skia2/fuzz
Brian Osman 83dae92318 Remove SkSL sample-with-matrix implementation
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).

Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-29 12:46:57 +00:00
..
oss_fuzz Remove SkSL sample-with-matrix implementation 2021-04-29 12:46:57 +00:00
coverage
Fuzz.cpp Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
Fuzz.h Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
FuzzCanvas.cpp FilterQuality should no longer be needed. 2021-03-20 14:30:06 +00:00
FuzzCommon.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzCommon.h
FuzzCreateDDL.cpp Handle null GrDirectContext in DDL Fuzzer 2020-07-31 18:12:53 +00:00
FuzzDDLThreading.cpp Bail if context creation fails in FuzzDDLThreadingGL 2021-03-04 03:50:26 +00:00
FuzzDrawFunctions.cpp FilterQuality should no longer be needed. 2021-03-20 14:30:06 +00:00
FuzzEncoders.cpp Add GrDirectContext arg to SkImage::readPixels 2020-08-27 19:26:29 +00:00
FuzzGradients.cpp
FuzzMain.cpp Activate FuzzDDLThreading 2021-02-25 21:26:07 +00:00
FuzzParsePath.cpp
FuzzPath.cpp add SKPath::readFromMemory() fuzzer 2020-08-12 17:40:16 +00:00
FuzzPathMeasure.cpp [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00
FuzzPathop.cpp Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
FuzzPolyUtils.cpp
FuzzRegionOp.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzRRect.cpp add SkRRect::readFromMemory() fuzzer 2020-08-11 20:26:28 +00:00
FuzzSkParagraph.cpp [fuzzing] Paint SkParagraph. 2021-02-08 22:42:53 +00:00
FuzzTriangulation.cpp Add fuzzer for Triangulating Path Renderer 2021-04-22 15:35:29 +00:00
README.md [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00

We fuzz Skia using oss-fuzz, which in turn uses fuzzing engines such as libfuzzer, afl-fuzz, hong-fuzz and others.

We define a fuzzer to be a targeted bit of code that takes a randomized input and executes code in a specific area. For example, we have a codec fuzzer which takes a mutated png/jpeg or similar file and attempts to turn it into an SkImage. We also have a canvas fuzzer which takes in a random set of bytes and turns them into calls on SkCanvas.

See [../site/dev/testing/fuzz.md] for more information on building and running fuzzers.

See also: