMsb %26
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%27 = OpConvertSToF %float %25
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%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1
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OpStore %28 %27
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OpReturn
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OpFunctionEnd
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