skia2/tests/sksl/intrinsics/Modf.metal
John Stiles 14c3175d7a Add ES3 intrinsic modf to sksl_public.
The test has been improved and now covers a variety of values. Because
this intrinsic has side-effects (an out-param), we do not support
optimizing it or treating it as a constant-expression.

The modf documentation doesn't mention anything about constant-
expression support or lack thereof. Experimentally, modf is also not
treated as a constant-expression by Apple GLSL or glslang:

http://screen/4RWwYKr6vCjxCPQ
http://screen/45ttDTVAFGDRyxP

Change-Id: I15bb1de80e90fa97ddf8e9d3803352603b9608d0
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446396
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-08 18:45:16 +00:00

57 lines
2.0 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float _skOutParamHelper0_modf(float _var0, thread float4& whole) {
float _var1;
float _skResult = modf(_var0, _var1);
whole.x = _var1;
return _skResult;
}
float2 _skOutParamHelper1_modf(float2 _var0, thread float4& whole) {
float2 _var1;
float2 _skResult = modf(_var0, _var1);
whole.xy = _var1;
return _skResult;
}
float3 _skOutParamHelper2_modf(float3 _var0, thread float4& whole) {
float3 _var1;
float3 _skResult = modf(_var0, _var1);
whole.xyz = _var1;
return _skResult;
}
float4 _skOutParamHelper3_modf(float4 _var0, thread float4& whole) {
float4 _var1;
float4 _skResult = modf(_var0, _var1);
whole = _var1;
return _skResult;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 value = float4(2.5, -2.5, 8.0, -0.125);
const float4 expectedWhole = float4(2.0, -2.0, 8.0, 0.0);
const float4 expectedFraction = float4(0.5, -0.5, 0.0, -0.125);
bool4 ok = bool4(false);
float4 whole;
float4 fraction;
fraction.x = _skOutParamHelper0_modf(value.x, whole);
ok.x = whole.x == 2.0 && fraction.x == 0.5;
fraction.xy = _skOutParamHelper1_modf(value.xy, whole);
ok.y = all(whole.xy == float2(2.0, -2.0)) && all(fraction.xy == float2(0.5, -0.5));
fraction.xyz = _skOutParamHelper2_modf(value.xyz, whole);
ok.z = all(whole.xyz == float3(2.0, -2.0, 8.0)) && all(fraction.xyz == float3(0.5, -0.5, 0.0));
fraction = _skOutParamHelper3_modf(value, whole);
ok.w = all(whole == expectedWhole) && all(fraction == expectedFraction);
_out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}