c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
142 lines
5.2 KiB
C++
142 lines
5.2 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "include/core/SkTypes.h"
|
|
|
|
#include "include/core/SkBitmap.h"
|
|
#include "include/core/SkColor.h"
|
|
#include "include/core/SkColorSpace.h"
|
|
#include "include/core/SkImageInfo.h"
|
|
#include "include/core/SkMatrix.h"
|
|
#include "include/core/SkPath.h"
|
|
#include "include/core/SkRect.h"
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/core/SkStrokeRec.h"
|
|
#include "include/gpu/GrContext.h"
|
|
#include "include/gpu/GrContextOptions.h"
|
|
#include "include/private/GrColor.h"
|
|
#include "include/private/GrTypesPriv.h"
|
|
#include "src/gpu/GrClip.h"
|
|
#include "src/gpu/GrContextPriv.h"
|
|
#include "src/gpu/GrFragmentProcessor.h"
|
|
#include "src/gpu/GrPaint.h"
|
|
#include "src/gpu/GrRenderTargetContext.h"
|
|
#include "src/gpu/GrStyle.h"
|
|
#include "src/gpu/effects/generated/GrConstColorProcessor.h"
|
|
#include "tests/Test.h"
|
|
#include "tools/gpu/GrContextFactory.h"
|
|
|
|
#include <utility>
|
|
|
|
static void only_allow_default(GrContextOptions* options) {
|
|
options->fGpuPathRenderers = GpuPathRenderers::kNone;
|
|
}
|
|
|
|
static SkBitmap read_back(GrRenderTargetContext* rtc, int width, int height) {
|
|
|
|
SkImageInfo dstII = SkImageInfo::MakeN32Premul(width, height);
|
|
|
|
SkBitmap bm;
|
|
bm.allocPixels(dstII);
|
|
|
|
rtc->readPixels(dstII, bm.getAddr(0, 0), bm.rowBytes(), 0, 0, 0);
|
|
|
|
return bm;
|
|
}
|
|
|
|
static SkPath make_path(const SkRect& outer, int inset, SkPath::FillType fill) {
|
|
SkPath p;
|
|
|
|
p.addRect(outer, SkPath::kCW_Direction);
|
|
p.addRect(outer.makeInset(inset, inset), SkPath::kCCW_Direction);
|
|
p.setFillType(fill);
|
|
return p;
|
|
}
|
|
|
|
|
|
static const int kBigSize = 64; // This should be a power of 2
|
|
static const int kPad = 3;
|
|
|
|
// From crbug.com/769898:
|
|
// create an approx fit render target context that will have extra space (i.e., npot)
|
|
// draw an inverse wound concave path into it - forcing use of the stencil-using path renderer
|
|
// throw the RTC away so the backing GrSurface/GrStencilBuffer can be reused
|
|
// create a new render target context that will reuse the prior GrSurface
|
|
// draw a normally wound concave path that touches outside of the approx fit RTC's content rect
|
|
//
|
|
// When the bug manifests the GrDefaultPathRenderer/GrMSAAPathRenderer is/was leaving the stencil
|
|
// buffer outside of the first content rect in a bad state and the second draw would be incorrect.
|
|
|
|
static void run_test(GrContext* ctx, skiatest::Reporter* reporter) {
|
|
SkPath invPath = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
|
|
kBigSize/2-1, SkPath::kInverseWinding_FillType);
|
|
SkPath path = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
|
|
kPad, SkPath::kWinding_FillType);
|
|
|
|
GrStyle style(SkStrokeRec::kFill_InitStyle);
|
|
|
|
GrBackendFormat format =
|
|
ctx->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
|
|
{
|
|
auto rtc = ctx->priv().makeDeferredRenderTargetContext(
|
|
format,
|
|
SkBackingFit::kApprox,
|
|
kBigSize/2+1, kBigSize/2+1,
|
|
kRGBA_8888_GrPixelConfig, nullptr);
|
|
|
|
rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
|
|
|
|
GrPaint paint;
|
|
|
|
const SkPMColor4f color = { 1.0f, 0.0f, 0.0f, 1.0f };
|
|
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
|
|
paint.addColorFragmentProcessor(std::move(fp));
|
|
|
|
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
|
|
SkMatrix::I(), invPath, style);
|
|
|
|
rtc->flush(SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo());
|
|
}
|
|
|
|
{
|
|
auto rtc = ctx->priv().makeDeferredRenderTargetContext(
|
|
format, SkBackingFit::kExact, kBigSize,
|
|
kBigSize, kRGBA_8888_GrPixelConfig,
|
|
nullptr);
|
|
|
|
rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
|
|
|
|
GrPaint paint;
|
|
|
|
const SkPMColor4f color = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
|
|
paint.addColorFragmentProcessor(std::move(fp));
|
|
|
|
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
|
|
SkMatrix::I(), path, style);
|
|
|
|
SkBitmap bm = read_back(rtc.get(), kBigSize, kBigSize);
|
|
|
|
bool correct = true;
|
|
for (int y = kBigSize/2+1; y < kBigSize-kPad-1 && correct; ++y) {
|
|
for (int x = kPad+1; x < kBigSize-kPad-1 && correct; ++x) {
|
|
correct = bm.getColor(x, y) == SK_ColorBLACK;
|
|
REPORTER_ASSERT(reporter, correct);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
DEF_GPUTEST_FOR_CONTEXTS(GrDefaultPathRendererTest,
|
|
sk_gpu_test::GrContextFactory::IsRenderingContext,
|
|
reporter, ctxInfo, only_allow_default) {
|
|
GrContext* ctx = ctxInfo.grContext();
|
|
|
|
run_test(ctx, reporter);
|
|
}
|