skia2/tests/sksl/shared/golden/SwizzleByIndex.glsl
John Stiles fa9a08369e Remove unnecessary Blocks from the inliner.
If we aren't wrapping the inlined function body in a loop, there's no
need to add a scopeless Block; we've already got one. This doesn't
affect the final output meaningfully--it just suppresses a newline--but
it's one fewer IRNode allocation.

Change-Id: Ib7b0014e908586d8acfcf6c23520873fad31d0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345163
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-17 19:35:35 +00:00

22 lines
518 B
GLSL

out vec4 sk_FragColor;
void main() {
ivec4 _0_i = ivec4(int(sqrt(1.0)));
vec4 _1_v = vec4(sqrt(1.0));
float _2_x = _1_v[_0_i.x];
float _3_y = _1_v[_0_i.y];
float _4_z = _1_v[_0_i.z];
float _5_w = _1_v[_0_i.w];
sk_FragColor = vec4(_2_x, _3_y, _4_z, _5_w);
vec4 _6_v = vec4(sqrt(1.0));
float _7_x = _6_v.x;
float _8_y = _6_v.y;
float _9_z = _6_v.z;
float _10_w = _6_v.w;
sk_FragColor = vec4(_7_x, _8_y, _9_z, _10_w);
sk_FragColor = vec4(2.0, 2.0, 2.0, 2.0);
}