skia2/tools/PictureRenderer.cpp
scroggo@google.com 08085f808b Change the method for timing individual tiles in bench_pictures.
When timing individual tiles in bench_pictures, keep a timer running
across all repeats, and then take the average. The former method of
timing each iteration separately runs into precision errors on some
platforms.

Running on my Mac Pro with OSX 10.8, the cmsecs for the new method
and the old method are roughly the same when checking the CPU time.
When checking the wall time, the old method often gives me 0ms,
while the new method gives me a larger value. I don't think this
can be entirely attributed to rounding though, since on occasion I
see the old method showing a short time period (.05 - .15ms) while
the new method shows .15ms higher (which is in range for the
difference I'm seeing for other tiles where the old method reports
0ms).

Some other changes:
PictureRenderer::resetState now takes a boolean parameter. If called
with false, it will only do a flush, while if called with true, it
will also call finish.

resetState is now called with true everywhere except in between
iterations of drawing the same tile (when timing individual tiles).

render_pictures_main no longer calls resetState directly, since it
already calls end, which calls resetState.

BUG=http://code.google.com/p/skia/issues/detail?id=1066

Review URL: https://codereview.appspot.com/7101060

git-svn-id: http://skia.googlecode.com/svn/trunk@7424 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-28 20:40:24 +00:00

837 lines
27 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "PictureRenderer.h"
#include "picture_utils.h"
#include "SamplePipeControllers.h"
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkGPipe.h"
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#endif
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkMaskFilter.h"
#include "SkMatrix.h"
#include "SkPicture.h"
#include "SkRTree.h"
#include "SkScalar.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTileGridPicture.h"
#include "SkTDArray.h"
#include "SkThreadUtils.h"
#include "SkTypes.h"
#include "SkData.h"
#include "SkPictureUtils.h"
namespace sk_tools {
enum {
kDefaultTileWidth = 256,
kDefaultTileHeight = 256
};
void PictureRenderer::init(SkPicture* pict) {
SkASSERT(NULL == fPicture);
SkASSERT(NULL == fCanvas.get());
if (fPicture != NULL || NULL != fCanvas.get()) {
return;
}
SkASSERT(pict != NULL);
if (NULL == pict) {
return;
}
fPicture = pict;
fPicture->ref();
fCanvas.reset(this->setupCanvas());
}
class FlagsDrawFilter : public SkDrawFilter {
public:
FlagsDrawFilter(PictureRenderer::DrawFilterFlags* flags) :
fFlags(flags) {}
virtual bool filter(SkPaint* paint, Type t) {
paint->setFlags(paint->getFlags() & ~fFlags[t] & SkPaint::kAllFlags);
if (PictureRenderer::kBlur_DrawFilterFlag & fFlags[t]) {
SkMaskFilter* maskFilter = paint->getMaskFilter();
SkMaskFilter::BlurInfo blurInfo;
if (maskFilter && maskFilter->asABlur(&blurInfo)) {
paint->setMaskFilter(NULL);
}
}
if (PictureRenderer::kHinting_DrawFilterFlag & fFlags[t]) {
paint->setHinting(SkPaint::kNo_Hinting);
} else if (PictureRenderer::kSlightHinting_DrawFilterFlag & fFlags[t]) {
paint->setHinting(SkPaint::kSlight_Hinting);
}
return true;
}
private:
PictureRenderer::DrawFilterFlags* fFlags;
};
static void setUpFilter(SkCanvas* canvas, PictureRenderer::DrawFilterFlags* drawFilters) {
if (drawFilters && !canvas->getDrawFilter()) {
canvas->setDrawFilter(SkNEW_ARGS(FlagsDrawFilter, (drawFilters)))->unref();
if (drawFilters[0] & PictureRenderer::kAAClip_DrawFilterFlag) {
