84cddf6fa7
Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
268 lines
9.6 KiB
C++
268 lines
9.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkLightingShader.h"
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#include "SkNormalSource.h"
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#include "SkPath.h"
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#include "SkPoint3.h"
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#include "SkShader.h"
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namespace skiagm {
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// This GM exercises lighting shaders when used with bevel SkNormalSource objects.
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class LightingShaderBevelGM : public GM {
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public:
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LightingShaderBevelGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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}
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protected:
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SkString onShortName() override {
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return SkString("lightingshaderbevel");
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}
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SkISize onISize() override {
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return SkISize::Make(SkScalarCeilToInt(GRID_NUM_COLUMNS * GRID_CELL_WIDTH),
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SkScalarCeilToInt(GRID_NUM_ROWS * GRID_CELL_WIDTH));
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}
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void onOnceBeforeDraw() override {
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SkLights::Builder builder;
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const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
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builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
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kLightFromUpperRight));
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builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
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fLights = builder.finish();
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// fRect is assumed to be square throughout this file
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fRect = SkRect::MakeIWH(kTexSize, kTexSize);
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SkMatrix matrix;
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SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
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matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
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SkBitmap diffuseMap = sk_tool_utils::create_checkerboard_bitmap(
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kTexSize, kTexSize,
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sk_tool_utils::color_to_565(0x0),
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sk_tool_utils::color_to_565(0xFF804020),
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8);
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fDiffuse = SkShader::MakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode, &matrix);
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fConvexPath.moveTo(fRect.width() / 2.0f, 0.0f);
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fConvexPath.lineTo(0.0f, fRect.height());
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fConvexPath.lineTo(fRect.width(), fRect.height());
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fConvexPath.close();
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// Creating concave path
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{
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SkScalar x = 0.0f;
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SkScalar y = fRect.height() / 2.0f;
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const int NUM_SPIKES = 8;
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const SkScalar x0 = x;
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const SkScalar dx = fRect.width() / (NUM_SPIKES * 2);
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const SkScalar dy = SK_Scalar1 * 10;
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fConcavePath.moveTo(x, y + dy);
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for (int i = 0; i < NUM_SPIKES; i++) {
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x += dx;
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fConcavePath.lineTo(x, y - dy);
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x += dx;
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fConcavePath.lineTo(x, y + dy);
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}
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fConcavePath.lineTo(x, y + (2 * dy));
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fConcavePath.lineTo(x0, y + (2 * dy));
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fConcavePath.close();
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}
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}
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// Scales shape around origin, rotates shape around origin, then translates shape to origin
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void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
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canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
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canvas->scale(scaleX, scaleY);
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canvas->rotate(rotate);
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canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
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}
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enum Shape {
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kCircle_Shape,
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kRect_Shape,
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kRRect_Shape,
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kConvexPath_Shape,
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kConcavePath_Shape,
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kLast_Shape = kConcavePath_Shape
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};
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void drawShape(enum Shape shape, SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
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SkScalar rotate, SkNormalSource::BevelType bevelType, SkScalar bevelHeight) {
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canvas->save();
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this->positionCTM(canvas, scaleX, scaleY, rotate);
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SkPaint paint;
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SkScalar bevelWidth = 10.0f;
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sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeBevel(bevelType, bevelWidth,
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bevelHeight);
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paint.setShader(SkLightingShader::Make(fDiffuse, std::move(normalSource), fLights));
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paint.setAntiAlias(true);
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switch(shape) {
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case kCircle_Shape:
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canvas->drawCircle(fRect.centerX(), fRect.centerY(), fRect.width()/2.0f, paint);
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break;
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case kRect_Shape:
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canvas->drawRect(fRect, paint);
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break;
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case kRRect_Shape:
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canvas->drawRoundRect(fRect, 5.0f, 5.0f, paint);
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break;
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case kConvexPath_Shape:
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canvas->drawPath(fConvexPath, paint);
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break;
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case kConcavePath_Shape:
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canvas->drawPath(fConcavePath, paint);
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break;
