83c2f70b51
Motivation: it would be a good idea if the API documentation examples were checked into the skia repository, so we could make sure they compile as part of the commit queue. Fiddle would make/update a named fiddle each time it gets a new commit of Skia, extracted from the code in the examples/ directory. The docs would point at those named fiddles. Named fiddles have urls in the form: https://fiddle.skia.org/c/@Bitmap_000 Then we would stick a link to the example into the header documentation like this: /** Allocates the pixel memory for the bitmap, given its dimensions and SkColorType. Returns true on success, where success means either setPixels() or setPixelRef() was called. @param bitmap SkBitmap containing SkImageInfo as input, and SkPixelRef as output @return true if SkPixelRef was allocated @example https://fiddle.skia.org/c/@Bitmap_000 */ bool allocPixelRef(SkBitmap* bitmap) override; There are still around 200 disabled examples that need to be fixed (these result from API changes since the author left). Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
22 lines
1.0 KiB
C++
22 lines
1.0 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=3412c2a16cb529af0e04878d264451f2
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REG_FIDDLE(Canvas_121, 256, 256, false, 6) {
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void draw(SkCanvas* canvas) {
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// SkBitmap source = checkerboard;
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SkPaint paint;
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paint.setFilterQuality(kLow_SkFilterQuality);
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paint.setAntiAlias(true);
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SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
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/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
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/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
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/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
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SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } };
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paint.setShader(SkShader::MakeBitmapShader(source, SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode, nullptr));
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canvas->scale(30, 30);
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canvas->drawPatch(cubics, nullptr, texCoords, paint);
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}
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} // END FIDDLE
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