8447f13c6d
Previously we would completely disable hardware tessellation for a path if there was any chance of a curve requiring more segments than supported by the hardware. This CL updates the tessellators to simply chop paths until they fit in patches, allowing us to finally draw any path using hardware tessellation. Bug: skia:10419 Change-Id: I5c9f78cda3e30b8810aff3cb908235965706f2d8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410977 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
300 lines
10 KiB
C++
300 lines
10 KiB
C++
/*
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* Copyright 2019 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkPathPriv.h"
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#if SK_SUPPORT_GPU
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#include "src/core/SkCanvasPriv.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrSurfaceDrawContext.h"
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#include "src/gpu/tessellate/GrPathTessellator.h"
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#include "src/gpu/tessellate/GrStencilPathShader.h"
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namespace {
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enum class Mode {
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kCurveMiddleOut,
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kWedgeTessellate,
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kCurveTessellate
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};
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static const char* ModeName(Mode mode) {
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switch (mode) {
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case Mode::kCurveMiddleOut:
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return "GrCurveMiddleOutShader";
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case Mode::kWedgeTessellate:
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return "GrWedgeTessellateShader";
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case Mode::kCurveTessellate:
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return "GrCurveTessellateShader";
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}
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SkUNREACHABLE;
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}
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// Draws a path directly to the screen using a specific tessellator.
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class SamplePathTessellatorOp : public GrDrawOp {
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private:
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DEFINE_OP_CLASS_ID
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SamplePathTessellatorOp(const SkRect& drawBounds, const SkPath& path, const SkMatrix& m,
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GrPipeline::InputFlags pipelineFlags, Mode mode)
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: GrDrawOp(ClassID())
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, fPath(path)
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, fMatrix(m)
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, fPipelineFlags(pipelineFlags)
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, fMode(mode) {
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this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "SamplePathTessellatorOp"; }
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void visitProxies(const VisitProxyFunc& fn) const override {}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kUsesHWAA;
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}
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GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip,
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GrClampType clampType) override {
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SkPMColor4f color;
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return fProcessors.finalize(SK_PMColor4fWHITE, GrProcessorAnalysisCoverage::kNone, clip,
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nullptr, caps, clampType, &color);
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}
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void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
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const GrXferProcessor::DstProxyView&, GrXferBarrierFlags,
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GrLoadOp colorLoadOp) override {}
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void onPrepare(GrOpFlushState* flushState) override {
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auto alloc = flushState->allocator();
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GrPathShader* shader;
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switch (fMode) {
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case Mode::kCurveMiddleOut:
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fTessellator = alloc->make<GrPathIndirectTessellator>(
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fMatrix, fPath, GrPathTessellator::DrawInnerFan::kYes);
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shader = alloc->make<GrCurveMiddleOutShader>(fMatrix);
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break;
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case Mode::kWedgeTessellate:
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fTessellator = alloc->make<GrPathWedgeTessellator>();
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shader = alloc->make<GrWedgeTessellateShader>(fMatrix);
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break;
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case Mode::kCurveTessellate:
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fTessellator = alloc->make<GrPathOuterCurveTessellator>(
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GrPathTessellator::DrawInnerFan::kYes);
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shader = alloc->make<GrCurveTessellateShader>(fMatrix);
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break;
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}
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fTessellator->prepare(flushState, this->bounds(), fMatrix, fPath);
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auto pipeline = GrSimpleMeshDrawOpHelper::CreatePipeline(flushState, std::move(fProcessors),
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fPipelineFlags);
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fProgram = GrPathShader::MakeProgram({alloc, flushState->writeView(),
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&flushState->dstProxyView(),
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flushState->renderPassBarriers(), GrLoadOp::kClear,
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&flushState->caps()}, shader, pipeline,
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&GrUserStencilSettings::kUnused);
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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flushState->bindPipeline(*fProgram, chainBounds);
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fTessellator->draw(flushState);
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}
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const SkPath fPath;
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const SkMatrix fMatrix;
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const GrPipeline::InputFlags fPipelineFlags;
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const Mode fMode;
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GrPathTessellator* fTessellator = nullptr;
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GrProgramInfo* fProgram;
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GrProcessorSet fProcessors{SkBlendMode::kSrcOver};
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friend class GrOp; // For ctor.
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};
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} // namespace
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// This sample enables wireframe and visualizes the triangles generated by path tessellators.
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class SamplePathTessellators : public Sample {
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public:
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SamplePathTessellators() {
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#if 0
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// For viewing middle-out triangulations of the inner fan.
