c49e8682ab
Review URL: https://codereview.chromium.org/1216243003
464 lines
18 KiB
C++
464 lines
18 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContext_DEFINED
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#define GrContext_DEFINED
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#include "GrClip.h"
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#include "GrColor.h"
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#include "GrPaint.h"
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#include "GrPathRendererChain.h"
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#include "GrRenderTarget.h"
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#include "GrTextureProvider.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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class GrAARectRenderer;
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class GrBatchFontCache;
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class GrCaps;
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struct GrContextOptions;
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class GrDrawContext;
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class GrDrawTarget;
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class GrFragmentProcessor;
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class GrGpu;
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class GrGpuTraceMarker;
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class GrIndexBuffer;
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class GrLayerCache;
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class GrOvalRenderer;
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class GrPath;
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class GrPathRenderer;
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class GrPipelineBuilder;
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class GrResourceEntry;
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class GrResourceCache;
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class GrResourceProvider;
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class GrTestTarget;
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class GrTextBlobCache;
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class GrTextContext;
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class GrTextureParams;
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class GrVertexBuffer;
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class GrStrokeInfo;
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class GrSoftwarePathRenderer;
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class SK_API GrContext : public SkRefCnt {
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public:
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/**
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* Creates a GrContext for a backend context.
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*/
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static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options);
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static GrContext* Create(GrBackend, GrBackendContext);
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/**
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* Only defined in test apps.
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*/
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static GrContext* CreateMockContext();
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virtual ~GrContext();
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/**
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* The GrContext normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the context that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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* The flag bits, state, is dpendent on which backend is used by the
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* context, either GL or D3D (possible in future).
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources and assumes the underlying backend 3D API
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* context is not longer usable. Call this if you have lost the associated
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* GPU context, and thus internal texture, buffer, etc. references/IDs are
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* now invalid. Should be called even when GrContext is no longer going to
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* be used for two reasons:
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* 1) ~GrContext will not try to free the objects in the 3D API.
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* 2) Any GrGpuResources created by this GrContext that outlive
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* will be marked as invalid (GrGpuResource::wasDestroyed()) and
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* when they're destroyed no 3D API calls will be made.
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* Content drawn since the last GrContext::flush() may be lost. After this
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* function is called the only valid action on the GrContext or
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* GrGpuResources it created is to destroy them.
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*/
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void abandonContext();
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///////////////////////////////////////////////////////////////////////////
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// Resource Cache
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/**
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* Return the current GPU resource cache limits.
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*
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* @param maxResources If non-null, returns maximum number of resources that
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* can be held in the cache.
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* @param maxResourceBytes If non-null, returns maximum number of bytes of
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* video memory that can be held in the cache.
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*/
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void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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/**
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* Gets the current GPU resource cache usage.
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*
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* @param resourceCount If non-null, returns the number of resources that are held in the
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* cache.
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* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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* in the cache.
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*/
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void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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/**
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* Specify the GPU resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxResourceBytes The maximum number of bytes of video memory
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* that can be held in the cache.
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*/
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void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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GrTextureProvider* textureProvider() { return fTextureProvider; }
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const GrTextureProvider* textureProvider() const { return fTextureProvider; }
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/**
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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/**
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* Purge all the unlocked resources from the cache.
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* This entry point is mainly meant for timing texture uploads
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* and is not defined in normal builds of Skia.
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*/
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void purgeAllUnlockedResources();
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/** Access the context capabilities */
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const GrCaps* caps() const { return fCaps; }
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/**
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* Returns the recommended sample count for a render target when using this
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* context.
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*
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* @param config the configuration of the render target.
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* @param dpi the display density in dots per inch.
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*
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* @return sample count that should be perform well and have good enough
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* rendering quality for the display. Alternatively returns 0 if
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* MSAA is not supported or recommended to be used by default.
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*/
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int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
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/**
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* Returns a helper object to orchestrate draws.
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* Callers should take a ref if they rely on the GrDrawContext sticking around.
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* NULL will be returned if the context has been abandoned.
