skia2/docs/examples/BlendMode_012.cpp
Hal Canary 83c2f70b51 Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2019-03-15 15:19:18 +00:00

20 lines
854 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=05383441e510d54008402e128fc8ad2b
REG_FIDDLE(BlendMode_012, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorBLACK);
SkPaint paint;
paint.setBlendMode(SkBlendMode::kPlus);
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
SkColor colors[] = { color, SkColorSetA(color, 192), SkColorSetA(color, 128),
SkColorSetA(color, 0) };
paint.setShader(SkGradientShader::MakeRadial({ 64, 64}, 100,
colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode));
canvas->drawCircle(64, 64, 100, paint);
canvas->translate(64, 64);
}
}
} // END FIDDLE