skia2/tools/sk_app
Kevin Lubick 14abec45f0 [bazel] Add support for Dawn (via Vulkan)
sk_app has existing support for Dawn on top of Vulkan, and
this adds support to build //example:hello_world_dawn and
get this to run on Linux.

Dawn depends on Tint and abseil-cpp. Tint further depends on
spirv_tools and spirv_headers (for writing to the SPIR-V format).
Dawn and Tint only have GN and CMake support, so we need to make
our Bazel rules for them (see //third_party/BUILD.bazel).

abseil-cpp and the SPIR-V libraries have Bazel support, so we
can just include them (see //WORKSPACE.bazel). It is important
that @spirv_headers be called that exactly because @spirv_tools
depends on it by that name.

The hand-crafted cc_library rules for Dawn and Tint were produced
by reading the appropriate GN files and using the parts necessary
for a supporting Vulkan+Linux. If we use Dawn for other backends
(e.g. WebGPU), we will need to expand the Bazel rules. One day,
we might contribute the Bazel rules to Dawn and Tint so they
can support them and avoid breaking us if new files are added.

Suggested Review Order
 - bazel/common_config_settings/BUILD.bazel to see introduction
   of new select-able option "has_gpu_backend" which cleans up
   some of our code that is enabled for any GPU backend.
 - src/*/BUILD.bazel to see has_gpu_backend rolled out.
 - WORKSPACE.bazel to see DEPS declared there (using the files
   in third_party/externals, which are brought in via
   tools/git-sync-deps).
 - third_party/BUILD.bazel which adds Dawn and Tint rules.
   It may be helpful to look in third_party/externals for
   the Dawn [1] and Tint [2] GN files. Especially interesting
   are the Python scripts [3] Dawn uses to generate some
   header and source files.
 - All other files.

[1] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/src/dawn/native/BUILD.gn#183
[2] https://dawn.googlesource.com/tint/+/453d5ae84ec30ab51ac592c13d472412ae8b5fc9/src/tint/BUILD.gn#174
[3] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/generator/dawn_json_generator.py#774
Change-Id: Ied5b162045d8e841b9666457f0158457e2b078d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516996
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-22 13:05:52 +00:00
..
android Convert 0 and NULL to nullptr. 2022-02-09 14:20:57 +00:00
ios [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
mac [dawn] Clean up include paths and dawn_native namespace 2022-03-07 14:38:55 +00:00
unix [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
wasm Set up basic hello world sk_app 2022-01-06 20:29:35 +00:00
win [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
Application.h
BUILD.bazel [bazel] Add support for Dawn (via Vulkan) 2022-03-22 13:05:52 +00:00
CommandSet.cpp [bazel] Use toolchain features to opt files into being IWYU compliant. 2022-03-16 13:09:46 +00:00
CommandSet.h [bazel] Use toolchain features to opt files into being IWYU compliant. 2022-03-16 13:09:46 +00:00
DawnWindowContext.cpp [dawn] Clean up include paths and dawn_native namespace 2022-03-07 14:38:55 +00:00
DawnWindowContext.h [dawn] Clean up include paths and dawn_native namespace 2022-03-07 14:38:55 +00:00
DisplayParams.h Hide binaryArchive use in Viewer behind a flag. 2020-11-25 17:27:47 +00:00
GLWindowContext.cpp Rename GrContextPriv to GrDirectContextPriv 2020-10-14 16:46:01 +00:00
GLWindowContext.h Update the sk_app WindowContext to hold a GrDirectContext 2020-07-10 18:27:03 +00:00
GraphiteMetalWindowContext.h [graphite] Add support to Mac Viewer. 2021-09-30 21:38:25 +00:00
GraphiteMetalWindowContext.mm [graphite] Fix shader dictionary's map key equality check. 2022-02-18 20:25:39 +00:00
MetalWindowContext.h Fix ODR violation in Metal code. 2021-10-20 21:33:32 +00:00
MetalWindowContext.mm Reland "Add new GrSurfaceInfo class and related backend structs." 2021-09-20 20:44:53 +00:00
RasterWindowContext.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
VulkanWindowContext.cpp In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
VulkanWindowContext.h In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
Window.cpp Add activation events to sk_app. 2020-11-16 16:44:08 +00:00
Window.h [graphite] Add support to Mac Viewer. 2021-09-30 21:38:25 +00:00
WindowContext.cpp [graphite] Hook up viewer 2022-01-18 15:49:51 +00:00
WindowContext.h [graphite] Make Context no longer ref counted. 2022-02-03 17:18:40 +00:00