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*
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* @param devProps the device properties (mainly defines text drawing)
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*
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* @return a draw context
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*/
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GrDrawContext* drawContext(const SkSurfaceProps* surfaceProps = NULL) {
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return fDrawingMgr.drawContext(surfaceProps);
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}
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///////////////////////////////////////////////////////////////////////////
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// Misc.
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/**
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* Flags that affect flush() behavior.
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*/
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enum FlushBits {
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/**
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* A client may reach a point where it has partially rendered a frame
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* through a GrContext that it knows the user will never see. This flag
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* causes the flush to skip submission of deferred content to the 3D API
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* during the flush.
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*/
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kDiscard_FlushBit = 0x2,
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};
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/**
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* Call to ensure all drawing to the context has been issued to the
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* underlying 3D API.
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* @param flagsBitfield flags that control the flushing behavior. See
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* FlushBits.
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*/
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void flush(int flagsBitfield = 0);
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void flushIfNecessary() {
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if (fFlushToReduceCacheSize) {
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this->flush();
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}
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}
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/**
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* These flags can be used with the read/write pixels functions below.
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*/
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enum PixelOpsFlags {
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/** The GrContext will not be flushed before the surface read or write. This means that
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the read or write may occur before previous draws have executed. */
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kDontFlush_PixelOpsFlag = 0x1,
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/** Any surface writes should be flushed to the backend 3D API after the surface operation
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is complete */
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kFlushWrites_PixelOp = 0x2,
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/** The src for write or dst read is unpremultiplied. This is only respected if both the
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config src and dst configs are an RGBA/BGRA 8888 format. */
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kUnpremul_PixelOpsFlag = 0x4,
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};
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/**
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* Reads a rectangle of pixels from a render target.
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* @param target the render target to read from.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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*
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* @return true if the read succeeded, false if not. The read can fail because of an unsupported
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* pixel config or because no render target is currently set and NULL was passed for
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* target.
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*/
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bool readRenderTargetPixels(GrRenderTarget* target,
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int left, int top, int width, int height,
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GrPixelConfig config, void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0);
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/**
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* Writes a rectangle of pixels to a surface.
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* @param surface the surface to write to.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read pixels from
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* @param rowBytes number of bytes between consecutive rows. Zero
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* means rows are tightly packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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* @return true if the write succeeded, false if not. The write can fail because of an
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* unsupported combination of surface and src configs.
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*/
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bool writeSurfacePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer,
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size_t rowBytes,
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uint32_t pixelOpsFlags = 0);
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/**
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* Copies a rectangle of texels from src to dst.
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* bounds.
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* @param dst the surface to copy to.
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* @param src the surface to copy from.
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* @param srcRect the rectangle of the src that should be copied.
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* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
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* @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
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*/
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void copySurface(GrSurface* dst,
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GrSurface* src,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint,
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uint32_t pixelOpsFlags = 0);
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/** Helper that copies the whole surface but fails when the two surfaces are not identically
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sized. */
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bool copySurface(GrSurface* dst, GrSurface* src) {
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if (NULL == dst || NULL == src || dst->width() != src->width() ||
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dst->height() != src->height()) {
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return false;
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}
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this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
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SkIPoint::Make(0,0));
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return true;
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}
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/**
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* After this returns any pending writes to the surface will have been issued to the backend 3D API.
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*/
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void flushSurfaceWrites(GrSurface* surface);
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/**
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* Finalizes all pending reads and writes to the surface and also performs an MSAA resolve
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* if necessary.
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*
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* It is not necessary to call this before reading the render target via Skia/GrContext.
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* GrContext will detect when it must perform a resolve before reading pixels back from the
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* surface or using it as a texture.
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*/
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void prepareSurfaceForExternalIO(GrSurface*);
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/**
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* An ID associated with this context, guaranteed to be unique.
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*/
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uint32_t uniqueID() { return fUniqueID; }
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///////////////////////////////////////////////////////////////////////////
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// Functions intended for internal use only.
