a635936588
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
251 lines
8.9 KiB
C
251 lines
8.9 KiB
C
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrColor_DEFINED
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#define GrColor_DEFINED
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#include "GrTypes.h"
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#include "SkColor.h"
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#include "SkColorPriv.h"
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#include "SkUnPreMultiply.h"
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/**
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* GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
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* premultiplied or not depends on the context in which it is being used.
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*/
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typedef uint32_t GrColor;
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// shift amount to assign a component to a GrColor int
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// These shift values are chosen for compatibility with GL attrib arrays
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// ES doesn't allow BGRA vertex attrib order so if they were not in this order
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// we'd have to swizzle in shaders.
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#ifdef SK_CPU_BENDIAN
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#define GrColor_SHIFT_R 24
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#define GrColor_SHIFT_G 16
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#define GrColor_SHIFT_B 8
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#define GrColor_SHIFT_A 0
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#else
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#define GrColor_SHIFT_R 0
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#define GrColor_SHIFT_G 8
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#define GrColor_SHIFT_B 16
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#define GrColor_SHIFT_A 24
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#endif
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/**
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* Pack 4 components (RGBA) into a GrColor int
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*/
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static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
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SkASSERT((uint8_t)r == r);
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SkASSERT((uint8_t)g == g);
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SkASSERT((uint8_t)b == b);
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SkASSERT((uint8_t)a == a);
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return (r << GrColor_SHIFT_R) |
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(g << GrColor_SHIFT_G) |
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(b << GrColor_SHIFT_B) |
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(a << GrColor_SHIFT_A);
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}
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/**
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* Packs a color with an alpha channel replicated across all four channels.
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*/
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static inline GrColor GrColorPackA4(unsigned a) {
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SkASSERT((uint8_t)a == a);
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return (a << GrColor_SHIFT_R) |
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(a << GrColor_SHIFT_G) |
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(a << GrColor_SHIFT_B) |
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(a << GrColor_SHIFT_A);
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}
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// extract a component (byte) from a GrColor int
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#define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF)
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#define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF)
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#define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF)
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#define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF)
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/**
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* Since premultiplied means that alpha >= color, we construct a color with
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* each component==255 and alpha == 0 to be "illegal"
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*/
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#define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A))
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#define GrColor_WHITE 0xFFFFFFFF
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#define GrColor_TRANSPARENT_BLACK 0x0
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/**
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* Assert in debug builds that a GrColor is premultiplied.
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*/
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static inline void GrColorIsPMAssert(GrColor SkDEBUGCODE(c)) {
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#ifdef SK_DEBUG
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unsigned a = GrColorUnpackA(c);
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unsigned r = GrColorUnpackR(c);
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unsigned g = GrColorUnpackG(c);
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unsigned b = GrColorUnpackB(c);
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SkASSERT(r <= a);
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SkASSERT(g <= a);
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SkASSERT(b <= a);
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#endif
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}
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/** Inverts each color channel. */
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static inline GrColor GrInvertColor(GrColor c) {
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U8CPU a = GrColorUnpackA(c);
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U8CPU r = GrColorUnpackR(c);
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U8CPU g = GrColorUnpackG(c);
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U8CPU b = GrColorUnpackB(c);
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return GrColorPackRGBA(0xff - r, 0xff - g, 0xff - b, 0xff - a);
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}
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static inline GrColor GrColorMul(GrColor c0, GrColor c1) {
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U8CPU r = SkMulDiv255Round(GrColorUnpackR(c0), GrColorUnpackR(c1));
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U8CPU g = SkMulDiv255Round(GrColorUnpackG(c0), GrColorUnpackG(c1));
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U8CPU b = SkMulDiv255Round(GrColorUnpackB(c0), GrColorUnpackB(c1));
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U8CPU a = SkMulDiv255Round(GrColorUnpackA(c0), GrColorUnpackA(c1));
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return GrColorPackRGBA(r, g, b, a);
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}
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static inline GrColor GrColorSatAdd(GrColor c0, GrColor c1) {
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unsigned r = SkTMin<unsigned>(GrColorUnpackR(c0) + GrColorUnpackR(c1), 0xff);
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unsigned g = SkTMin<unsigned>(GrColorUnpackG(c0) + GrColorUnpackG(c1), 0xff);
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unsigned b = SkTMin<unsigned>(GrColorUnpackB(c0) + GrColorUnpackB(c1), 0xff);
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unsigned a = SkTMin<unsigned>(GrColorUnpackA(c0) + GrColorUnpackA(c1), 0xff);
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return GrColorPackRGBA(r, g, b, a);
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}
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/** Converts a GrColor to an rgba array of GrGLfloat */
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static inline void GrColorToRGBAFloat(GrColor color, float rgba[4]) {
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static const float ONE_OVER_255 = 1.f / 255.f;
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rgba[0] = GrColorUnpackR(color) * ONE_OVER_255;
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rgba[1] = GrColorUnpackG(color) * ONE_OVER_255;
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rgba[2] = GrColorUnpackB(color) * ONE_OVER_255;
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rgba[3] = GrColorUnpackA(color) * ONE_OVER_255;
