bf58add00e
This reverts commit e7a8f85e4f
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Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
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> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
25 lines
1.9 KiB
Metal
25 lines
1.9 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float4 colorBlack;
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float4 colorWhite;
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float4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int4 intGreen = int4(_uniforms.colorGreen * 100.0);
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int4 intRed = int4(_uniforms.colorRed * 100.0);
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_out.sk_FragColor = ((((((((((((((mix(intGreen.x, intRed.x, false) == intGreen.x && all(mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy)) && all(mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz)) && all(mix(intGreen, intRed, bool4(false)) == intGreen)) && mix(intGreen.x, intRed.x, true) == intRed.x) && all(mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy)) && all(mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz)) && all(mix(intGreen, intRed, bool4(true)) == intRed)) && mix(_uniforms.colorGreen.x, _uniforms.colorRed.x, false) == _uniforms.colorGreen.x) && all(mix(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(false)) == _uniforms.colorGreen.xy)) && all(mix(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(false)) == _uniforms.colorGreen.xyz)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, bool4(false)) == _uniforms.colorGreen)) && mix(_uniforms.colorGreen.x, _uniforms.colorRed.x, true) == _uniforms.colorRed.x) && all(mix(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(true)) == _uniforms.colorRed.xy)) && all(mix(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(true)) == _uniforms.colorRed.xyz)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, bool4(true)) == _uniforms.colorRed) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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