canvas->setAllowSoftClip(false);
}
}
}
SkCanvas* PictureRenderer::setupCanvas() {
const int width = this->getViewWidth();
const int height = this->getViewHeight();
return this->setupCanvas(width, height);
}
SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
SkCanvas* canvas;
switch(fDeviceType) {
case kBitmap_DeviceType: {
SkBitmap bitmap;
sk_tools::setup_bitmap(&bitmap, width, height);
canvas = SkNEW_ARGS(SkCanvas, (bitmap));
}
break;
#if SK_SUPPORT_GPU
case kGPU_DeviceType: {
SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice,
(fGrContext, SkBitmap::kARGB_8888_Config,
width, height)));
canvas = SkNEW_ARGS(SkCanvas, (device.get()));
}
break;
#endif
default:
SkASSERT(0);
return NULL;
}
setUpFilter(canvas, fDrawFilters);
this->scaleToScaleFactor(canvas);
return canvas;
}
void PictureRenderer::scaleToScaleFactor(SkCanvas* canvas) {
SkASSERT(canvas != NULL);
if (fScaleFactor != SK_Scalar1) {
canvas->scale(fScaleFactor, fScaleFactor);
}
}
void PictureRenderer::end() {
this->resetState(true);
SkSafeUnref(fPicture);
fPicture = NULL;
fCanvas.reset(NULL);
}
int PictureRenderer::getViewWidth() {
SkASSERT(fPicture != NULL);
int width = fPicture->width();
if (fViewport.width() > 0) {
width = SkMin32(width, fViewport.width());
}
return width;
}
int PictureRenderer::getViewHeight() {
SkASSERT(fPicture != NULL);
int height = fPicture->height();
if (fViewport.height() > 0) {
height = SkMin32(height, fViewport.height());
}
return height;
}
/** Converts fPicture to a picture that uses a BBoxHierarchy.
* PictureRenderer subclasses that are used to test picture playback
* should call this method during init.
*/
void PictureRenderer::buildBBoxHierarchy() {
SkASSERT(NULL != fPicture);
if (kNone_BBoxHierarchyType != fBBoxHierarchyType && NULL != fPicture) {
SkPicture* newPicture = this->createPicture();
SkCanvas* recorder = newPicture->beginRecording(fPicture->width(), fPicture->height(),
this->recordFlags());
fPicture->draw(recorder);
newPicture->endRecording();
fPicture->unref();
fPicture = newPicture;
}
}
void PictureRenderer::resetState(bool callFinish) {
#if SK_SUPPORT_GPU
if (this->isUsingGpuDevice()) {
SkGLContext* glContext = fGrContextFactory.getGLContext(
GrContextFactory::kNative_GLContextType);
SkASSERT(glContext != NULL);
if (NULL == glContext) {
return;
}
fGrContext->flush();
if (callFinish) {
SK_GL(*glContext, Finish());
}
}
#endif
}
uint32_t PictureRenderer::recordFlags() {
return ((kNone_BBoxHierarchyType == fBBoxHierarchyType) ? 0 :
SkPicture::kOptimizeForClippedPlayback_RecordingFlag) |
SkPicture::kUsePathBoundsForClip_RecordingFlag;
}
/**
* Write the canvas to the specified path.
* @param canvas Must be non-null. Canvas to be written to a file.
* @param path Path for the file to be written. Should have no extension; write() will append
* an appropriate one. Passed in by value so it can be modified.
* @return bool True if the Canvas is written to a file.
*/
static bool write(SkCanvas* canvas, SkString path) {
SkASSERT(canvas != NULL);
if (NULL == canvas) {
return false;
}
SkBitmap bitmap;
SkISize size = canvas->getDeviceSize();
sk_tools::setup_bitmap(&bitmap, size.width(), size.height());
canvas->readPixels(&bitmap, 0, 0);
sk_tools::force_all_opaque(bitmap);
// Since path is passed in by value, it is okay to modify it.
path.append(".png");
return SkImageEncoder::EncodeFile(path.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);
}
/**
* If path is non NULL, append number to it, and call write(SkCanvas*, SkString) to write the
* provided canvas to a file. Returns true if path is NULL or if write() succeeds.
