719239cd69
Change-Id: I238d29ba0250224fa593845ae65192653f58faff Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
143 lines
5.0 KiB
C++
143 lines
5.0 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include <chrono>
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/ganesh/GrDirectContextPriv.h"
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#include "src/gpu/ganesh/GrGpu.h"
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using namespace sk_gpu_test;
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static void testing_finished_proc(void* ctx) {
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int* count = (int*)ctx;
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*count += 1;
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}
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static void busy_wait_for_callback(int* count, int expectedValue, GrDirectContext* dContext,
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skiatest::Reporter* reporter) {
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// Busy waiting should detect that the work is done.
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auto begin = std::chrono::steady_clock::now();
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auto end = begin;
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do {
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dContext->checkAsyncWorkCompletion();
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end = std::chrono::steady_clock::now();
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} while (*count != expectedValue && (end - begin) < std::chrono::seconds(1));
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if (*count != expectedValue) {
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ERRORF(reporter, "Expected count failed to reach %d within 1 second of busy waiting.",
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expectedValue);
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}
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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SkImageInfo info =
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SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(SK_ColorGREEN);
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auto image = surface->makeImageSnapshot();
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dContext->flush();
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dContext->submit(true);
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int count = 0;
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GrFlushInfo flushInfoFinishedProc;
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flushInfoFinishedProc.fFinishedProc = testing_finished_proc;
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flushInfoFinishedProc.fFinishedContext = (void*)&count;
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// There is no work on the surface so flushing may immediately call the finished proc.
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surface->flush(flushInfoFinishedProc);
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dContext->submit();
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REPORTER_ASSERT(reporter, count == 0 || count == 1);
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// Busy waiting should detect that the work is done.
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busy_wait_for_callback(&count, 1, dContext, reporter);
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canvas->clear(SK_ColorRED);
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surface->flush(flushInfoFinishedProc);
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dContext->submit();
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bool fenceSupport = dContext->priv().caps()->fenceSyncSupport();
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bool expectAsyncCallback =
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dContext->backend() == GrBackendApi::kVulkan ||
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((dContext->backend() == GrBackendApi::kOpenGL) && fenceSupport) ||
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((dContext->backend() == GrBackendApi::kMetal) && fenceSupport) ||
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dContext->backend() == GrBackendApi::kDawn ||
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dContext->backend() == GrBackendApi::kDirect3D;
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if (expectAsyncCallback) {
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// On Vulkan the command buffer we just submitted may or may not have finished immediately
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// so the finish proc may not have been called.
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REPORTER_ASSERT(reporter, count == 1 || count == 2);
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} else {
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REPORTER_ASSERT(reporter, count == 2);
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}
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dContext->flush();
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dContext->submit(true);
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REPORTER_ASSERT(reporter, count == 2);
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// Test flushing via the SkImage
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canvas->drawImage(image, 0, 0);
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image->flush(dContext, flushInfoFinishedProc);
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dContext->submit();
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if (expectAsyncCallback) {
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// On Vulkan the command buffer we just submitted may or may not have finished immediately
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// so the finish proc may not have been called.
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REPORTER_ASSERT(reporter, count == 2 || count == 3);
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} else {
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REPORTER_ASSERT(reporter, count == 3);
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}
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dContext->flush();
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dContext->submit(true);
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REPORTER_ASSERT(reporter, count == 3);
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// Test flushing via the GrDirectContext
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canvas->clear(SK_ColorBLUE);
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dContext->flush(flushInfoFinishedProc);
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dContext->submit();
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if (expectAsyncCallback) {
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// On Vulkan the command buffer we just submitted may or may not have finished immediately
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// so the finish proc may not have been called.
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REPORTER_ASSERT(reporter, count == 3 || count == 4);
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} else {
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REPORTER_ASSERT(reporter, count == 4);
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}
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dContext->flush();
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dContext->submit(true);
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REPORTER_ASSERT(reporter, count == 4);
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// There is no work on the surface so flushing may immediately call the finished proc.
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dContext->flush(flushInfoFinishedProc);
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dContext->submit();
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REPORTER_ASSERT(reporter, count == 4 || count == 5);
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busy_wait_for_callback(&count, 5, dContext, reporter);
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count = 0;
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int count2 = 0;
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canvas->clear(SK_ColorGREEN);
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surface->flush(flushInfoFinishedProc);
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dContext->submit();
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// There is no work to be flushed here so this will return immediately, but make sure the
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// finished call from this proc isn't called till the previous surface flush also is finished.
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flushInfoFinishedProc.fFinishedContext = (void*)&count2;
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dContext->flush(flushInfoFinishedProc);
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dContext->submit();
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REPORTER_ASSERT(reporter, count <= 1 && count2 <= count);
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dContext->flush();
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dContext->submit(true);
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REPORTER_ASSERT(reporter, count == 1);
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REPORTER_ASSERT(reporter, count == count2);
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}
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