02497d4016
This also allows us to remove all the one off Fence code that we implemented in all the backend TestContexts Change-Id: I9ff7ba4690cf3f19a180f51fc510991a112bb62c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272456 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/gpu/TestContext.h"
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#include "include/gpu/GrContext.h"
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#include "src/core/SkTraceEvent.h"
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#include "src/gpu/GrContextPriv.h"
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#include "tools/gpu/FlushFinishTracker.h"
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#include "tools/gpu/GpuTimer.h"
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namespace sk_gpu_test {
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TestContext::TestContext() : fGpuTimer(nullptr) {}
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TestContext::~TestContext() {
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// Subclass should call teardown.
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SkASSERT(!fGpuTimer);
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}
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sk_sp<GrContext> TestContext::makeGrContext(const GrContextOptions&) {
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return nullptr;
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}
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void TestContext::makeNotCurrent() const { this->onPlatformMakeNotCurrent(); }
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void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); }
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SkScopeExit TestContext::makeCurrentAndAutoRestore() const {
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auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore());
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this->makeCurrent();
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return asr;
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}
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void TestContext::flushAndWaitOnSync(GrContext* context) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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SkASSERT(context);
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if (fFinishTrackers[fCurrentFlushIdx]) {
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fFinishTrackers[fCurrentFlushIdx]->waitTillFinished();
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}
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fFinishTrackers[fCurrentFlushIdx].reset(new FlushFinishTracker(context));
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// We add an additional ref to the current flush tracker here. This ref is owned by the finish
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// callback on the flush call. The finish callback will unref the tracker when called.
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fFinishTrackers[fCurrentFlushIdx]->ref();
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GrFlushInfo flushInfo;
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flushInfo.fFinishedProc = FlushFinishTracker::FlushFinished;
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flushInfo.fFinishedContext = fFinishTrackers[fCurrentFlushIdx].get();
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context->flush(flushInfo);
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fCurrentFlushIdx = (fCurrentFlushIdx + 1) % SK_ARRAY_COUNT(fFinishTrackers);
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}
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void TestContext::testAbandon() {
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}
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void TestContext::teardown() {
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fGpuTimer.reset();
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}
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}
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