*/
static bool writeAppendNumber(SkCanvas* canvas, const SkString* path, int number) {
if (NULL == path) {
return true;
}
SkString pathWithNumber(*path);
pathWithNumber.appendf("%i", number);
return write(canvas, pathWithNumber);
}
///////////////////////////////////////////////////////////////////////////////////////////////
SkCanvas* RecordPictureRenderer::setupCanvas(int width, int height) {
// defer the canvas setup until the render step
return NULL;
}
static bool PNGEncodeBitmapToStream(SkWStream* wStream, const SkBitmap& bm) {
return SkImageEncoder::EncodeStream(wStream, bm, SkImageEncoder::kPNG_Type, 100);
}
bool RecordPictureRenderer::render(const SkString* path, SkBitmap** out) {
SkAutoTUnref<SkPicture> replayer(this->createPicture());
SkCanvas* recorder = replayer->beginRecording(this->getViewWidth(), this->getViewHeight(),
this->recordFlags());
this->scaleToScaleFactor(recorder);
fPicture->draw(recorder);
replayer->endRecording();
if (path != NULL) {
// Record the new picture as a new SKP with PNG encoded bitmaps.
SkString skpPath(*path);
// ".skp" was removed from 'path' before being passed in here.
skpPath.append(".skp");
SkFILEWStream stream(skpPath.c_str());
replayer->serialize(&stream, &PNGEncodeBitmapToStream);
return true;
}
return false;
}
SkString RecordPictureRenderer::getConfigNameInternal() {
return SkString("record");
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool PipePictureRenderer::render(const SkString* path, SkBitmap** out) {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return false;
}
PipeController pipeController(fCanvas.get());
SkGPipeWriter writer;
SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
pipeCanvas->drawPicture(*fPicture);
writer.endRecording();
fCanvas->flush();
if (NULL != path) {
return write(fCanvas, *path);
}
if (NULL != out) {
*out = SkNEW(SkBitmap);
setup_bitmap(*out, fPicture->width(), fPicture->height());
fCanvas->readPixels(*out, 0, 0);
}
return true;
}
SkString PipePictureRenderer::getConfigNameInternal() {
return SkString("pipe");
}
///////////////////////////////////////////////////////////////////////////////////////////////
void SimplePictureRenderer::init(SkPicture* picture) {
INHERITED::init(picture);
this->buildBBoxHierarchy();
}
bool SimplePictureRenderer::render(const SkString* path, SkBitmap** out) {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return false;
}
fCanvas->drawPicture(*fPicture);
fCanvas->flush();
if (NULL != path) {
return write(fCanvas, *path);
}
if (NULL != out) {
*out = SkNEW(SkBitmap);
setup_bitmap(*out, fPicture->width(), fPicture->height());
fCanvas->readPixels(*out, 0, 0);
}
return true;
}
SkString SimplePictureRenderer::getConfigNameInternal() {
return SkString("simple");
}
///////////////////////////////////////////////////////////////////////////////////////////////
TiledPictureRenderer::TiledPictureRenderer()
: fTileWidth(kDefaultTileWidth)
, fTileHeight(kDefaultTileHeight)
, fTileWidthPercentage(0.0)
, fTileHeightPercentage(0.0)
, fTileMinPowerOf2Width(0)
, fCurrentTileOffset(-1)
, fTilesX(0)
, fTilesY(0) { }
void TiledPictureRenderer::init(SkPicture* pict) {
SkASSERT(pict != NULL);
SkASSERT(0 == fTileRects.count());
if (NULL == pict || fTileRects.count() != 0) {
return;
}
// Do not call INHERITED::init(), which would create a (potentially large) canvas which is not
// used by bench_pictures.
