e4ac484ac0
This is one of the few compile-time constant functions with a variable number of arguments, but it's otherwise pretty normal as intrinsics go. $genType atan($genType y, $genType x); $genHType atan($genHType y, $genHType x); $genType atan($genType y_over_x); $genHType atan($genHType y_over_x); Change-Id: Ie852e10f37d73d53f69e806550872bc015f802d6 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413439 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
11 lines
786 B
GLSL
11 lines
786 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 input;
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uniform vec4 expected;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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const vec4 constVal2 = vec4(1.0);
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return ((((((((((((((atan(input.x) == expected.x && atan(input.xy) == expected.xy) && atan(input.xyz) == expected.xyz) && atan(input) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected) && atan(input.x, 1.0) == expected.x) && atan(input.xy, vec2(1.0)) == expected.xy) && atan(input.xyz, vec3(1.0)) == expected.xyz) && atan(input, constVal2) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
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}
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