83c2f70b51
Motivation: it would be a good idea if the API documentation examples were checked into the skia repository, so we could make sure they compile as part of the commit queue. Fiddle would make/update a named fiddle each time it gets a new commit of Skia, extracted from the code in the examples/ directory. The docs would point at those named fiddles. Named fiddles have urls in the form: https://fiddle.skia.org/c/@Bitmap_000 Then we would stick a link to the example into the header documentation like this: /** Allocates the pixel memory for the bitmap, given its dimensions and SkColorType. Returns true on success, where success means either setPixels() or setPixelRef() was called. @param bitmap SkBitmap containing SkImageInfo as input, and SkPixelRef as output @return true if SkPixelRef was allocated @example https://fiddle.skia.org/c/@Bitmap_000 */ bool allocPixelRef(SkBitmap* bitmap) override; There are still around 200 disabled examples that need to be fixed (these result from API changes since the author left). Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
22 lines
929 B
C++
22 lines
929 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=d307e7e1237f39fb54d80723e5449857
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REG_FIDDLE(Canvas_094, 256, 64, false, 0) {
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void draw(SkCanvas* canvas) {
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uint32_t pixels[][2] = { { 0x00000000, 0x55555555},
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{ 0xAAAAAAAA, 0xFFFFFFFF} };
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SkBitmap bitmap;
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bitmap.installPixels(SkImageInfo::MakeN32Premul(2, 2),
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(void*) pixels, sizeof(pixels[0]));
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sk_sp<SkImage> image = SkImage::MakeFromBitmap(bitmap);
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SkPaint paint;
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canvas->scale(4, 4);
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for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
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paint.setColorFilter(SkColorFilter::MakeModeFilter(color, SkBlendMode::kPlus));
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canvas->drawImageRect(image, SkIRect::MakeWH(2, 2), SkRect::MakeWH(8, 8), &paint);
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canvas->translate(8, 0);
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}
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}
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} // END FIDDLE
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