c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
39 lines
981 B
C++
39 lines
981 B
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/GMBench.h"
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GMBench::GMBench(skiagm::GM* gm) : fGM(gm) {
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fName.printf("GM_%s", gm->getName());
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}
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GMBench::~GMBench() { delete fGM; }
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const char* GMBench::onGetName() {
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return fName.c_str();
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}
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bool GMBench::isSuitableFor(Backend backend) {
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return kNonRendering_Backend != backend;
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}
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void GMBench::onDraw(int loops, SkCanvas* canvas) {
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fGM->setMode(skiagm::GM::kBench_Mode);
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// Do we care about timing the draw of the background (once)?
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// Does the GM ever rely on drawBackground to lazily compute something?
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fGM->drawBackground(canvas);
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for (int i = 0; i < loops; ++i) {
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SkAutoCanvasRestore acr(canvas, true);
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fGM->drawContent(canvas);
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}
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}
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SkIPoint GMBench::onGetSize() {
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SkISize size = fGM->getISize();
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return SkIPoint::Make(size.fWidth, size.fHeight);
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}
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