2ac7682b53
This closes one of the last gaps in SkSL's constant-folding abilities. Change-Id: I65c0f2e5fe11a7d47ab2069b2992403fca78b8a7 Bug: skia:12819 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524761 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Arman Uguray <armansito@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
54 lines
1.6 KiB
GLSL
54 lines
1.6 KiB
GLSL
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out vec4 sk_FragColor;
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uniform mat2 testMatrix2x2;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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bool test_matrix_op_scalar_float_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_scalar_half_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_matrix_float_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_matrix_half_b() {
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bool ok = true;
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return ok;
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}
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bool test_vector_op_matrix_float_b() {
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bool ok = true;
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return ok;
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}
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bool test_vector_op_matrix_half_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_vector_float_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_vector_half_b() {
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bool ok = true;
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return ok;
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}
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vec4 main() {
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bool _0_ok = true;
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_0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
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_0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
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_0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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{
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float _3_five = 5.0;
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_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
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}
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{
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_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
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_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
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}
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return (((((((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed;
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}
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