skia2/docs/examples/Point_030.cpp
Hal Canary 83c2f70b51 Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2019-03-15 15:19:18 +00:00

26 lines
1007 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=911a84253dfec4dabf94dbe3c71766f0
REG_FIDDLE(Point_030, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
{ 6, 4 }, { 7, 5 }, { 5, 7 },
{ 4, 6 }, { 3, 7 }, { 1, 5 },
{ 2, 4 }, { 1, 3 }, { 3, 1 } };
canvas->scale(30, 15);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, SK_ARRAY_COUNT(points), points, paint);
SkVector mod = {1, 1};
for (auto& point : points) {
point = point + mod;
mod.fX *= 1.1f;
mod.fY += .2f;
}
paint.setColor(SK_ColorRED);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, SK_ARRAY_COUNT(points), points, paint);
}
} // END FIDDLE