82c93b45ed
SkPx is like Sk4px, except each platform implementation of SkPx can declare a different sweet spot of N pixels, with extra loads and stores to handle the ragged edge of 0<n<N pixels. In this case, _sse's sweet spot remains 4 pixels. _neon jumps up to 8 so we can now use NEON's transposing loads and stores, and _none is just 1. This makes operations involving alpha considerably more efficient on NEON, as alpha is its own distinct 8x8 bit plane that's easy to toss around. This incorporates a few other improvements I've been wanting: - no requirement that we're dealing with SkPMColor. SkColor works too. - no anonymous namespace hack to differentiate implementations. Codegen and perf look good on Clang/x86-64 and GCC/ARMv7. The NEON code looks very similar to the old NEON code, as intended. No .skp or GM diffs on my laptop. Don't expect any. I intend this to replace Sk4px. Plan after landing: - port SkXfermode_opts.h - port Color32 in SkBlitRow_D32.cpp (and move to SkBlitRow_opts.h like other SkOpts code) - delete all Sk4px-related code - clean up evolutionary dead ends in SkNx (Sk16b, Sk16h, Sk4i, Sk4d, etc.) leaving Sk2f, Sk4f (and Sk2s, Sk4s). - find a machine with AVX2 to work on, write SkPx_avx2.h handling 8 pixels at a time. In the end we'll have Sk4f for float pixels, SkPx for fixed-point pixels. BUG=skia:4117 Review URL: https://codereview.chromium.org/1317233005 |
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animations | ||
bench | ||
bin | ||
cmake | ||
debugger | ||
dm | ||
example | ||
experimental | ||
forth | ||
gm | ||
gyp | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.gitignore | ||
AUTHORS | ||
BUILD.public | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
gyp_skia | ||
gyp_skia.py | ||
HASHTAGS | ||
LICENSE | ||
make.bat | ||
make.py | ||
Makefile | ||
OWNERS | ||
PRESUBMIT.py | ||
README | ||
README.chromium | ||
skia.gyp | ||
SKP_VERSION | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.