866db186fa
This looks like the GLSL driver in iOS generates wrong results when returning a value from inside a switch. Change-Id: I478a045c64c3dae9824f86f52e0c7f8f9685c9af Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494476 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
26 lines
450 B
GLSL
26 lines
450 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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vec4 color = colorRed;
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switch (int(colorGreen.y)) {
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case 0:
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break;
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case 1:
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color = colorGreen;
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break;
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case 2:
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break;
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case 3:
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break;
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case 4:
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break;
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case 5:
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break;
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default:
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break;
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}
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return color;
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}
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