skia2/tests/sksl/shared/golden/Structs.metal
John Stiles dc75a97b80 Add global struct definitions to SkSL.
Previously, GLSL and Metal code generators would emit a struct wherever
the type was first used in the code, regardless of where it was
originally defined or what scope the type needs to live in. This CL adds
a ProgramElement for struct definitions, so that structs will now appear
at the top-level as they were originally defined. In the case of Metal,
some special handling is also needed to handle the Globals struct
properly.

Not yet fully supported:
- No special handling for structs declared inside functions yet
- No support for structs in separate scopes with overlapping names
The severity of the remaining issues depends mostly on whether we want
to support structs inside functions in Runtime Effects.

Change-Id: Ia95d4529506cb3fa6da63f5cb548199a93e1c0c5
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338600
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-11-30 15:26:14 +00:00

34 lines
708 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct A {
int x;
int y;
};
struct B {
float x;
float y[2];
A z;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
A a1;
B b1;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{{}, {}};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_globals->a1.x = 0;
_globals->b1.x = 0.0;
_out->sk_FragColor.x = float(_globals->a1.x) + _globals->b1.x;
return *_out;
}