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GrGpu* getGpu() { return fGpu; }
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const GrGpu* getGpu() const { return fGpu; }
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GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; }
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GrLayerCache* getLayerCache() { return fLayerCache.get(); }
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GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; }
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bool abandoned() const { return fDrawingMgr.abandoned(); }
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GrResourceProvider* resourceProvider() { return fResourceProvider; }
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const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
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GrResourceCache* getResourceCache() { return fResourceCache; }
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// Called by tests that draw directly to the context via GrDrawTarget
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void getTestTarget(GrTestTarget*);
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void addGpuTraceMarker(const GrGpuTraceMarker* marker);
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void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
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GrPathRenderer* getPathRenderer(
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const GrDrawTarget* target,
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const GrPipelineBuilder*,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& stroke,
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bool allowSW,
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GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
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GrPathRendererChain::StencilSupport* stencilSupport = NULL);
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/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
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void dumpCacheStats(SkString*) const;
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void printCacheStats() const;
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/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
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void dumpGpuStats(SkString*) const;
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void printGpuStats() const;
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private:
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GrGpu* fGpu;
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const GrCaps* fCaps;
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GrResourceCache* fResourceCache;
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// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
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// is in a private header.
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union {
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GrResourceProvider* fResourceProvider;
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GrTextureProvider* fTextureProvider;
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};
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GrBatchFontCache* fBatchFontCache;
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SkAutoTDelete<GrLayerCache> fLayerCache;
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SkAutoTDelete<GrTextBlobCache> fTextBlobCache;
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GrPathRendererChain* fPathRendererChain;
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GrSoftwarePathRenderer* fSoftwarePathRenderer;
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// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
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bool fFlushToReduceCacheSize;
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bool fDidTestPMConversions;
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int fPMToUPMConversion;
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int fUPMToPMConversion;
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struct CleanUpData {
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PFCleanUpFunc fFunc;
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void* fInfo;
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};
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SkTDArray<CleanUpData> fCleanUpData;
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const uint32_t fUniqueID;
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GrContext(); // init must be called after the constructor.
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bool init(GrBackend, GrBackendContext, const GrContextOptions& options);
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// Currently the DrawingMgr stores a separate GrDrawContext for each
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// combination of text drawing options (pixel geometry x DFT use)
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// and hands the appropriate one back given the user's request.
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// All of the GrDrawContexts still land in the same GrDrawTarget!
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//
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// In the future this class will allocate a new GrDrawContext for
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// each GrRenderTarget/GrDrawTarget and manage the DAG.
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class DrawingMgr {
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public:
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DrawingMgr() : fDrawTarget(NULL) {
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sk_bzero(fDrawContext, sizeof(fDrawContext));
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}
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~DrawingMgr();
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void init(GrContext* context);
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void abandon();
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bool abandoned() const { return NULL == fDrawTarget; }
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void purgeResources();
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void reset();
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void flush();
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// Callers should take a ref if they rely on the GrDrawContext sticking around.
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// NULL will be returned if the context has been abandoned.
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GrDrawContext* drawContext(const SkSurfaceProps* surfaceProps);
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private:
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void cleanup();
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friend class GrContext; // for access to fDrawTarget for testing
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static const int kNumPixelGeometries = 5; // The different pixel geometries
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static const int kNumDFTOptions = 2; // DFT or no DFT
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GrContext* fContext;
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GrDrawTarget* fDrawTarget;
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GrDrawContext* fDrawContext[kNumPixelGeometries][kNumDFTOptions];
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};
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DrawingMgr fDrawingMgr;
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void initMockContext();
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void initCommon();
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/**
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* These functions create premul <-> unpremul effects if it is possible to generate a pair
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* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
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* return NULL.
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*/
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const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
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const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
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/**
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* This callback allows the resource cache to callback into the GrContext
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* when the cache is still over budget after a purge.
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*/
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static void OverBudgetCB(void* data);
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/**
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* A callback similar to the above for use by the TextBlobCache
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* TODO move textblob draw calls below context so we can use the call above.
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*/
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static void TextBlobCacheOverBudgetCB(void* data);
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typedef SkRefCnt INHERITED;
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};
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#endif
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