fPicture = pict;
fPicture->ref();
this->buildBBoxHierarchy();
if (fTileWidthPercentage > 0) {
fTileWidth = sk_float_ceil2int(float(fTileWidthPercentage * fPicture->width() / 100));
}
if (fTileHeightPercentage > 0) {
fTileHeight = sk_float_ceil2int(float(fTileHeightPercentage * fPicture->height() / 100));
}
if (fTileMinPowerOf2Width > 0) {
this->setupPowerOf2Tiles();
} else {
this->setupTiles();
}
fCanvas.reset(this->setupCanvas(fTileWidth, fTileHeight));
// Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the
// first call to drawCurrentTile.
fCurrentTileOffset = -1;
}
void TiledPictureRenderer::end() {
fTileRects.reset();
this->INHERITED::end();
}
void TiledPictureRenderer::setupTiles() {
// Only use enough tiles to cover the viewport
const int width = this->getViewWidth();
const int height = this->getViewHeight();
fTilesX = fTilesY = 0;
for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
fTilesY++;
for (int tile_x_start = 0; tile_x_start < width; tile_x_start += fTileWidth) {
if (0 == tile_y_start) {
// Only count tiles in the X direction on the first pass.
fTilesX++;
}
*fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start),
SkIntToScalar(tile_y_start),
SkIntToScalar(fTileWidth),
SkIntToScalar(fTileHeight));
}
}
}
bool TiledPictureRenderer::tileDimensions(int &x, int &y) {
if (fTileRects.count() == 0 || NULL == fPicture) {
return false;
}
x = fTilesX;
y = fTilesY;
return true;
}
// The goal of the powers of two tiles is to minimize the amount of wasted tile
// space in the width-wise direction and then minimize the number of tiles. The
// constraints are that every tile must have a pixel width that is a power of
// two and also be of some minimal width (that is also a power of two).
//
// This is solved by first taking our picture size and rounding it up to the
// multiple of the minimal width. The binary representation of this rounded
// value gives us the tiles we need: a bit of value one means we need a tile of
// that size.
void TiledPictureRenderer::setupPowerOf2Tiles() {
// Only use enough tiles to cover the viewport
const int width = this->getViewWidth();
const int height = this->getViewHeight();
int rounded_value = width;
if (width % fTileMinPowerOf2Width != 0) {
rounded_value = width - (width % fTileMinPowerOf2Width) + fTileMinPowerOf2Width;
}
int num_bits = SkScalarCeilToInt(SkScalarLog2(SkIntToScalar(width)));
int largest_possible_tile_size = 1 << num_bits;
fTilesX = fTilesY = 0;
// The tile height is constant for a particular picture.
for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
fTilesY++;
int tile_x_start = 0;
int current_width = largest_possible_tile_size;
// Set fTileWidth to be the width of the widest tile, so that each canvas is large enough
// to draw each tile.
fTileWidth = current_width;
while (current_width >= fTileMinPowerOf2Width) {
// It is very important this is a bitwise AND.
if (current_width & rounded_value) {
if (0 == tile_y_start) {
// Only count tiles in the X direction on the first pass.
fTilesX++;
}
*fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start),
SkIntToScalar(tile_y_start),
SkIntToScalar(current_width),
SkIntToScalar(fTileHeight));
tile_x_start += current_width;
}
current_width >>= 1;
}
}
}
/**
* Draw the specified playback to the canvas translated to rectangle provided, so that this mini
* canvas represents the rectangle's portion of the overall picture.
* Saves and restores so that the initial clip and matrix return to their state before this function
* is called.
*/
template<class T>
static void DrawTileToCanvas(SkCanvas* canvas, const SkRect& tileRect, T* playback) {
int saveCount = canvas->save();
// Translate so that we draw the correct portion of the picture.
// Perform a postTranslate so that the scaleFactor does not interfere with the positioning.
