skia2/docs/examples/Matrix_051.cpp
Hal Canary 83c2f70b51 Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2019-03-15 15:19:18 +00:00

17 lines
682 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=0381a10ac69bdefdf9d15b47cbb9fefe
REG_FIDDLE(Matrix_051, 256, 256, false, 3) {
void draw(SkCanvas* canvas) {
SkMatrix matrix, matrix2;
SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}};
SkRect::Make(source.bounds()).toQuad(bitmapBounds);
matrix.setPolyToPoly(bitmapBounds, perspect, 4);
matrix2.setPolyToPoly(perspect, bitmapBounds, 4);
matrix.setConcat(matrix, matrix2);
canvas->concat(matrix);
canvas->drawBitmap(source, 0, 0);
}
} // END FIDDLE