skia2/docs/examples/ImageInfo_039.cpp
Hal Canary 83c2f70b51 Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2019-03-15 15:19:18 +00:00

43 lines
2.0 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=fe3c5a755d3dde29bba058a583f18901
REG_FIDDLE(ImageInfo_039, 256, 224, false, 0) {
void draw(SkCanvas* canvas) {
const int width = 256;
const int height = 64;
auto drawLabel = [=](const char* what, bool closeToSRGB) -> void {
SkString string;
string.printf("%s gamma is %s" "close to sRGB", what, closeToSRGB ? "" : "not ");
SkPaint paint;
paint.setAntiAlias(true);
canvas->drawString(string, 20, 56, paint);
};
SkColor gradColors[] = { 0xFFFF7F00, 0xFF00FF7F, 0xFF0000FF, 0xFF7F7FFF };
SkPoint gradPoints[] = { { 0, 0 }, { width, 0 }, { width * 2, 0 }, { width * 3, 0 } };
SkPaint gradPaint;
gradPaint.setShader(SkGradientShader::MakeLinear(gradPoints, gradColors, nullptr,
SK_ARRAY_COUNT(gradColors), SkShader::kClamp_TileMode));
canvas->drawRect(SkRect::MakeWH(width, height), gradPaint);
drawLabel("canvas", canvas->imageInfo().gammaCloseToSRGB());
SkBitmap bitmap;
SkImageInfo offscreenInfo = SkImageInfo::MakeS32(width, height, kPremul_SkAlphaType);
bitmap.allocPixels(offscreenInfo);
SkCanvas sRGBOffscreen(bitmap);
sRGBOffscreen.drawRect(SkRect::MakeWH(width, height), gradPaint);
canvas->translate(0, 80);
canvas->drawBitmap(bitmap, 0, 0);
drawLabel("offscreen", offscreenInfo.gammaCloseToSRGB());
SkImageInfo linearGamma =
offscreenInfo.makeColorSpace(offscreenInfo.colorSpace()->makeLinearGamma());
bitmap.allocPixels(linearGamma);
SkCanvas lgOffscreen(bitmap);
lgOffscreen.drawRect(SkRect::MakeWH(width, height), gradPaint);
canvas->translate(0, 80);
canvas->drawBitmap(bitmap, 0, 0);
drawLabel("linear", linearGamma.gammaCloseToSRGB());
}
} // END FIDDLE
#endif // Disabled until updated to use current API.