c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrContext.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGpu.h"
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using namespace sk_gpu_test;
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static void testing_finished_proc(void* ctx) {
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int* count = (int*)ctx;
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*count += 1;
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, reporter, ctxInfo) {
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GrContext* ctx = ctxInfo.grContext();
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SkImageInfo info =
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SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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// We flush the surface first just to get rid of any discards/clears that got recorded from
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// making the surface.
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surface->flush();
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GrFlushInfo flushInfoSyncCpu;
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flushInfoSyncCpu.fFlags = kSyncCpu_GrFlushFlag;
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ctx->flush(flushInfoSyncCpu);
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int count = 0;
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GrFlushInfo flushInfoFinishedProc;
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flushInfoFinishedProc.fFinishedProc = testing_finished_proc;
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flushInfoFinishedProc.fFinishedContext = (void*)&count;
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// There is no work on the surface so flushing should immediately call the finished proc.
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surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc);
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REPORTER_ASSERT(reporter, count == 1);
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canvas->clear(SK_ColorRED);
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surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc);
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bool isVulkan = ctx->backend() == GrBackendApi::kVulkan;
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if (isVulkan) {
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// On Vulkan the command buffer we just submitted may or may not have finished immediately
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// so the finish proc may not have been called.
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REPORTER_ASSERT(reporter, count == 1 || count == 2);
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} else {
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REPORTER_ASSERT(reporter, count == 2);
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}
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ctx->flush(flushInfoSyncCpu);
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REPORTER_ASSERT(reporter, count == 2);
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// Test flushing via the GrContext
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canvas->clear(SK_ColorBLUE);
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ctx->flush(flushInfoFinishedProc);
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if (isVulkan) {
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// On Vulkan the command buffer we just submitted may or may not have finished immediately
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// so the finish proc may not have been called.
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REPORTER_ASSERT(reporter, count == 2 || count == 3);
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} else {
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REPORTER_ASSERT(reporter, count == 3);
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}
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ctx->flush(flushInfoSyncCpu);
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REPORTER_ASSERT(reporter, count == 3);
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// There is no work on the surface so flushing should immediately call the finished proc.
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ctx->flush(flushInfoFinishedProc);
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REPORTER_ASSERT(reporter, count == 4);
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count = 0;
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int count2 = 0;
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canvas->clear(SK_ColorGREEN);
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surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc);
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// There is no work to be flushed here so this will return immediately, but make sure the
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// finished call from this proc isn't called till the previous surface flush also is finished.
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flushInfoFinishedProc.fFinishedContext = (void*)&count2;
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ctx->flush(flushInfoFinishedProc);
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REPORTER_ASSERT(reporter, count == count2);
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ctx->flush(flushInfoSyncCpu);
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REPORTER_ASSERT(reporter, count == 1);
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REPORTER_ASSERT(reporter, count == count2);
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}
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