83c2f70b51
Motivation: it would be a good idea if the API documentation examples were checked into the skia repository, so we could make sure they compile as part of the commit queue. Fiddle would make/update a named fiddle each time it gets a new commit of Skia, extracted from the code in the examples/ directory. The docs would point at those named fiddles. Named fiddles have urls in the form: https://fiddle.skia.org/c/@Bitmap_000 Then we would stick a link to the example into the header documentation like this: /** Allocates the pixel memory for the bitmap, given its dimensions and SkColorType. Returns true on success, where success means either setPixels() or setPixelRef() was called. @param bitmap SkBitmap containing SkImageInfo as input, and SkPixelRef as output @return true if SkPixelRef was allocated @example https://fiddle.skia.org/c/@Bitmap_000 */ bool allocPixelRef(SkBitmap* bitmap) override; There are still around 200 disabled examples that need to be fixed (these result from API changes since the author left). Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
18 lines
825 B
C++
18 lines
825 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=97a031f9186ade586928563840ce9116
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REG_FIDDLE(Path_030, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkPoint points[] = { {100, 100}, {100.000001f, 100.000001f}, {100.0001f, 100.0001f} };
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for (size_t i = 0; i < SK_ARRAY_COUNT(points) - 1; ++i) {
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for (bool exact : { false, true } ) {
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SkDebugf("line from (%1.8g,%1.8g) to (%1.8g,%1.8g) is %s" "degenerate, %s\n",
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points[i].fX, points[i].fY, points[i + 1].fX, points[i + 1].fY,
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SkPath::IsLineDegenerate(points[i], points[i + 1], exact)
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? "" : "not ", exact ? "exactly" : "nearly");
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}
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}
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}
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} // END FIDDLE
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