skia2/tests/DefaultPathRendererTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

142 lines
5.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPath.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkStrokeRec.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/GrColor.h"
#include "include/private/GrTypesPriv.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrPaint.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrStyle.h"
#include "src/gpu/effects/generated/GrConstColorProcessor.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#include <utility>
static void only_allow_default(GrContextOptions* options) {
options->fGpuPathRenderers = GpuPathRenderers::kNone;
}
static SkBitmap read_back(GrRenderTargetContext* rtc, int width, int height) {
SkImageInfo dstII = SkImageInfo::MakeN32Premul(width, height);
SkBitmap bm;
bm.allocPixels(dstII);
rtc->readPixels(dstII, bm.getAddr(0, 0), bm.rowBytes(), 0, 0, 0);
return bm;
}
static SkPath make_path(const SkRect& outer, int inset, SkPath::FillType fill) {
SkPath p;
p.addRect(outer, SkPath::kCW_Direction);
p.addRect(outer.makeInset(inset, inset), SkPath::kCCW_Direction);
p.setFillType(fill);
return p;
}
static const int kBigSize = 64; // This should be a power of 2
static const int kPad = 3;
// From crbug.com/769898:
// create an approx fit render target context that will have extra space (i.e., npot)
// draw an inverse wound concave path into it - forcing use of the stencil-using path renderer
// throw the RTC away so the backing GrSurface/GrStencilBuffer can be reused
// create a new render target context that will reuse the prior GrSurface
// draw a normally wound concave path that touches outside of the approx fit RTC's content rect
//
// When the bug manifests the GrDefaultPathRenderer/GrMSAAPathRenderer is/was leaving the stencil
// buffer outside of the first content rect in a bad state and the second draw would be incorrect.
static void run_test(GrContext* ctx, skiatest::Reporter* reporter) {
SkPath invPath = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
kBigSize/2-1, SkPath::kInverseWinding_FillType);
SkPath path = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
kPad, SkPath::kWinding_FillType);
GrStyle style(SkStrokeRec::kFill_InitStyle);
GrBackendFormat format =
ctx->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
{
auto rtc = ctx->priv().makeDeferredRenderTargetContext(
format,
SkBackingFit::kApprox,
kBigSize/2+1, kBigSize/2+1,
kRGBA_8888_GrPixelConfig, nullptr);
rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
GrPaint paint;
const SkPMColor4f color = { 1.0f, 0.0f, 0.0f, 1.0f };
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
paint.addColorFragmentProcessor(std::move(fp));
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
SkMatrix::I(), invPath, style);
rtc->flush(SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo());
}
{
auto rtc = ctx->priv().makeDeferredRenderTargetContext(
format, SkBackingFit::kExact, kBigSize,
kBigSize, kRGBA_8888_GrPixelConfig,
nullptr);
rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
GrPaint paint;
const SkPMColor4f color = { 0.0f, 1.0f, 0.0f, 1.0f };
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
paint.addColorFragmentProcessor(std::move(fp));
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
SkMatrix::I(), path, style);
SkBitmap bm = read_back(rtc.get(), kBigSize, kBigSize);
bool correct = true;
for (int y = kBigSize/2+1; y < kBigSize-kPad-1 && correct; ++y) {
for (int x = kPad+1; x < kBigSize-kPad-1 && correct; ++x) {
correct = bm.getColor(x, y) == SK_ColorBLACK;
REPORTER_ASSERT(reporter, correct);
}
}
}
}
DEF_GPUTEST_FOR_CONTEXTS(GrDefaultPathRendererTest,
sk_gpu_test::GrContextFactory::IsRenderingContext,
reporter, ctxInfo, only_allow_default) {
GrContext* ctx = ctxInfo.grContext();
run_test(ctx, reporter);
}