82f4431915
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state. Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2 Reviewed-on: https://skia-review.googlesource.com/6844 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
431 lines
15 KiB
C++
431 lines
15 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrTest.h"
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#include "GrContextOptions.h"
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#include "GrDrawOpAtlas.h"
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#include "GrDrawingManager.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrPipelineBuilder.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrRenderTargetProxy.h"
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#include "GrResourceCache.h"
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#include "SkGrPriv.h"
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#include "SkImage_Gpu.h"
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#include "SkMathPriv.h"
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#include "SkString.h"
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#include "text/GrAtlasGlyphCache.h"
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#include "text/GrTextBlobCache.h"
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namespace GrTest {
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void SetupAlwaysEvictAtlas(GrContext* context) {
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// These sizes were selected because they allow each atlas to hold a single plot and will thus
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// stress the atlas
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int dim = GrDrawOpAtlas::kGlyphMaxDim;
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GrDrawOpAtlasConfig configs[3];
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configs[kA8_GrMaskFormat].fWidth = dim;
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configs[kA8_GrMaskFormat].fHeight = dim;
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configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fPlotWidth = dim;
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configs[kA8_GrMaskFormat].fPlotHeight = dim;
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configs[kA565_GrMaskFormat].fWidth = dim;
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configs[kA565_GrMaskFormat].fHeight = dim;
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configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fPlotWidth = dim;
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configs[kA565_GrMaskFormat].fPlotHeight = dim;
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configs[kARGB_GrMaskFormat].fWidth = dim;
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configs[kARGB_GrMaskFormat].fHeight = dim;
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configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fPlotWidth = dim;
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configs[kARGB_GrMaskFormat].fPlotHeight = dim;
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context->setTextContextAtlasSizes_ForTesting(configs);
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}
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};
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void GrTestTarget::init(GrContext* ctx, sk_sp<GrRenderTargetContext> renderTargetContext) {
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SkASSERT(!fContext);
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fContext.reset(SkRef(ctx));
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fRenderTargetContext = renderTargetContext;
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}
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bool GrSurfaceProxy::isWrapped_ForTesting() const {
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return SkToBool(fTarget);
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}
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bool GrRenderTargetContext::isWrapped_ForTesting() const {
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return fRenderTargetProxy->isWrapped_ForTesting();
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}
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void GrContext::getTestTarget(GrTestTarget* tar, sk_sp<GrRenderTargetContext> renderTargetContext) {
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this->flush();
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SkASSERT(renderTargetContext);
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// We could create a proxy GrOpList that passes through to fGpu until ~GrTextTarget() and
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// then disconnects. This would help prevent test writers from mixing using the returned
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// GrOpList and regular drawing. We could also assert or fail in GrContext drawing methods
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// until ~GrTestTarget().
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tar->init(this, std::move(renderTargetContext));
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}
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void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
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fTextBlobCache->setBudget(bytes);
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}
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void GrContext::setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs) {
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fAtlasGlyphCache->setAtlasSizes_ForTesting(configs);
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}
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///////////////////////////////////////////////////////////////////////////////
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void GrContext::purgeAllUnlockedResources() {
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fResourceCache->purgeAllUnlocked();
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}
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void GrContext::resetGpuStats() const {
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#if GR_GPU_STATS
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fGpu->stats()->reset();
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#endif
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}
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void GrContext::dumpCacheStats(SkString* out) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStats(out);
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#endif
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}
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void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStatsKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printCacheStats() const {
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SkString out;
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this->dumpCacheStats(&out);
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SkDebugf("%s", out.c_str());
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}
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void GrContext::dumpGpuStats(SkString* out) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dump(out);
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#endif
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}
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void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dumpKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printGpuStats() const {
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SkString out;
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this->dumpGpuStats(&out);
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SkDebugf("%s", out.c_str());
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}
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sk_sp<SkImage> GrContext::getFontAtlasImage(GrMaskFormat format) {
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GrAtlasGlyphCache* cache = this->getAtlasGlyphCache();
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GrTexture* tex = cache->getTexture(format);
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sk_sp<SkImage> image(new SkImage_Gpu(tex->width(), tex->height(),
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kNeedNewImageUniqueID, kPremul_SkAlphaType,
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sk_ref_sp(tex), nullptr, SkBudgeted::kNo));
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return image;
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}
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#if GR_GPU_STATS
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void GrGpu::Stats::dump(SkString* out) {
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out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
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out->appendf("Shader Compilations: %d\n", fShaderCompilations);
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out->appendf("Textures Created: %d\n", fTextureCreates);
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out->appendf("Texture Uploads: %d\n", fTextureUploads);
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out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
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out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
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out->appendf("Number of draws: %d\n", fNumDraws);
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}
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void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
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keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
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keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
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keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
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keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
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keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
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}
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#endif
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#if GR_CACHE_STATS
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void GrResourceCache::getStats(Stats* stats) const {
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stats->reset();
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stats->fTotal = this->getResourceCount();
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stats->fNumNonPurgeable = fNonpurgeableResources.count();
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stats->fNumPurgeable = fPurgeableQueue.count();
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for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
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stats->update(fNonpurgeableResources[i]);
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}
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for (int i = 0; i < fPurgeableQueue.count(); ++i) {
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stats->update(fPurgeableQueue.at(i));
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}
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}
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void GrResourceCache::dumpStats(SkString* out) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
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float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
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out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
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out->appendf("\t\tEntry Count: current %d"
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" (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
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stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable,
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stats.fScratch, countUtilization, fHighWaterCount);
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out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
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SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
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SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
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}
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void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
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#ifdef SK_DEBUG