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default:
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SkDEBUGFAIL("Invalid shape enum for drawShape");
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}
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canvas->restore();
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint labelPaint;
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labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
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SkFontStyle()));
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labelPaint.setAntiAlias(true);
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labelPaint.setTextSize(LABEL_SIZE);
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int gridNum = 0;
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// Running through all possible parameter combinations
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for (auto bevelType : {SkNormalSource::BevelType::kLinear,
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SkNormalSource::BevelType::kRoundedIn,
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SkNormalSource::BevelType::kRoundedOut}) {
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for (SkScalar bevelHeight: {-7.0f, 7.0f}) {
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for (int shapeInt = 0; shapeInt < NUM_SHAPES; shapeInt++) {
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Shape shape = (Shape)shapeInt;
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// Determining position
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SkScalar xPos = (gridNum / GRID_NUM_ROWS) * GRID_CELL_WIDTH;
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SkScalar yPos = (gridNum % GRID_NUM_ROWS) * GRID_CELL_WIDTH;
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canvas->save();
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canvas->translate(xPos, yPos);
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this->drawShape(shape, canvas, 1.0f, 1.0f, 0.f, bevelType, bevelHeight);
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// Drawing labels
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canvas->translate(0.0f, SkIntToScalar(kTexSize));
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{
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canvas->translate(0.0f, LABEL_SIZE);
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SkString label;
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label.append("bevelType: ");
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switch (bevelType) {
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case SkNormalSource::BevelType::kLinear:
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label.append("linear");
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break;
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case SkNormalSource::BevelType::kRoundedIn:
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label.append("roundedIn");
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break;
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case SkNormalSource::BevelType::kRoundedOut:
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label.append("roundedOut");
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break;
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}
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canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
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}
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{
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canvas->translate(0.0f, LABEL_SIZE);
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SkString label;
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label.appendf("bevelHeight: %.1f", bevelHeight);
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canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
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}
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canvas->restore();
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gridNum++;
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}
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}
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}
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// Testing rotation
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for (int shapeInt = 0; shapeInt < NUM_SHAPES; shapeInt++) {
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Shape shape = (Shape)shapeInt;
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// Determining position
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SkScalar xPos = (gridNum / GRID_NUM_ROWS) * GRID_CELL_WIDTH;
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SkScalar yPos = (gridNum % GRID_NUM_ROWS) * GRID_CELL_WIDTH;
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canvas->save();
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canvas->translate(xPos, yPos);
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this->drawShape(shape, canvas, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2, 45.0f,
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SkNormalSource::BevelType::kLinear, 7.0f);
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// Drawing labels
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canvas->translate(0.0f, SkIntToScalar(kTexSize));
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{
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canvas->translate(0.0f, LABEL_SIZE);
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SkString label;
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label.appendf("bevelType: linear");
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canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
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}
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{
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canvas->translate(0.0f, LABEL_SIZE);
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SkString label;
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label.appendf("bevelHeight: %.1f", 7.0f);
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canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
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}
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{
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canvas->translate(0.0f, LABEL_SIZE);
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SkString label;
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label.appendf("rotated");
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canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
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}
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canvas->restore();
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gridNum++;
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}
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// Making sure NUM_COMBINATIONS_PER_SHAPE is set correctly
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SkASSERT(gridNum == (NUM_COMBINATIONS_PER_SHAPE*NUM_SHAPES));
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}
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private:
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static constexpr int kTexSize = 96;
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static constexpr int NUM_SHAPES = kLast_Shape + 1;
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static constexpr int NUM_COMBINATIONS_PER_SHAPE = 7;
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static constexpr int GRID_NUM_ROWS = NUM_SHAPES;
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static constexpr int GRID_NUM_COLUMNS = NUM_COMBINATIONS_PER_SHAPE;
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static constexpr SkScalar LABEL_SIZE = 10.0f;
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static constexpr int NUM_LABELS_PER_CELL = 3;
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static constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 10.0f + NUM_LABELS_PER_CELL * LABEL_SIZE;
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sk_sp<SkShader> fDiffuse;
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SkRect fRect;
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SkPath fConvexPath;
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SkPath fConcavePath;
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sk_sp<SkLights> fLights;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new LightingShaderBevelGM;)
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}
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