7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
182 lines
7.0 KiB
C++
182 lines
7.0 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkFilterQuality.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkPoint3.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkBlurImageFilter.h"
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#include "include/effects/SkDisplacementMapEffect.h"
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#include "include/effects/SkDropShadowImageFilter.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageSource.h"
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#include "include/effects/SkLightingImageFilter.h"
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#include "include/effects/SkMorphologyImageFilter.h"
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#include "include/effects/SkOffsetImageFilter.h"
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#include "include/effects/SkPaintImageFilter.h"
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#include "include/effects/SkPerlinNoiseShader.h"
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#include "tools/ToolUtils.h"
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#include <utility>
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#define RESIZE_FACTOR SkIntToScalar(4)
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static sk_sp<SkImage> make_gradient_circle(int width, int height) {
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SkScalar x = SkIntToScalar(width / 2);
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SkScalar y = SkIntToScalar(height / 2);
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SkScalar radius = SkMinScalar(x, y) * 4 / 5;
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(width, height));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(0x00000000);
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SkColor colors[2];
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colors[0] = SK_ColorWHITE;
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colors[1] = SK_ColorBLACK;
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
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2, SkTileMode::kClamp));
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canvas->drawCircle(x, y, radius, paint);
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return surface->makeImageSnapshot();
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}
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namespace skiagm {
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class ImageFiltersScaledGM : public GM {
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public:
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ImageFiltersScaledGM() {
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this->setBGColor(0x00000000);
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}
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protected:
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SkString onShortName() override {
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return SkString("imagefiltersscaled");
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}
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SkISize onISize() override {
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return SkISize::Make(1428, 500);
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}
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void onOnceBeforeDraw() override {
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fCheckerboard = SkImage::MakeFromBitmap(
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ToolUtils::create_checkerboard_bitmap(64, 64, 0xFFA0A0A0, 0xFF404040, 8));
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fGradientCircle = make_gradient_circle(64, 64);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->clear(SK_ColorBLACK);
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sk_sp<SkImageFilter> gradient(SkImageSource::Make(fGradientCircle));
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sk_sp<SkImageFilter> checkerboard(SkImageSource::Make(fCheckerboard));
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SkPaint noisePaint;
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noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(SkDoubleToScalar(0.1),
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SkDoubleToScalar(0.05), 1, 0));
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SkPoint3 pointLocation = SkPoint3::Make(0, 0, SkIntToScalar(10));
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SkPoint3 spotLocation = SkPoint3::Make(SkIntToScalar(-10),
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SkIntToScalar(-10),
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SkIntToScalar(20));
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SkPoint3 spotTarget = SkPoint3::Make(SkIntToScalar(40), SkIntToScalar(40), 0);
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SkScalar spotExponent = SK_Scalar1;
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SkScalar cutoffAngle = SkIntToScalar(15);
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SkScalar kd = SkIntToScalar(2);
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SkScalar surfaceScale = SkIntToScalar(1);
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SkColor white(0xFFFFFFFF);
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SkMatrix resizeMatrix;
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resizeMatrix.setScale(RESIZE_FACTOR, RESIZE_FACTOR);
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sk_sp<SkImageFilter> filters[] = {
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SkBlurImageFilter::Make(SkIntToScalar(4), SkIntToScalar(4), nullptr),
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SkDropShadowImageFilter::Make(
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SkIntToScalar(5), SkIntToScalar(10),
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SkIntToScalar(3), SkIntToScalar(3), SK_ColorYELLOW,
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SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode,
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nullptr),
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SkDisplacementMapEffect::Make(SkDisplacementMapEffect::kR_ChannelSelectorType,
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SkDisplacementMapEffect::kR_ChannelSelectorType,
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SkIntToScalar(12),
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std::move(gradient),
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checkerboard),
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SkDilateImageFilter::Make(1, 1, checkerboard),
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SkErodeImageFilter::Make(1, 1, checkerboard),
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SkOffsetImageFilter::Make(SkIntToScalar(32), 0, nullptr),
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SkImageFilter::MakeMatrixFilter(resizeMatrix, kNone_SkFilterQuality, nullptr),
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SkPaintImageFilter::Make(noisePaint),
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SkLightingImageFilter::MakePointLitDiffuse(pointLocation, white, surfaceScale, kd,
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nullptr),
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SkLightingImageFilter::MakeSpotLitDiffuse(spotLocation, spotTarget, spotExponent,
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cutoffAngle, white, surfaceScale, kd,
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nullptr),
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};
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SkVector scales[] = {
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SkVector::Make(SkScalarInvert(2), SkScalarInvert(2)),
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SkVector::Make(SkIntToScalar(1), SkIntToScalar(1)),
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SkVector::Make(SkIntToScalar(1), SkIntToScalar(2)),
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SkVector::Make(SkIntToScalar(2), SkIntToScalar(1)),
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SkVector::Make(SkIntToScalar(2), SkIntToScalar(2)),
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};
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SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
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SkScalar margin = SkIntToScalar(16);
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SkRect bounds = r;
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bounds.outset(margin, margin);
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for (size_t j = 0; j < SK_ARRAY_COUNT(scales); ++j) {
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canvas->save();
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for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
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SkPaint paint;
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paint.setColor(SK_ColorBLUE);
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paint.setImageFilter(filters[i]);
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paint.setAntiAlias(true);
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canvas->save();
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canvas->scale(scales[j].fX, scales[j].fY);
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canvas->clipRect(r);
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if (5 == i) {
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canvas->translate(SkIntToScalar(-32), 0);
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} else if (6 == i) {
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canvas->scale(SkScalarInvert(RESIZE_FACTOR),
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SkScalarInvert(RESIZE_FACTOR));
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}
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canvas->drawCircle(r.centerX(), r.centerY(), r.width()*2/5, paint);
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canvas->restore();
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canvas->translate(r.width() * scales[j].fX + margin, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() * scales[j].fY + margin);
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}
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}
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private:
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sk_sp<SkImage> fCheckerboard, fGradientCircle;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new ImageFiltersScaledGM;)
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}
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