skia2/bench/ImageFilterCollapse.cpp
cwallez c12b74dc41 Collapse consecutive SkTableColorFilters
BUG=skia:1366

For the added bench, the collapsing makes the bench take:
- 70% of the time for CPU rendering of 3 consecutive matrix filters
- almost no change in the GPU rendering of the matrix filters
- 50% of the time for CPU and GPU rendering of 3 consecutive table filters

Review URL: https://codereview.chromium.org/776673002
2015-01-26 07:45:53 -08:00

159 lines
4.6 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColorFilterImageFilter.h"
#include "SkColorMatrixFilter.h"
#include "SkGradientShader.h"
#include "SkImageFilter.h"
#include "SkTableColorFilter.h"
// Chains several matrix color filters image filter or several
// table filter image filters and draws a bitmap.
// This bench shows an improvement in performance and memory
// when collapsing matrices or tables is implemented since all
// the passes are collapsed in one.
class BaseImageFilterCollapseBench : public Benchmark {
public:
BaseImageFilterCollapseBench(): fImageFilter(NULL) {}
~BaseImageFilterCollapseBench() {
SkSafeUnref(fImageFilter);
}
protected:
void doPreDraw(SkColorFilter* colorFilters[], int nFilters) {
// Create a chain of ImageFilters from colorFilters
fImageFilter = NULL;
for(int i = nFilters; i --> 0;) {
SkAutoTUnref<SkImageFilter> filter(
SkColorFilterImageFilter::Create(colorFilters[i], fImageFilter, NULL, 0)
);
SkRefCnt_SafeAssign(fImageFilter, filter.get());
}
}
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
makeBitmap();
for(int i = 0; i < loops; i++) {
SkPaint paint;
paint.setImageFilter(fImageFilter);
canvas->drawBitmap(fBitmap, 0, 0, &paint);
}
}
private:
SkImageFilter* fImageFilter;
SkBitmap fBitmap;
void makeBitmap() {
int W = 400;
int H = 400;
fBitmap.allocN32Pixels(W, H);
fBitmap.eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(fBitmap);
SkPaint paint;
SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
SkColor colors[] = {
SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
};
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(
pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
));
paint.setShader(shader);
canvas.drawPaint(paint);
}
};
class TableCollapseBench: public BaseImageFilterCollapseBench {
public:
virtual ~TableCollapseBench() {}
protected:
virtual const char* onGetName() SK_OVERRIDE {
return "image_filter_collapse_table";
}
virtual void onPreDraw() SK_OVERRIDE {
for (int i = 0; i < 256; ++i) {
int n = i >> 5;
table1[i] = (n << 5) | (n << 2) | (n >> 1);
table2[i] = i * i / 255;
float fi = i / 255.0f;
table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
}
SkColorFilter* colorFilters[] = {
SkTableColorFilter::Create(table1),
SkTableColorFilter::Create(table2),
SkTableColorFilter::Create(table3),
};
doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
colorFilters[i]->unref();
}
}
private:
uint8_t table1[256], table2[256], table3[256];
};
static SkColorFilter* make_brightness(float amount) {
SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
0, 1, 0, 0, amount255,
0, 0, 1, 0, amount255,
0, 0, 0, 1, 0 };
return SkColorMatrixFilter::Create(matrix);
}
static SkColorFilter* make_grayscale() {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[5] = matrix[10] = 0.2126f;
matrix[1] = matrix[6] = matrix[11] = 0.7152f;
matrix[2] = matrix[7] = matrix[12] = 0.0722f;
matrix[18] = 1.0f;
return SkColorMatrixFilter::Create(matrix);
}
class MatrixCollapseBench: public BaseImageFilterCollapseBench {
public:
virtual ~MatrixCollapseBench() {}
protected:
virtual const char* onGetName() SK_OVERRIDE {
return "image_filter_collapse_matrix";
}
virtual void onPreDraw() SK_OVERRIDE {
SkColorFilter* colorFilters[] = {
make_brightness(0.1f),
make_grayscale(),
make_brightness(-0.1f),
};
doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
colorFilters[i]->unref();
}
}
};
DEF_BENCH(return new TableCollapseBench;)
DEF_BENCH(return new MatrixCollapseBench;)