bf282c05e5
Our optimizer ignores index expressions, but has a few simplifications that it can perform on swizzles. (Added extra code to SwizzleByIndex which demonstrates this.) Change-Id: If3c85a0456d98749008d796e422944b602ee6933 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341460 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
9 lines
227 B
GLSL
9 lines
227 B
GLSL
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out vec4 sk_FragColor;
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float test1[] = float[](1.0, 2.0, 3.0, 4.0);
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vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));
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mat4 test3[] = mat4[]();
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void main() {
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sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0].x;
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}
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