60d3bfcef5
Also fix a SlideDir sizing bug. TBR= Change-Id: Iee61bb6665dc56ddd6fc062a686a9c0ef87dea92 Reviewed-on: https://skia-review.googlesource.com/108902 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkottieSlide.h"
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#include "SkAnimTimer.h"
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#include "SkCanvas.h"
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#include "Skottie.h"
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SkottieSlide::SkottieSlide(const SkString& name, const SkString& path)
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: fPath(path) {
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fName = name;
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}
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void SkottieSlide::load(SkScalar w, SkScalar h) {
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fAnimation = skottie::Animation::MakeFromFile(fPath.c_str());
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fWinSize = SkSize::Make(w, h);
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fTimeBase = 0; // force a time reset
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if (fAnimation) {
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fAnimation->setShowInval(fShowAnimationInval);
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SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f], fr: %f\n",
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fAnimation->version().c_str(),
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fAnimation->size().width(),
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fAnimation->size().height(),
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fAnimation->frameRate());
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} else {
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SkDebugf("failed to load Bodymovin animation: %s\n", fPath.c_str());
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}
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}
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void SkottieSlide::unload() {
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fAnimation.reset();
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}
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SkISize SkottieSlide::getDimensions() const {
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// We always scale to fill the window.
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return fWinSize.toCeil();
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}
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void SkottieSlide::draw(SkCanvas* canvas) {
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if (fAnimation) {
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SkAutoCanvasRestore acr(canvas, true);
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const auto dstR = SkRect::MakeSize(fWinSize);
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fAnimation->render(canvas, &dstR);
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}
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}
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bool SkottieSlide::animate(const SkAnimTimer& timer) {
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if (fTimeBase == 0) {
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// Reset the animation time.
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fTimeBase = timer.msec();
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}
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if (fAnimation) {
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auto t = timer.msec() - fTimeBase;
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fAnimation->animationTick(t);
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}
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return true;
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}
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bool SkottieSlide::onChar(SkUnichar c) {
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switch (c) {
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case 'I':
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if (fAnimation) {
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fShowAnimationInval = !fShowAnimationInval;
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fAnimation->setShowInval(fShowAnimationInval);
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}
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break;
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default:
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break;
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}
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return INHERITED::onChar(c);
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}
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bool SkottieSlide::onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t) {
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switch (state) {
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case sk_app::Window::kUp_InputState:
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fShowAnimationInval = !fShowAnimationInval;
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fAnimation->setShowInval(fShowAnimationInval);
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break;
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default:
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break;
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}
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return true;
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}
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