SkMatrix mat(canvas->getTotalMatrix());
mat.postTranslate(-tileRect.fLeft, -tileRect.fTop);
canvas->setMatrix(mat);
playback->draw(canvas);
canvas->restoreToCount(saveCount);
canvas->flush();
}
///////////////////////////////////////////////////////////////////////////////////////////////
static void bitmapCopySubset(const SkBitmap& src, SkBitmap* dst, int xDst,
int yDst) {
for (int y = 0; y <src.height() && y + yDst < dst->height() ; y++) {
for (int x = 0; x < src.width() && x + xDst < dst->width() ; x++) {
*dst->getAddr32(xDst + x, yDst + y) = *src.getAddr32(x, y);
}
}
}
bool TiledPictureRenderer::nextTile(int &i, int &j) {
if (++fCurrentTileOffset < fTileRects.count()) {
i = fCurrentTileOffset % fTilesX;
j = fCurrentTileOffset / fTilesX;
return true;
}
return false;
}
void TiledPictureRenderer::drawCurrentTile() {
SkASSERT(fCurrentTileOffset >= 0 && fCurrentTileOffset < fTileRects.count());
DrawTileToCanvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture);
}
bool TiledPictureRenderer::render(const SkString* path, SkBitmap** out) {
SkASSERT(fPicture != NULL);
if (NULL == fPicture) {
return false;
}
SkBitmap bitmap;
if (out){
*out = SkNEW(SkBitmap);
setup_bitmap(*out, fPicture->width(), fPicture->height());
setup_bitmap(&bitmap, fTileWidth, fTileHeight);
}
bool success = true;
for (int i = 0; i < fTileRects.count(); ++i) {
DrawTileToCanvas(fCanvas, fTileRects[i], fPicture);
if (NULL != path) {
success &= writeAppendNumber(fCanvas, path, i);
}
if (NULL != out) {
if (fCanvas->readPixels(&bitmap, 0, 0)) {
bitmapCopySubset(bitmap, *out, SkScalarFloorToInt(fTileRects[i].left()),
SkScalarFloorToInt(fTileRects[i].top()));
} else {
success = false;
}
}
}
return success;
}
SkCanvas* TiledPictureRenderer::setupCanvas(int width, int height) {
SkCanvas* canvas = this->INHERITED::setupCanvas(width, height);
SkASSERT(fPicture != NULL);
// Clip the tile to an area that is completely inside both the SkPicture and the viewport. This
// is mostly important for tiles on the right and bottom edges as they may go over this area and
// the picture may have some commands that draw outside of this area and so should not actually
// be written.
// Uses a clipRegion so that it will be unaffected by the scale factor, which may have been set
// by INHERITED::setupCanvas.
SkRegion clipRegion;
clipRegion.setRect(0, 0, this->getViewWidth(), this->getViewHeight());
canvas->clipRegion(clipRegion);
return canvas;
}
SkString TiledPictureRenderer::getConfigNameInternal() {
SkString name;
if (fTileMinPowerOf2Width > 0) {
name.append("pow2tile_");
name.appendf("%i", fTileMinPowerOf2Width);
} else {
name.append("tile_");
if (fTileWidthPercentage > 0) {
name.appendf("%.f%%", fTileWidthPercentage);
} else {
name.appendf("%i", fTileWidth);
}
}
name.append("x");
if (fTileHeightPercentage > 0) {
name.appendf("%.f%%", fTileHeightPercentage);
} else {
name.appendf("%i", fTileHeight);
}
return name;
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Holds all of the information needed to draw a set of tiles.
class CloneData : public SkRunnable {
public:
CloneData(SkPicture* clone, SkCanvas* canvas, SkTDArray<SkRect>& rects, int start, int end,
SkRunnable* done)
: fClone(clone)
, fCanvas(canvas)
, fPath(NULL)
, fRects(rects)
, fStart(start)
, fEnd(end)
, fSuccess(NULL)
, fDone(done) {
SkASSERT(fDone != NULL);
}
virtual void run() SK_OVERRIDE {
SkGraphics::SetTLSFontCacheLimit(1024 * 1024);
SkBitmap bitmap;
if (fBitmap != NULL) {
// All tiles are the same size.
