686bcb871b
Review URL: https://codereview.chromium.org/13814015 git-svn-id: http://skia.googlecode.com/svn/trunk@8573 2bbb7eff-a529-9590-31e7-b0007b416f81
203 lines
5.8 KiB
C++
203 lines
5.8 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrSurface.h"
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#include "SkPoint.h"
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#include "GrRenderTarget.h"
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class GrResourceKey;
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class GrTextureParams;
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class GrTexture : public GrSurface {
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public:
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SK_DECLARE_INST_COUNT(GrTexture)
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// from GrResource
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/**
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* Informational texture flags
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*/
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enum FlagBits {
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kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
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/**
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* This texture should be returned to the texture cache when
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* it is no longer reffed
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*/
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kReturnToCache_FlagBit = kFirstBit,
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};
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void setFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags | flags;
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}
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void resetFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags & ~flags;
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}
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bool isSetFlag(GrTextureFlags flags) const {
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return 0 != (fDesc.fFlags & flags);
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}
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/**
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* Approximate number of bytes used by the texture
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*/
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virtual size_t sizeInBytes() const SK_OVERRIDE {
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return (size_t) fDesc.fWidth *
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fDesc.fHeight *
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GrBytesPerPixel(fDesc.fConfig);
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}
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// GrSurface overrides
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virtual bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config,
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void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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virtual void writePixels(int left, int top, int width, int height,
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GrPixelConfig config,
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const void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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/**
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* @return this texture
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*/
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virtual GrTexture* asTexture() SK_OVERRIDE { return this; }
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virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; }
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/**
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* Retrieves the render target underlying this texture that can be passed to
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* GrGpu::setRenderTarget().
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*
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* @return handle to render target or NULL if the texture is not a
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* render target
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*/
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
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return fRenderTarget.get();
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}
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
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return fRenderTarget.get();
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}
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// GrTexture
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/**
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* Convert from texels to normalized texture coords for POT textures
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* only.
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*/
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GrFixed normalizeFixedX(GrFixed x) const {
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GrAssert(GrIsPow2(fDesc.fWidth));
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return x >> fShiftFixedX;
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}
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GrFixed normalizeFixedY(GrFixed y) const {
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GrAssert(GrIsPow2(fDesc.fHeight));
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return y >> fShiftFixedY;
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}
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on OpenGL, return the texture ID.
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*/
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virtual GrBackendObject getTextureHandle() const = 0;
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/**
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* Call this when the state of the native API texture object is
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* altered directly, without being tracked by skia.
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*/
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virtual void invalidateCachedState() = 0;
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#if GR_DEBUG
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void validate() const {
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this->INHERITED::validate();
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this->validateDesc();
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}
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#else
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void validate() const {}
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#endif
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static GrResourceKey ComputeKey(const GrGpu* gpu,
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const GrTextureParams* params,
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const GrTextureDesc& desc,
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const GrCacheID& cacheID);
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static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
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static bool NeedsResizing(const GrResourceKey& key);
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static bool NeedsFiltering(const GrResourceKey& key);
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protected:
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// A texture refs its rt representation but not vice-versa. It is up to
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// the subclass constructor to initialize this pointer.
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SkAutoTUnref<GrRenderTarget> fRenderTarget;
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GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
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: INHERITED(gpu, isWrapped, desc)
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, fRenderTarget(NULL) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
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fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
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}
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virtual ~GrTexture();
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// GrResource overrides
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virtual void onRelease() SK_OVERRIDE;
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virtual void onAbandon() SK_OVERRIDE;
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void validateDesc() const;
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private:
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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virtual void internal_dispose() const SK_OVERRIDE;
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typedef GrSurface INHERITED;
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};
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/**
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* Represents a texture that is intended to be accessed in device coords with an offset.
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*/
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class GrDeviceCoordTexture {
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public:
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GrDeviceCoordTexture() { fOffset.set(0, 0); }
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GrDeviceCoordTexture(const GrDeviceCoordTexture& other) {
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*this = other;
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}
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GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset)
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: fTexture(SkSafeRef(texture))
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, fOffset(offset) {
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}
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GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) {
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fTexture.reset(SkSafeRef(other.fTexture.get()));
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fOffset = other.fOffset;
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return *this;
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}
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const SkIPoint& offset() const { return fOffset; }
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void setOffset(const SkIPoint& offset) { fOffset = offset; }
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void setOffset(int ox, int oy) { fOffset.set(ox, oy); }
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GrTexture* texture() const { return fTexture.get(); }
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GrTexture* setTexture(GrTexture* texture) {
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fTexture.reset(SkSafeRef(texture));
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return texture;
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}
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private:
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SkAutoTUnref<GrTexture> fTexture;
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SkIPoint fOffset;
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};
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#endif
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