7571f9e490
Mechanically updated via Xcode "Replace Regular Expression": typedef (.*) INHERITED; --> using INHERITED = $1; The ClangTidy approach generated an even larger CL which would have required a significant amount of hand-tweaking to be usable. Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "dawn/webgpu_cpp.h"
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#include "tools/gpu/dawn/DawnTestContext.h"
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#ifdef SK_BUILD_FOR_UNIX
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#include "GL/glx.h"
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#endif
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#ifdef SK_BUILD_FOR_WIN
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#include <windows.h>
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#endif
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#define USE_OPENGL_BACKEND 0
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#ifdef SK_DAWN
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#include "dawn/webgpu.h"
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#include "dawn/dawn_proc.h"
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#include "include/gpu/GrDirectContext.h"
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#include "tools/AutoreleasePool.h"
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#if USE_OPENGL_BACKEND
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#include "dawn_native/OpenGLBackend.h"
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#endif
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#if defined(SK_BUILD_FOR_MAC) && USE_OPENGL_BACKEND
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#include <dlfcn.h>
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static void* getProcAddressMacOS(const char* procName) {
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return dlsym(RTLD_DEFAULT, procName);
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}
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#endif
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namespace {
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#ifdef SK_BUILD_FOR_WIN
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class ProcGetter {
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public:
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typedef void(*Proc)();
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ProcGetter()
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: fModule(LoadLibraryA("opengl32.dll")) {
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SkASSERT(!fInstance);
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fInstance = this;
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}
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~ProcGetter() {
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if (fModule) {
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FreeLibrary(fModule);
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}
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fInstance = nullptr;
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}
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static void* getProcAddress(const char* name) {
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return fInstance->getProc(name);
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}
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private:
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Proc getProc(const char* name) {
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PROC proc;
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if ((proc = GetProcAddress(fModule, name))) {
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return (Proc) proc;
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}
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if ((proc = wglGetProcAddress(name))) {
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return (Proc) proc;
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}
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return nullptr;
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}
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HMODULE fModule;
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static ProcGetter* fInstance;
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};
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ProcGetter* ProcGetter::fInstance;
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#endif
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static void PrintDeviceError(WGPUErrorType, const char* message, void*) {
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SkDebugf("Device error: %s\n", message);
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}
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class DawnTestContextImpl : public sk_gpu_test::DawnTestContext {
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public:
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static wgpu::Device createDevice(const dawn_native::Instance& instance,
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dawn_native::BackendType type) {
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DawnProcTable backendProcs = dawn_native::GetProcs();
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dawnProcSetProcs(&backendProcs);
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std::vector<dawn_native::Adapter> adapters = instance.GetAdapters();
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for (dawn_native::Adapter adapter : adapters) {
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if (adapter.GetBackendType() == type) {
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return wgpu::Device::Acquire(adapter.CreateDevice());
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}
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}
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return nullptr;
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}
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static DawnTestContext* Create(DawnTestContext* sharedContext) {
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std::unique_ptr<dawn_native::Instance> instance = std::make_unique<dawn_native::Instance>();
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wgpu::Device device;
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if (sharedContext) {
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device = sharedContext->getDevice();
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} else {
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dawn_native::BackendType type;
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#if USE_OPENGL_BACKEND
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dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
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adapterOptions.getProc = reinterpret_cast<void*(*)(const char*)>(
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#if defined(SK_BUILD_FOR_UNIX)
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glXGetProcAddress
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#elif defined(SK_BUILD_FOR_MAC)
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getProcAddressMacOS
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#elif defined(SK_BUILD_FOR_WIN)
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ProcGetter::getProcAddress
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#endif
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);
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instance->DiscoverAdapters(&adapterOptions);
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type = dawn_native::BackendType::OpenGL;
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#else
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instance->DiscoverDefaultAdapters();
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#if defined(SK_BUILD_FOR_MAC)
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type = dawn_native::BackendType::Metal;
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#elif defined(SK_BUILD_FOR_WIN)
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type = dawn_native::BackendType::D3D12;
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#elif defined(SK_BUILD_FOR_UNIX)
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type = dawn_native::BackendType::Vulkan;
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#endif
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#endif
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device = createDevice(*instance, type);
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device.SetUncapturedErrorCallback(PrintDeviceError, 0);
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}
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if (!device) {
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return nullptr;
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}
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return new DawnTestContextImpl(std::move(instance), device);
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}
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~DawnTestContextImpl() override { this->teardown(); }
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void testAbandon() override {}
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void finish() override {}
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sk_sp<GrDirectContext> makeContext(const GrContextOptions& options) override {
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return GrDirectContext::MakeDawn(fDevice, options);
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}
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protected:
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void teardown() override {
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INHERITED::teardown();
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}
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private:
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DawnTestContextImpl(std::unique_ptr<dawn_native::Instance> instance,
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const wgpu::Device& device)
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: DawnTestContext(std::move(instance), device) {
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fFenceSupport = true;
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}
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void onPlatformMakeNotCurrent() const override {}
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void onPlatformMakeCurrent() const override {}
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std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
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using INHERITED = sk_gpu_test::DawnTestContext;
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};
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} // anonymous namespace
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namespace sk_gpu_test {
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DawnTestContext* CreatePlatformDawnTestContext(DawnTestContext* sharedContext) {
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return DawnTestContextImpl::Create(sharedContext);
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}
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} // namespace sk_gpu_test
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#endif
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