cf27b4f744
This implements constant folding optimizations on int vectors (== != + - * /) that were previously only supported on float vectors. Bug: skia:10908 Change-Id: Ibf61ab43eb7ae2ce8e99cce21cc55777359817e5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332424 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
28 lines
676 B
Metal
28 lines
676 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _outputStruct;
|
|
thread Outputs* _out = &_outputStruct;
|
|
{
|
|
_out->sk_FragColor.x = 1.0;
|
|
_out->sk_FragColor.y = 1.0;
|
|
_out->sk_FragColor.z = 1.0;
|
|
_out->sk_FragColor.w = 1.0;
|
|
}
|
|
|
|
{
|
|
_out->sk_FragColor.x = 1.0;
|
|
_out->sk_FragColor.y = 1.0;
|
|
_out->sk_FragColor.z = 1.0;
|
|
_out->sk_FragColor.w = 1.0;
|
|
}
|
|
|
|
return *_out;
|
|
}
|