setup_bitmap(&bitmap, SkScalarFloorToInt(fRects[0].width()), SkScalarFloorToInt(fRects[0].height()));
}
for (int i = fStart; i < fEnd; i++) {
DrawTileToCanvas(fCanvas, fRects[i], fClone);
if (fPath != NULL && !writeAppendNumber(fCanvas, fPath, i)
&& fSuccess != NULL) {
*fSuccess = false;
// If one tile fails to write to a file, do not continue drawing the rest.
break;
}
if (fBitmap != NULL) {
if (fCanvas->readPixels(&bitmap, 0, 0)) {
SkAutoLockPixels alp(*fBitmap);
bitmapCopySubset(bitmap, fBitmap, SkScalarFloorToInt(fRects[i].left()),
SkScalarFloorToInt(fRects[i].top()));
} else {
*fSuccess = false;
// If one tile fails to read pixels, do not continue drawing the rest.
break;
}
}
}
fDone->run();
}
void setPathAndSuccess(const SkString* path, bool* success) {
fPath = path;
fSuccess = success;
}
void setBitmap(SkBitmap* bitmap) {
fBitmap = bitmap;
}
private:
// All pointers unowned.
SkPicture* fClone; // Picture to draw from. Each CloneData has a unique one which
// is threadsafe.
SkCanvas* fCanvas; // Canvas to draw to. Reused for each tile.
const SkString* fPath; // If non-null, path to write the result to as a PNG.
SkTDArray<SkRect>& fRects; // All tiles of the picture.
const int fStart; // Range of tiles drawn by this thread.
const int fEnd;
bool* fSuccess; // Only meaningful if path is non-null. Shared by all threads,
// and only set to false upon failure to write to a PNG.
SkRunnable* fDone;
SkBitmap* fBitmap;
};
MultiCorePictureRenderer::MultiCorePictureRenderer(int threadCount)
: fNumThreads(threadCount)
, fThreadPool(threadCount)
, fCountdown(threadCount) {
// Only need to create fNumThreads - 1 clones, since one thread will use the base
// picture.
fPictureClones = SkNEW_ARRAY(SkPicture, fNumThreads - 1);
fCloneData = SkNEW_ARRAY(CloneData*, fNumThreads);
}
void MultiCorePictureRenderer::init(SkPicture *pict) {
// Set fPicture and the tiles.
this->INHERITED::init(pict);
for (int i = 0; i < fNumThreads; ++i) {
*fCanvasPool.append() = this->setupCanvas(this->getTileWidth(), this->getTileHeight());
}
// Only need to create fNumThreads - 1 clones, since one thread will use the base picture.
fPicture->clone(fPictureClones, fNumThreads - 1);
// Populate each thread with the appropriate data.
// Group the tiles into nearly equal size chunks, rounding up so we're sure to cover them all.
const int chunkSize = (fTileRects.count() + fNumThreads - 1) / fNumThreads;
for (int i = 0; i < fNumThreads; i++) {
SkPicture* pic;
if (i == fNumThreads-1) {
// The last set will use the original SkPicture.
pic = fPicture;
} else {
pic = &fPictureClones[i];
}
const int start = i * chunkSize;
const int end = SkMin32(start + chunkSize, fTileRects.count());
fCloneData[i] = SkNEW_ARGS(CloneData,
(pic, fCanvasPool[i], fTileRects, start, end, &fCountdown));
}
}
bool MultiCorePictureRenderer::render(const SkString *path, SkBitmap** out) {
bool success = true;
if (path != NULL) {
for (int i = 0; i < fNumThreads-1; i++) {
fCloneData[i]->setPathAndSuccess(path, &success);
}
}
if (NULL != out) {
*out = SkNEW(SkBitmap);
setup_bitmap(*out, fPicture->width(), fPicture->height());
for (int i = 0; i < fNumThreads; i++) {
fCloneData[i]->setBitmap(*out);
}
} else {
for (int i = 0; i < fNumThreads; i++) {
fCloneData[i]->setBitmap(NULL);
}
}
fCountdown.reset(fNumThreads);
for (int i = 0; i < fNumThreads; i++) {
fThreadPool.add(fCloneData[i]);
}
fCountdown.wait();
return success;
}
void MultiCorePictureRenderer::end() {
for (int i = 0; i < fNumThreads - 1; i++) {
SkDELETE(fCloneData[i]);
fCloneData[i] = NULL;
}
fCanvasPool.unrefAll();
this->INHERITED::end();
}
MultiCorePictureRenderer::~MultiCorePictureRenderer() {
// Each individual CloneData was deleted in end.