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int GrResourceCache::countUniqueKeysWithTag(const char* tag) const {
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int count = 0;
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UniqueHash::ConstIter iter(&fUniqueHash);
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while (!iter.done()) {
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if (0 == strcmp(tag, (*iter).getUniqueKey().tag())) {
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++count;
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}
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++iter;
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}
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return count;
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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#define ASSERT_SINGLE_OWNER \
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SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->fSingleOwner);)
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#define RETURN_IF_ABANDONED if (fRenderTargetContext->fDrawingManager->wasAbandoned()) { return; }
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void GrRenderTargetContextPriv::testingOnly_addDrawOp(GrPaint&& paint,
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GrAAType aaType,
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std::unique_ptr<GrDrawOp>
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op,
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const GrUserStencilSettings* uss,
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bool snapToCenters) {
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ASSERT_SINGLE_OWNER
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RETURN_IF_ABANDONED
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SkDEBUGCODE(fRenderTargetContext->validate();)
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GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail,
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"GrRenderTargetContext::testingOnly_addDrawOp");
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GrPipelineBuilder pipelineBuilder(std::move(paint), aaType);
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if (uss) {
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pipelineBuilder.setUserStencil(uss);
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}
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if (snapToCenters) {
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pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag, true);
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}
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fRenderTargetContext->getOpList()->addDrawOp(pipelineBuilder, fRenderTargetContext, GrNoClip(),
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std::move(op));
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}
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#undef ASSERT_SINGLE_OWNER
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#undef RETURN_IF_ABANDONED
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///////////////////////////////////////////////////////////////////////////////
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GrRenderTarget::Flags GrRenderTargetProxy::testingOnly_getFlags() const {
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return fFlags;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Code for the mock context. It's built on a mock GrGpu class that does nothing.
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////
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#include "GrGpu.h"
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class GrPipeline;
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class MockCaps : public GrCaps {
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public:
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explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
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bool isConfigTexturable(GrPixelConfig config) const override { return false; }
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
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bool canConfigBeImageStorage(GrPixelConfig) const override { return false; }
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private:
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typedef GrCaps INHERITED;
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};
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class MockGpu : public GrGpu {
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public:
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MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
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fCaps.reset(new MockCaps(options));
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}
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~MockGpu() override {}
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bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
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GrPixelConfig readConfig, DrawPreference*,
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ReadPixelTempDrawInfo*) override { return false; }
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bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
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GrPixelConfig srcConfig, DrawPreference*,
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WritePixelTempDrawInfo*) override { return false; }
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bool onCopySurface(GrSurface* dst,
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GrSurface* src,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint) override { return false; }
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void onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&,
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int* effectiveSampleCnt, SamplePattern*) override {
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*effectiveSampleCnt = rt->desc().fSampleCnt;
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}
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bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override {
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return false;
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}
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GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
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const GrGpuCommandBuffer::LoadAndStoreInfo&) override {
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return nullptr;
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}
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void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {}
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GrFence SK_WARN_UNUSED_RESULT insertFence() const override { return 0; }
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bool waitFence(GrFence, uint64_t) const override { return true; }
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void deleteFence(GrFence) const override {}
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private:
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void onResetContext(uint32_t resetBits) override {}
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void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
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GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels) override {
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return nullptr;
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}
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GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels) override {
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return nullptr;
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}
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sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override {
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return nullptr;
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}
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sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
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GrWrapOwnership) override {
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return nullptr;
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}
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sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override {
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return nullptr;
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}
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GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override {
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return nullptr;
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}
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gr_instanced::InstancedRendering* onCreateInstancedRendering() override { return nullptr; }
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bool onReadPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig,
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void* buffer,
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size_t rowBytes) override {
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return false;
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}
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bool onWritePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
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return false;
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}
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bool onTransferPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, GrBuffer* transferBuffer,
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size_t offset, size_t rowBytes) override {
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return false;
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}
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void onResolveRenderTarget(GrRenderTarget* target) override { return; }
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GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
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int width,
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int height) override {
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return nullptr;
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}
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void clearStencil(GrRenderTarget* target) override {}
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GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
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GrPixelConfig config, bool isRT) override {
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return 0;
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}
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bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
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void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
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typedef GrGpu INHERITED;
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};
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GrContext* GrContext::CreateMockContext() {
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GrContext* context = new GrContext;
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context->initMockContext();
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return context;
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}
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void GrContext::initMockContext() {
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GrContextOptions options;
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options.fBufferMapThreshold = 0;
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SkASSERT(nullptr == fGpu);
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fGpu = new MockGpu(this, options);
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SkASSERT(fGpu);
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this->initCommon(options);
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// We delete these because we want to test the cache starting with zero resources. Also, none of
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// these objects are required for any of tests that use this context. TODO: make stop allocating
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// resources in the buffer pools.
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fDrawingManager->abandon();
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}
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