skia2/docs/examples/RRect_Corner.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
1.3 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=9205393f30b156e1507e88aa27f1dd91
REG_FIDDLE(RRect_Corner, 256, 70, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRRect rrect;
SkVector corners[] = {{25, 17}, {17, 19}, {19, 15}, {15, 15}};
rrect.setRectRadii({30, 10, 100, 60}, corners);
canvas->drawRRect(rrect, paint);
paint.setColor(SK_ColorWHITE);
const SkRect r = rrect.getBounds();
canvas->drawLine(r.fLeft, r.fTop + rrect.radii(SkRRect::kUpperLeft_Corner).fY,
r.fRight, r.fTop + rrect.radii(SkRRect::kUpperRight_Corner).fY, paint);
canvas->drawLine(r.fLeft, r.fBottom - rrect.radii(SkRRect::kLowerLeft_Corner).fY,
r.fRight, r.fBottom - rrect.radii(SkRRect::kLowerRight_Corner).fY, paint);
canvas->drawLine(r.fLeft + rrect.radii(SkRRect::kUpperLeft_Corner).fX, r.fTop,
r.fLeft + rrect.radii(SkRRect::kLowerLeft_Corner).fX, r.fBottom, paint);
canvas->drawLine(r.fRight - rrect.radii(SkRRect::kUpperRight_Corner).fX, r.fTop,
r.fRight - rrect.radii(SkRRect::kLowerRight_Corner).fX, r.fBottom, paint);
}
} // END FIDDLE