SkDELETE_ARRAY(fCloneData);
SkDELETE_ARRAY(fPictureClones);
}
SkString MultiCorePictureRenderer::getConfigNameInternal() {
SkString name = this->INHERITED::getConfigNameInternal();
name.appendf("_multi_%i_threads", fNumThreads);
return name;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void PlaybackCreationRenderer::setup() {
fReplayer.reset(this->createPicture());
SkCanvas* recorder = fReplayer->beginRecording(this->getViewWidth(), this->getViewHeight(),
this->recordFlags());
this->scaleToScaleFactor(recorder);
fPicture->draw(recorder);
}
bool PlaybackCreationRenderer::render(const SkString*, SkBitmap** out) {
fReplayer->endRecording();
// Since this class does not actually render, return false.
return false;
}
SkString PlaybackCreationRenderer::getConfigNameInternal() {
return SkString("playback_creation");
}
///////////////////////////////////////////////////////////////////////////////////////////////
// SkPicture variants for each BBoxHierarchy type
class RTreePicture : public SkPicture {
public:
virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE{
static const int kRTreeMinChildren = 6;
static const int kRTreeMaxChildren = 11;
SkScalar aspectRatio = SkScalarDiv(SkIntToScalar(fWidth),
SkIntToScalar(fHeight));
return SkRTree::Create(kRTreeMinChildren, kRTreeMaxChildren,
aspectRatio);
}
};
SkPicture* PictureRenderer::createPicture() {
switch (fBBoxHierarchyType) {
case kNone_BBoxHierarchyType:
return SkNEW(SkPicture);
case kRTree_BBoxHierarchyType:
return SkNEW(RTreePicture);
case kTileGrid_BBoxHierarchyType:
return SkNEW_ARGS(SkTileGridPicture, (fGridWidth, fGridHeight, fPicture->width(),
fPicture->height()));
}
SkASSERT(0); // invalid bbhType
return NULL;
}
///////////////////////////////////////////////////////////////////////////////
class GatherRenderer : public PictureRenderer {
public:
virtual bool render(const SkString* path, SkBitmap** out = NULL)
SK_OVERRIDE {
SkRect bounds = SkRect::MakeWH(SkIntToScalar(fPicture->width()),
SkIntToScalar(fPicture->height()));
SkData* data = SkPictureUtils::GatherPixelRefs(fPicture, bounds);
SkSafeUnref(data);
return NULL == path; // we don't have anything to write
}
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE {
return SkString("gather_pixelrefs");
}
};
PictureRenderer* CreateGatherPixelRefsRenderer() {
return SkNEW(GatherRenderer);
}
///////////////////////////////////////////////////////////////////////////////
class PictureCloneRenderer : public PictureRenderer {
public:
virtual bool render(const SkString* path, SkBitmap** out = NULL)
SK_OVERRIDE {
for (int i = 0; i < 100; ++i) {
SkPicture* clone = fPicture->clone();
SkSafeUnref(clone);
}
return NULL == path; // we don't have anything to write
}
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE {
return SkString("picture_clone");
}
};
PictureRenderer* CreatePictureCloneRenderer() {
return SkNEW(PictureCloneRenderer);
}
} // namespace sk_tools