f9635999a4
Adds a flag to GrRenderTarget that indicates whether it can be used with window rectangles. Also attempts to clean up some of the mixed samples API. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225303002 Review-Url: https://codereview.chromium.org/2225303002
167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrSurface.h"
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#include "SkRect.h"
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class GrCaps;
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class GrDrawTarget;
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class GrStencilAttachment;
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class GrRenderTargetPriv;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : virtual public GrSurface {
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public:
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// GrSurface overrides
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GrRenderTarget* asRenderTarget() override { return this; }
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const GrRenderTarget* asRenderTarget() const override { return this; }
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// GrRenderTarget
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bool isStencilBufferMultisampled() const { return fDesc.fSampleCnt > 0; }
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/**
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* For our purposes, "Mixed Sampled" means the stencil buffer is multisampled but the color
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* buffer is not.
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*/
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bool isMixedSampled() const { return fFlags & Flags::kMixedSampled; }
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/**
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* "Unified Sampled" means the stencil and color buffers are both multisampled.
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*/
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bool isUnifiedMultisampled() const { return fDesc.fSampleCnt > 0 && !this->isMixedSampled(); }
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/**
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* Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
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*/
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int numStencilSamples() const { return fDesc.fSampleCnt; }
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/**
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* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
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*/
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int numColorSamples() const { return this->isMixedSampled() ? 0 : fDesc.fSampleCnt; }
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. This has no
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* effect on wrapped backend render targets.
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*
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const SkIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const SkIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const SkIRect& getResolveRect() const { return fResolveRect; }
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/**
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* Provide a performance hint that the render target's contents are allowed
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* to become undefined.
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*/
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void discard();
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* Return the native ID or handle to the rendertarget, depending on the
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* platform. e.g. on OpenGL, return the FBO ID.
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*/
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virtual GrBackendObject getRenderTargetHandle() const = 0;
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// Checked when this object is asked to attach a stencil buffer.
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virtual bool canAttemptStencilAttachment() const = 0;
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// Provides access to functions that aren't part of the public API.
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GrRenderTargetPriv renderTargetPriv();
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const GrRenderTargetPriv renderTargetPriv() const;
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void setLastDrawTarget(GrDrawTarget* dt);
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GrDrawTarget* getLastDrawTarget() { return fLastDrawTarget; }
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protected:
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enum class Flags {
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kNone = 0,
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kMixedSampled = 1 << 0,
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kWindowRectsSupport = 1 << 1
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};
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GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(Flags);
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GrRenderTarget(GrGpu*, const GrSurfaceDesc&, Flags = Flags::kNone,
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GrStencilAttachment* = nullptr);
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~GrRenderTarget() override;
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// override of GrResource
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void onAbandon() override;
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void onRelease() override;
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private:
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// Allows the backends to perform any additional work that is required for attaching a
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// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
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// the GrRenderTarget. This function must return false if any failures occur when completing the
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// stencil attachment.
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virtual bool completeStencilAttachment() = 0;
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friend class GrRenderTargetPriv;
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GrStencilAttachment* fStencilAttachment;
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uint8_t fMultisampleSpecsID;
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Flags fFlags;
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SkIRect fResolveRect;
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// The last drawTarget that wrote to or is currently going to write to this renderTarget
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// The drawTarget can be closed (e.g., no draw context is currently bound
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// to this renderTarget).
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// This back-pointer is required so that we can add a dependancy between
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// the drawTarget used to create the current contents of this renderTarget
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// and the drawTarget of a destination renderTarget to which this one is being drawn.
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GrDrawTarget* fLastDrawTarget;
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typedef GrSurface INHERITED;
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};
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GR_MAKE_BITFIELD_CLASS_OPS(GrRenderTarget::Flags);
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#endif
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