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}
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/** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */
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static inline float GrNormalizeByteToFloat(uint8_t value) {
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static const float ONE_OVER_255 = 1.f / 255.f;
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return value * ONE_OVER_255;
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}
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/** Determines whether the color is opaque or not. */
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static inline bool GrColorIsOpaque(GrColor color) {
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return (color & (0xFFU << GrColor_SHIFT_A)) == (0xFFU << GrColor_SHIFT_A);
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}
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static inline GrColor GrPremulColor(GrColor color) {
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unsigned r = GrColorUnpackR(color);
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unsigned g = GrColorUnpackG(color);
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unsigned b = GrColorUnpackB(color);
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unsigned a = GrColorUnpackA(color);
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return GrColorPackRGBA(SkMulDiv255Round(r, a),
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SkMulDiv255Round(g, a),
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SkMulDiv255Round(b, a),
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a);
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}
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/** Returns an unpremuled version of the GrColor. */
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static inline GrColor GrUnpremulColor(GrColor color) {
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GrColorIsPMAssert(color);
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unsigned r = GrColorUnpackR(color);
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unsigned g = GrColorUnpackG(color);
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unsigned b = GrColorUnpackB(color);
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unsigned a = GrColorUnpackA(color);
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SkPMColor colorPM = SkPackARGB32(a, r, g, b);
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SkColor colorUPM = SkUnPreMultiply::PMColorToColor(colorPM);
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r = SkColorGetR(colorUPM);
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g = SkColorGetG(colorUPM);
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b = SkColorGetB(colorUPM);
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a = SkColorGetA(colorUPM);
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return GrColorPackRGBA(r, g, b, a);
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}
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/**
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* Flags used for bitfields of color components. They are defined so that the bit order reflects the
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* GrColor shift order.
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*/
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enum GrColorComponentFlags {
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kR_GrColorComponentFlag = 1 << (GrColor_SHIFT_R / 8),
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kG_GrColorComponentFlag = 1 << (GrColor_SHIFT_G / 8),
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kB_GrColorComponentFlag = 1 << (GrColor_SHIFT_B / 8),
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kA_GrColorComponentFlag = 1 << (GrColor_SHIFT_A / 8),
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kNone_GrColorComponentFlags = 0,
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kRGB_GrColorComponentFlags = (kR_GrColorComponentFlag | kG_GrColorComponentFlag |
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kB_GrColorComponentFlag),
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kRGBA_GrColorComponentFlags = (kR_GrColorComponentFlag | kG_GrColorComponentFlag |
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kB_GrColorComponentFlag | kA_GrColorComponentFlag)
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};
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GR_MAKE_BITFIELD_OPS(GrColorComponentFlags)
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static inline char GrColorComponentFlagToChar(GrColorComponentFlags component) {
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SkASSERT(SkIsPow2(component));
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switch (component) {
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case kR_GrColorComponentFlag:
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return 'r';
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case kG_GrColorComponentFlag:
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return 'g';
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case kB_GrColorComponentFlag:
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return 'b';
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case kA_GrColorComponentFlag:
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return 'a';
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default:
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SkFAIL("Invalid color component flag.");
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return '\0';
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}
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}
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static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
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static const uint32_t kFlags[] = {
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0, // kUnknown_GrPixelConfig
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kA_GrColorComponentFlag, // kAlpha_8_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kIndex_8_GrPixelConfig
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kRGB_GrColorComponentFlags, // kRGB_565_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_4444_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_8888_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kBGRA_8888_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kSRGBA_8888_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kSBGRA_8888_GrPixelConfig
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kRGB_GrColorComponentFlags, // kETC1_GrPixelConfig
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kA_GrColorComponentFlag, // kLATC_GrPixelConfig
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kA_GrColorComponentFlag, // kR11_EAC_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kASTC_12x12_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_float_GrPixelConfig
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kA_GrColorComponentFlag, // kAlpha_16_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_half_GrPixelConfig
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};
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return kFlags[config];
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GR_STATIC_ASSERT(0 == kUnknown_GrPixelConfig);
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GR_STATIC_ASSERT(1 == kAlpha_8_GrPixelConfig);
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GR_STATIC_ASSERT(2 == kIndex_8_GrPixelConfig);
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GR_STATIC_ASSERT(3 == kRGB_565_GrPixelConfig);
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GR_STATIC_ASSERT(4 == kRGBA_4444_GrPixelConfig);
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GR_STATIC_ASSERT(5 == kRGBA_8888_GrPixelConfig);
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GR_STATIC_ASSERT(6 == kBGRA_8888_GrPixelConfig);
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GR_STATIC_ASSERT(7 == kSRGBA_8888_GrPixelConfig);
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GR_STATIC_ASSERT(8 == kSBGRA_8888_GrPixelConfig);
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GR_STATIC_ASSERT(9 == kETC1_GrPixelConfig);
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GR_STATIC_ASSERT(10 == kLATC_GrPixelConfig);
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GR_STATIC_ASSERT(11 == kR11_EAC_GrPixelConfig);
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GR_STATIC_ASSERT(12 == kASTC_12x12_GrPixelConfig);
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GR_STATIC_ASSERT(13 == kRGBA_float_GrPixelConfig);
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GR_STATIC_ASSERT(14 == kAlpha_half_GrPixelConfig);
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GR_STATIC_ASSERT(15 == kRGBA_half_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFlags) == kGrPixelConfigCnt);
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}
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#endif
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