skia2/gm/imagefiltersscaled.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

182 lines
7.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkBlurImageFilter.h"
#include "include/effects/SkDisplacementMapEffect.h"
#include "include/effects/SkDropShadowImageFilter.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageSource.h"
#include "include/effects/SkLightingImageFilter.h"
#include "include/effects/SkMorphologyImageFilter.h"
#include "include/effects/SkOffsetImageFilter.h"
#include "include/effects/SkPaintImageFilter.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include "tools/ToolUtils.h"
#include <utility>
#define RESIZE_FACTOR SkIntToScalar(4)
static sk_sp<SkImage> make_gradient_circle(int width, int height) {
SkScalar x = SkIntToScalar(width / 2);
SkScalar y = SkIntToScalar(height / 2);
SkScalar radius = SkMinScalar(x, y) * 4 / 5;
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(width, height));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(0x00000000);
SkColor colors[2];
colors[0] = SK_ColorWHITE;
colors[1] = SK_ColorBLACK;
SkPaint paint;
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
2, SkTileMode::kClamp));
canvas->drawCircle(x, y, radius, paint);
return surface->makeImageSnapshot();
}
namespace skiagm {
class ImageFiltersScaledGM : public GM {
public:
ImageFiltersScaledGM() {
this->setBGColor(0x00000000);
}
protected:
SkString onShortName() override {
return SkString("imagefiltersscaled");
}
SkISize onISize() override {
return SkISize::Make(1428, 500);
}
void onOnceBeforeDraw() override {
fCheckerboard = SkImage::MakeFromBitmap(
ToolUtils::create_checkerboard_bitmap(64, 64, 0xFFA0A0A0, 0xFF404040, 8));
fGradientCircle = make_gradient_circle(64, 64);
}
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorBLACK);
sk_sp<SkImageFilter> gradient(SkImageSource::Make(fGradientCircle));
sk_sp<SkImageFilter> checkerboard(SkImageSource::Make(fCheckerboard));
SkPaint noisePaint;
noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(SkDoubleToScalar(0.1),
SkDoubleToScalar(0.05), 1, 0));
SkPoint3 pointLocation = SkPoint3::Make(0, 0, SkIntToScalar(10));
SkPoint3 spotLocation = SkPoint3::Make(SkIntToScalar(-10),
SkIntToScalar(-10),
SkIntToScalar(20));
SkPoint3 spotTarget = SkPoint3::Make(SkIntToScalar(40), SkIntToScalar(40), 0);
SkScalar spotExponent = SK_Scalar1;
SkScalar cutoffAngle = SkIntToScalar(15);
SkScalar kd = SkIntToScalar(2);
SkScalar surfaceScale = SkIntToScalar(1);
SkColor white(0xFFFFFFFF);
SkMatrix resizeMatrix;
resizeMatrix.setScale(RESIZE_FACTOR, RESIZE_FACTOR);
sk_sp<SkImageFilter> filters[] = {
SkBlurImageFilter::Make(SkIntToScalar(4), SkIntToScalar(4), nullptr),
SkDropShadowImageFilter::Make(
SkIntToScalar(5), SkIntToScalar(10),
SkIntToScalar(3), SkIntToScalar(3), SK_ColorYELLOW,
SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode,
nullptr),
SkDisplacementMapEffect::Make(SkDisplacementMapEffect::kR_ChannelSelectorType,
SkDisplacementMapEffect::kR_ChannelSelectorType,
SkIntToScalar(12),
std::move(gradient),
checkerboard),
SkDilateImageFilter::Make(1, 1, checkerboard),
SkErodeImageFilter::Make(1, 1, checkerboard),
SkOffsetImageFilter::Make(SkIntToScalar(32), 0, nullptr),
SkImageFilter::MakeMatrixFilter(resizeMatrix, kNone_SkFilterQuality, nullptr),
SkPaintImageFilter::Make(noisePaint),
SkLightingImageFilter::MakePointLitDiffuse(pointLocation, white, surfaceScale, kd,
nullptr),
SkLightingImageFilter::MakeSpotLitDiffuse(spotLocation, spotTarget, spotExponent,
cutoffAngle, white, surfaceScale, kd,
nullptr),
};
SkVector scales[] = {
SkVector::Make(SkScalarInvert(2), SkScalarInvert(2)),
SkVector::Make(SkIntToScalar(1), SkIntToScalar(1)),
SkVector::Make(SkIntToScalar(1), SkIntToScalar(2)),
SkVector::Make(SkIntToScalar(2), SkIntToScalar(1)),
SkVector::Make(SkIntToScalar(2), SkIntToScalar(2)),
};
SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
SkScalar margin = SkIntToScalar(16);
SkRect bounds = r;
bounds.outset(margin, margin);
for (size_t j = 0; j < SK_ARRAY_COUNT(scales); ++j) {
canvas->save();
for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
SkPaint paint;
paint.setColor(SK_ColorBLUE);
paint.setImageFilter(filters[i]);
paint.setAntiAlias(true);
canvas->save();
canvas->scale(scales[j].fX, scales[j].fY);
canvas->clipRect(r);
if (5 == i) {
canvas->translate(SkIntToScalar(-32), 0);
} else if (6 == i) {
canvas->scale(SkScalarInvert(RESIZE_FACTOR),
SkScalarInvert(RESIZE_FACTOR));
}
canvas->drawCircle(r.centerX(), r.centerY(), r.width()*2/5, paint);
canvas->restore();
canvas->translate(r.width() * scales[j].fX + margin, 0);
}
canvas->restore();
canvas->translate(0, r.height() * scales[j].fY + margin);
}
}
private:
sk_sp<SkImage> fCheckerboard, fGradientCircle;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new ImageFiltersScaledGM;)
}