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fPath.moveTo(1, 0);
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int numSides = 32 * 3;
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for (int i = 1; i < numSides; ++i) {
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float theta = 2*3.1415926535897932384626433832785 * i / numSides;
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fPath.lineTo(std::cos(theta), std::sin(theta));
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}
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fPath.transform(SkMatrix::Scale(200, 200));
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fPath.transform(SkMatrix::Translate(300, 300));
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#else
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fPath.moveTo(100, 500);
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fPath.cubicTo(300, 400, -100, 300, 100, 200);
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fPath.quadTo(250, 0, 400, 200);
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fPath.conicTo(600, 350, 400, 500, fConicWeight);
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fPath.close();
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#endif
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}
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private:
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void onDrawContent(SkCanvas*) override;
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Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override;
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bool onClick(Sample::Click*) override;
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bool onChar(SkUnichar) override;
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SkString name() override { return SkString("PathTessellators"); }
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SkPath fPath;
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GrPipeline::InputFlags fPipelineFlags = GrPipeline::InputFlags::kHWAntialias |
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GrPipeline::InputFlags::kWireframe;
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Mode fMode = Mode::kCurveMiddleOut;
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float fConicWeight = .5;
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class Click;
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};
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void SamplePathTessellators::onDrawContent(SkCanvas* canvas) {
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canvas->clear(SK_ColorBLACK);
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auto ctx = canvas->recordingContext();
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GrSurfaceDrawContext* sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas);
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SkString error;
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if (!sdc || !ctx) {
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error = "GPU Only.";
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} else if (!GrTessellationPathRenderer::IsSupported(*ctx->priv().caps())) {
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error = "GrTessellationPathRenderer not supported.";
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} else if (fMode >= Mode::kWedgeTessellate &&
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!ctx->priv().caps()->shaderCaps()->tessellationSupport()) {
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error.printf("%s requires hardware tessellation support.", ModeName(fMode));
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}
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if (!error.isEmpty()) {
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canvas->clear(SK_ColorRED);
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SkFont font(nullptr, 20);
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SkPaint captionPaint;
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captionPaint.setColor(SK_ColorWHITE);
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canvas->drawString(error.c_str(), 10, 30, font, captionPaint);
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return;
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}
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sdc->addDrawOp(GrOp::Make<SamplePathTessellatorOp>(ctx,
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sdc->asRenderTargetProxy()->getBoundsRect(),
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fPath, canvas->getTotalMatrix(),
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fPipelineFlags, fMode));
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// Draw the path points.
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SkPaint pointsPaint;
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pointsPaint.setColor(SK_ColorBLUE);
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pointsPaint.setStrokeWidth(8);
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SkPath devPath = fPath;
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devPath.transform(canvas->getTotalMatrix());
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{
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SkAutoCanvasRestore acr(canvas, true);
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canvas->setMatrix(SkMatrix::I());
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SkString caption(ModeName(fMode));
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caption.appendf(" (w=%g)", fConicWeight);
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SkFont font(nullptr, 20);
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SkPaint captionPaint;
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captionPaint.setColor(SK_ColorWHITE);
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canvas->drawString(caption, 10, 30, font, captionPaint);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, devPath.countPoints(),
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SkPathPriv::PointData(devPath), pointsPaint);
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}
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}
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class SamplePathTessellators::Click : public Sample::Click {
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public:
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Click(int ptIdx) : fPtIdx(ptIdx) {}
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void doClick(SkPath* path) {
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SkPoint pt = path->getPoint(fPtIdx);
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SkPathPriv::UpdatePathPoint(path, fPtIdx, pt + fCurr - fPrev);
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}
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private:
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int fPtIdx;
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};
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Sample::Click* SamplePathTessellators::onFindClickHandler(SkScalar x, SkScalar y,
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skui::ModifierKey) {
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const SkPoint* pts = SkPathPriv::PointData(fPath);
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float fuzz = 30;
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for (int i = 0; i < fPath.countPoints(); ++i) {
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if (fabs(x - pts[i].x()) < fuzz && fabsf(y - pts[i].y()) < fuzz) {
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return new Click(i);
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}
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}
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return nullptr;
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}
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bool SamplePathTessellators::onClick(Sample::Click* click) {
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Click* myClick = (Click*)click;
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myClick->doClick(&fPath);
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return true;
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}
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static SkPath update_weight(const SkPath& path, float w) {
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SkPath path_;
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for (auto [verb, pts, _] : SkPathPriv::Iterate(path)) {
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switch (verb) {
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case SkPathVerb::kMove:
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path_.moveTo(pts[0]);
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break;
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case SkPathVerb::kLine:
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path_.lineTo(pts[1]);
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break;
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case SkPathVerb::kQuad:
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path_.quadTo(pts[1], pts[2]);
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break;
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case SkPathVerb::kCubic:
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path_.cubicTo(pts[1], pts[2], pts[3]);
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break;
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case SkPathVerb::kConic:
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path_.conicTo(pts[1], pts[2], (w != 1) ? w : .99f);
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break;
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case SkPathVerb::kClose:
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break;
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}
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}
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return path_;
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}
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bool SamplePathTessellators::onChar(SkUnichar unichar) {
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switch (unichar) {
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case 'w':
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fPipelineFlags = (GrPipeline::InputFlags)(
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(int)fPipelineFlags ^ (int)GrPipeline::InputFlags::kWireframe);
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return true;
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case 'D': {
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fPath.dump();
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return true;
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}
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case '+':
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fConicWeight *= 2;
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fPath = update_weight(fPath, fConicWeight);
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return true;
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case '=':
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fConicWeight *= 5/4.f;
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fPath = update_weight(fPath, fConicWeight);
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return true;
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case '_':
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fConicWeight *= .5f;
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fPath = update_weight(fPath, fConicWeight);
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return true;
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case '-':
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fConicWeight *= 4/5.f;
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fPath = update_weight(fPath, fConicWeight);
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return true;
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case '1':
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case '2':
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case '3':
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fMode = (Mode)(unichar - '1');
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return true;
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}
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return false;
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}
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Sample* MakeTessellatedPathSample() { return new SamplePathTessellators; }
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static SampleRegistry gTessellatedPathSample(MakeTessellatedPathSample);
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#endif // SK_SUPPORT_GPU
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