83c2f70b51
Motivation: it would be a good idea if the API documentation examples were checked into the skia repository, so we could make sure they compile as part of the commit queue. Fiddle would make/update a named fiddle each time it gets a new commit of Skia, extracted from the code in the examples/ directory. The docs would point at those named fiddles. Named fiddles have urls in the form: https://fiddle.skia.org/c/@Bitmap_000 Then we would stick a link to the example into the header documentation like this: /** Allocates the pixel memory for the bitmap, given its dimensions and SkColorType. Returns true on success, where success means either setPixels() or setPixelRef() was called. @param bitmap SkBitmap containing SkImageInfo as input, and SkPixelRef as output @return true if SkPixelRef was allocated @example https://fiddle.skia.org/c/@Bitmap_000 */ bool allocPixelRef(SkBitmap* bitmap) override; There are still around 200 disabled examples that need to be fixed (these result from API changes since the author left). Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=e311cdd451edacec33b50cc22a4dd5dc
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REG_FIDDLE(Path_048, 256, 100, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(72);
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canvas->drawString("#", 120, 80, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(5);
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SkPath path;
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SkPoint hash[] = {{58, 28}, {43, 80}, {37, 45}, {85, 45}};
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SkVector offsets[] = {{0, 0}, {17, 0}, {0, 0}, {-5, 17}};
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unsigned o = 0;
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for (unsigned i = 0; i < SK_ARRAY_COUNT(hash); i += 2) {
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for (unsigned j = 0; j < 2; o++, j++) {
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path.moveTo(hash[i].fX + offsets[o].fX, hash[i].fY + offsets[o].fY);
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path.lineTo(hash[i + 1].fX + offsets[o].fX, hash[i + 1].fY + offsets[o].fY);
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}
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}
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canvas->drawPath(path, paint);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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