skia2/tests/GLInterfaceValidation.cpp

86 lines
2.4 KiB
C++
Executable File

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
// This is a GPU-backend specific test
#if SK_SUPPORT_GPU
#if SK_ANGLE
#include "gl/SkANGLEGLContext.h"
#endif
#include "gl/SkNativeGLContext.h"
#if SK_MESA
#include "gl/SkMesaGLContext.h"
#endif
static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
typedef const GrGLInterface* (*interfaceFactory)();
struct {
interfaceFactory fFactory;
const char* fName;
} interfaceFactories[] = {
#if SK_ANGLE
{GrGLCreateANGLEInterface, "ANGLE"},
#endif
{GrGLCreateNativeInterface, "Native"},
#if SK_MESA
{GrGLCreateMesaInterface, "Mesa"},
#endif
{GrGLCreateDebugInterface, "Debug"},
{GrGLCreateNullInterface, "Null"},
};
// On some platforms GrGLCreateNativeInterface will fail unless an OpenGL
// context has been created. Also, preserve the current context that may
// be in use by outer test harness.
SkNativeGLContext::AutoContextRestore nglacr;
SkNativeGLContext nglctx;
static const int gBOGUS_SIZE = 16;
bool nativeContextInit = nglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
REPORTER_ASSERT(reporter, nativeContextInit);
if (!nativeContextInit) {
return;
}
#if SK_MESA
// We must have a current OSMesa context to initialize an OSMesa
// GrGLInterface
SkMesaGLContext::AutoContextRestore mglacr;
SkMesaGLContext mglctx;
bool mesaContextInit = mglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
REPORTER_ASSERT(reporter, mesaContextInit);
if(!mesaContextInit) {
return;
}
#endif
SkAutoTUnref<const GrGLInterface> iface;
for (size_t i = 0; i < SK_ARRAY_COUNT(interfaceFactories); ++i) {
iface.reset(interfaceFactories[i].fFactory());
REPORTER_ASSERT(reporter, NULL != iface.get());
if (iface.get()) {
for (GrGLBinding binding = kFirstGrGLBinding;
binding <= kLastGrGLBinding;
binding = static_cast<GrGLBinding>(binding << 1)) {
if (iface.get()->fBindingsExported & binding) {
REPORTER_ASSERT(reporter, iface.get()->validate(binding));
}
}
}
}
}
#include "TestClassDef.h"
DEFINE_TESTCLASS("GLInterfaceValidation",
GLInterfaceValidationTestClass,
GLInterfaceValidationTest)
#endif