skia2/gn
Chris Dalton 114a3c0b2b Fix glDrawRangeElements
Adds explicit min/max index value fields to GrMesh. This eliminates the
previous assumption that the index values were within the range
[0..vertexCount-1]. In the pattern case we still maintain this
assumption.

Updates GrMesh to hide its fields and handle its new complexity using a
"helper" interface instead.

Adds a unit test for GrMesh.

Bug: skia:
Change-Id: Ia23de72d510f8827cee56072b727fb70a6e46b8d
Reviewed-on: https://skia-review.googlesource.com/17964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-05-30 16:02:36 +00:00
..
__init__.py
android_framework_defines.gni rasterpipeline: 2017-05-26 18:19:37 +00:00
ar.py
bench.gni Add microbench for shadows 2017-05-18 18:57:24 +00:00
BUILD.gn
BUILDCONFIG.gn
core.gni Revert "Relocate shaders to own dir" 2017-05-25 22:30:19 +00:00
cp.py
effects.gni Revert "Relocate shaders to own dir" 2017-05-25 22:30:19 +00:00
find_headers.py
find_ios_sysroot.py
gm.gni Add GM to test the IgnoreTransform flag on blurs 2017-05-30 15:34:49 +00:00
gn_helpers.py
gn_meta_sln.py
gn_to_bp.py
gn_to_cmake.py
gpu.gni
gypi_to_gn.py
is_clang.py
opts.gni
package_ios.py
pdf.gni
push_to_android.py
samples.gni Add Material Design shadow reference sample 2017-05-23 18:12:15 +00:00
shared_sources.gni
sksl.gni
tests.gni Fix glDrawRangeElements 2017-05-30 16:02:36 +00:00
utils.gni
xps.gni