ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
228 B
GLSL
9 lines
228 B
GLSL
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out vec4 sk_FragColor;
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float test1[] = float[](1.0, 2.0, 3.0, 4.0);
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vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));
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mat4 test3[] = mat4[]();
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void main() {
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sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0][0];
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}
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